
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个只有学中文的、说中文的,才能玩这个的游戏 某种程度上展现了中文字形的特殊性,加一个部首就让意思产生了不同的意思 不同的机制产生不同的效果,让中文语句也产生不同的变化 我最惊讶的,还是过长的动画演出,所有的内容都是依靠文字展现的,但效果完全不亚于平面 其实这种方式做过长的动画还是挺难的,有点类似于像素画,但是又完全不同 不过游戏性也确实会因为文字字形受到一点影响,以及你是否能够反应过来字形的变化处理 因为有时候不拼一块你是真意识不到这俩是字,只能依靠排除法试错 成在字形,败也在字形,实在憋不出来,排除法给你兜完了,某种程度上也是影响游戏体验的 不过好在有提示,提示的其实还挺明确的,基本上第三次提示你就知道该怎么做了 总体玩下来其实挺过瘾的,就是操作上还是稍微有点不太顺手的地方,比如说一些字形box的判定 不知道这种游戏,让其他国家的人玩应该怎么整,感觉真的挺困难的
剧情丰富、创意满满,推荐游玩!!
这游戏居然有演出 这游戏的演出居然不错
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
只有华夏人才懂得汉字的浪漫,中国文化博大精深
神作
豪丸
纯个人感觉:游戏性上不好玩,解谜也不行,瞎凑程度。虽然涉及到删字拼字组合字多种玩法。游戏玩法很新颖,趣味性满分。只推荐想要体会更多游玩性的玩家体验下。解谜党不是很推,出新作也不会支持的程度。 故事情节:是个很中二很俗气的勇者故事,文案感觉就中规中矩硬凑出来的,但游玩上角色会发生改变,[spoiler] 先是游戏里的勇者后是脱离游戏本身,最后是作为作者多次角色的转变。 [/spoiler]这让我会感觉是有点想法的。 美术方面:2D很有想法,趣味性很足。3D做的很棒,很震撼,但只有三件神器出现和最后的龙在飞,仅四下,酷炫但不过瘾,文字填充像素做法在游戏界是前无古人。 解谜方面:很多字和句子还有解题方式都像是高中作文,就两字:“硬凑”。文字设计谜题真的很难,还要让句子和剧情通顺,硬凑我也能理解。设计谜题肯定也是想破了脑子,生僻字复杂字体反而更好设置谜题,但大众认识的少,还要内置个小字典或者注释也挺麻烦的,搞的边玩边学会更痛苦。 不足:多做个退出选项不妨碍的吧。。。最后一章“马赛克像素环绕+3D效果+第一人称视角”这玩法太晕了,但这玩起来是真的晕。。。还无法退出主菜单,按ESC也不行,这也太强人所难了。做全成就最后一章不能退出到主菜单是真的绷不住。。。非要我到3D晕死玩过去,返回选项不难设置吧这么为难人。
独属于中文字的特殊玩法,游戏剧情并不多么新颖但是却仍然有一定深度。游戏时长不长,可以消磨时间👍
剧情和玩法上是一款好游戏,不过这个价格显然有点不值
还可以吧,挺短的,就是最后那段晕3D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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