
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
故事的文字很有温度和力量 虽然中间章节体验有点糟糕 题面过于电波 总需要看提示 但挺过去之后没想到谜题设计在真结局还有CallBack 非常独特的体验 期待新作的问世
好玩,期待第二作
这辈子玩过最意想不到的结尾,前面的稍显枯燥在那一刻全部烟飞云散
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很有意思的创意!!就是给我cpu干冒烟了,不看攻略的话有难度的
核心玩法真的很好很好,非常值得肯定。但也正是因为这样以汉语为特色的核心玩法暴露出内容上还稍显贫瘠,明显有几处谜题倒腾的结构完全相同。而且一开始我以为剧情会是一个反传统勇者故事的故事,可是到最后发现其实还蛮传统的,隐藏剧情确实让人感动,不过平静下来也感觉有些俗套了。剧情的一大亮点是人拯救公主的目的是为了成为主人公,但是浅尝辄止了一下,其实感觉这里可以再深挖一下,有些可惜。总的来说虽然还没太达到我的预期,但是玩起来也算有点意思。
游戏里只有文字,但是只用文字做出了四两拨千斤的效果,一点都不单调乏味。 音乐好听,演出震撼,故事也不是烂大街俗套的王道征途。 非要找个缺点的话那就是玩久了眼睛会有点累
令人叹为观止的机关和剧情设计!能从游戏中感受到汉字的魅力和浪漫, [spoiler] 到尾声勇者从我到人的转变,以及人视角下[/spoiler] 新的交互玩法和立意都让这个游戏在我内心高度再次升华拔高TT 整个流程体验下来像是观赏了一部长篇电影,剧情音乐很有感染力,有很多新颖的设计,完全打破我对这个游戏最初的设想,只想鼓掌叫好,特别好的一款游戏TT [spoiler] (( 虽然是晕3D才玩的文字游戏,未曾想真结局竟然是3D,“作者”的内心独白刻画都很细腻,画面很漂亮,一边被震撼一边发晕到想呕www(感觉近视的时候画面更精美笑死 [/spoiler]
啊啊啊我什么都不会说的
GOOD
值得一玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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