
Word game is literally a game of words. Player controls "I" to find clues between lines, delete words to change the meaning of sentences, or shift words to rewrite facts. “I” must be wise and brave enough complete the mission of words. May the best "I” win!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 22 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 844 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这个好评是给创意的
此游戏买cdk七块钱。说实话玩法到剧情都很无聊,demo已经是最有趣的部分了,我晚上打开玩十分钟就犯困,现在已经条件反射到看到这个游戏的封面就一阵睡意袭来。
5/10。除去开头部分的惊艳,以及从英雄到人的转换,再有就是部分演出的展示效果比较出彩,游戏本身并不出色,尤其是在海务局部分恶性的卡死BUG,导致无法通关游戏。整体让人觉得玩下来是有些浪费时间。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese*, Simplified Chinese**languages with full audio support
Hours played at review time, across 845 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩法新颖但是剧情太...... 玩不下去
『 你喜歡這個故事嗎?』
无聊
很有创意的游戏,值得所有懂中文的玩。独属于中文的游戏。
很有意思,喜欢这种文字本身组成的游戏,游戏方式很有趣,不过就剧情而言没什么新意,最后的选择公心还是私心过于刻板标签化了。但也可以理解,这本身就不是什么讲故事塑人物的游戏,而是以一个简单故事为载体进行有趣体验的游戏,玩法上的创新已经比我的论文强了。不过我吹毛求疵一些,关于最后的选择,还是可以有深化挖掘的部分的。比如说假设我选择了拯救,那未必是为了做正确的事,也可能只是舍不得世界,或者单纯想杀了公主。假设我选择了守护,那也未必一定要跟公主结婚,我为什么会爱上她这都是个问题。可能我只是单纯想毁了这个世界,又或者,必须要一个人死去才能够拯救的世界没有存在的价值。
原本是为了拆字谜题来玩的,虽然整体流程没那么令人惊喜,但是最后的结局也确实能让人感受到文字的力量。
第一个想到用文字作为游戏核心的人真是个天才。游戏的剧情比较老套,是经典的勇者斗恶龙,但是玩法令人感到惊为天人。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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