
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
独一无二
好玩,但有些烧脑
是的,让文字本身作为载体来解谜毫无疑问是一个好创意,但架不住你一招鲜却想要吃遍天,后面的谜题根本就不适用于原本的模板,模板很优秀,然后呢?然后你乱套公式,削足适履。2颗星不能再多了 二编:第四章有可取之处,加半颗星
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
已花8.4h严肃通过,乍一看剧情只是传统的勇者斗恶龙,但其实故事之外还有故事,最后一章真的很意想不到,解密很有趣且不算难,游戏中会有提示,后期真的很燃,结尾也很感人,好玩爱玩!
你喜歡這個故事嗎? 我 喜歡這個故事
创作手法不拘一格,表现形式天马行空。游戏形式与创意都令人耳目一新,落到实际操作上最终呈现的效果非常优秀,每次解开谜题、得以继续前进的时候我都有一种成就感。 对于喜欢仔细探索的玩家来说,游玩过程会很令人愉快,你不难发现本作把故事用诗一般的方式呈现了出来;但对仔细探索没兴趣或者正在赶时间的玩家,恐怕会觉得游戏流程有点儿磨叽。我估计玩家对游戏文本的评价应该会很两极分化,但我很佩服作者在内容创作上的热情,不可否认作者的确是在“没有游戏性层面的必要性,但却值得雕琢的细节处”下了工夫的。
游戏性方面,真的是脑洞大开非常独特,但是过关方法有些过于固定,而且很多谜题设计的太刻意,这也是主要扣分的地方 剧情方面,本来以为就是一个打恶龙救公主的无聊故事,但最后反转的真结局是真给我看哭了,几乎游戏里所有的事物都是现实的影射,最后在桌面上生成的txt文件可以打开然后按ctrl+减号 拉小,可以看见一整幅全家福 总来说可以推荐尝试,但无法让人回味
精品游戏,有时候解密确实让人很捉急就是了哈哈
无敌好玩,一口气通关,一开始觉得玩法和画面很新颖,但是剧情老套,甚至产生了”为什么总是勇者,魔龙,公主的俗套故事“的疑惑,打通普通结局才知道明白,俗套的故事也能产出扣人心弦的剧情,通过文字的动画+颜色也能表现出张力,魔龙的表现力,以及拿到拳套的CG都很有张力。 至于解谜这种东西,我个人认为所有的解谜基本都是和出题人对脑电波,对不上脑电波那什么都白扯,全游戏的解谜难度对我来说尚可,卡关了也可以直接游戏看提示。 最后玩通3D关,更是绝赞,尤其是我这种一口气玩通关的,3D关的剧情氛围压抑到极致,CG快给我整泪目了,不多说了,好评好评。
最终章用人做盾牌的设计着实让我眼前一亮。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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