
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 5.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我很难给好评,还是一贯的瞎眼的光影,还是一贯的模仿魂却模仿的一坨的关卡设计,还有那些boss,吕布打的很爽,但是紧接着就是饕餮这坨大粪,一阶段简直能打的睡着,也许制作者也不好意思再折磨二阶段了,处决一次就结束了,要不更加眉目了。到这边我都已经感觉很恶心了,我觉得后面我会忍不住。总之不推荐,打骨折再说吧
我刚刷出来一把+20武器就疯狂闪退,忍者组老木被妖太史慈变速十七连砍成臊子了
有一说一,武器的动作系统做得比明末好太多了,很舒服。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好!
动作系统很优秀,但是游戏画面和优化简直拉完了。就靠动作这一块硬撑,好评是不可能给的,什么时候能把画面质量提上去再说吧
삼국지 소울라이크 간편한 조작과 널널한 패링으로 손맛을 쉽게 느낄수 있어 재미를 볼수있다. 하지만 맵과 몹 재탕이 심해서 질릴 수 있음 삼국지와 소울 라이크를 좋아하면 추천
现在电脑配置不太够,只是补了个票,是在ps5上玩的。游戏是好游戏,难得的中国元素。我觉得最大的特色还是化解。前期金木水火土我推荐点木和土,提高一下生存能力。而且木的奇术后期有一个可以抵消一次伤害的技能。有余韵把水点上,可以学一个隐身和位移的技能。在敌人没有发现的时候可以戳它后背偷袭,伤害是很可观的。 一定要用好化解,时机对了所有敌人的攻击你都能挡下。对于红色的攻击化解时机对了效益是很可观的,你可以直接对它处决。锁定敌人的圆圈变成橙色用重攻击就可以处决了,而且对于多个敌人,你处决时是有无敌帧的。 我前期就是化解,化解,然后敌人打一套攻击下来,的间歇用上你中意的武器的顺手的技能,一直耗. 游戏里刷到的每一个武器的技能都不一样,我是挺爱收集新技能的。地图最好能插的旗插上,可以提升士气值,士气值高一点我觉得打起boss都轻松一点。另外我建议你打boss前先把经验能用的都用掉,跟艾尔登法环那种挂掉之后经验值留在原地不一样,卧龙丢掉的那部分的经验值是在打败你的敌人身上,打败它之后才可以拿回来。而且boss还是有点难打的。 剧情的话。。。所以红晶就是貂蝉吗
Oyunun hem artısı var hem eksileri var biraz karmaşık bir haldeyim tatmin oldum evet hikayeyi anladım mı hayır bu durumdayım şuan hemen genel bir inceleme yazısı yapayım sonra artı ve eksileri değerlendireyim. Grafikler gayet iyi idare ederin üstünde güzel. Hikaye anlamadım oyunu birde Çince oynayayım dedim hiç bir şey anlamadım sadece animasyonlarla hikayeyi biraz anladım o kadar. Combat güzelin bir tık üstü müthişin 2 veya 3 tık altı gibi bir şey ama güzel. ilk eksiler kozmetik zırh sayısı neredeyse 0 hiç yok denecek kadar az bu yüzden oyunu tek bir zırh ile bitirdim silah çeşitliliği de benzer bir durumda ama zırh kadar değil. Bosslar hem artısı var hem eksisi Map kırmızı düşman kırmızı ağır saldırı göstergesi kırmızı düşmanın attığı şey kırmızı sadece KIRMIZI belli olmuyor ki saldırısı . Bazı bosslar aşırı derecede zor gereksiz bir zorlukları var diğer eksi ise bazı bosslar o kadar kolayki tek seferde 1 dakikada falan kestiğim oldu harita mantığı çok tekrara biniyor. Artıları az ama öz haritalar güzel tasarlanmış epik boss savaşları eğlenceli ve güzel olması güzel olmuş yani oyuna puanım 7/10 $16.64 yani bilemiyorum indirimli fiyatı değer mi ben daha uyguna almıştım çok merak ediyorsanız değer yoksa çok fazla merak etmiyorsanız çok önermem
jogo muito foda estilo souls like como eu gosto
很爽啊,动作流畅手感好,本作新机制化解,使游戏简单不少,又有了一丝只狼的影子。 就是游戏画质感觉还在十年前,特别是中间有一关城市起火,满屏红色调看的眼都快瞎了😅
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $13.8M | 17.5K | 76% | $39.99 |
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| $17.6M | 62.1K | 92% | $12.49 | |
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| $17.5M | 115.1K | 78% | $9.99 | |
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