
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
하아...... 처음엔 재미있게 즐기고 있었습니다..... 눈내리는 지역부터는 프레임드랍이 엄청나게 심해집니다... 게임에 방해가 되기 시작해버렸네요... 그뒤로도 계속 그렇습니다...... 고칠생각 없는듯하네요.... 중도하차합니다.....
饕餮恶心完了 你们自己做的没玩过是吗 这种怪无聊又恶心玩家 到底为什么搓出来
Might be good entertainment for few evenings - first impressions from demo were positive and I had high expectations from the game. But after base game completion, I don't recommend it. No good reason to play this while there are Nioh 3, Sekiro and NG4. Except you already completed all of them. So: 1) Enemies variety is non-existent 2) Role of companions is a mystery. Game is easy even when playing solo with light armor equipped. 3) No good boss fights. You either first, two try it, or struggle for dozen attempts against low-key design. Some compare combat with Sekiro - but here most of enemies live in parallel world, they do their thing till you stagger them and after "kneel time" continue doing their thing. More broadly - making deflecting more risky (no block backup) would be great design if battles were designed with this in mind, but bosses are just nioh style bosses by design and all are of the lowest quality. Though, first boss with two HP bars is kinda moving bed of chaos, so souls-like tag is likely deserved. 4) Flags system is boring and artificially forcing to fully clean map. Though, mechanic that you enter boss room with disadvantage (if not all flags found) and with boss HP bar declining, regaining you advantage is interesting. 5) Last two bosses - "at this point you probably learned how to play this game. So, now, you will learn catch enemies evading to opposite arena side while spamming elemental aoe"
速通主线dlc都不想玩了,本以为浪人画面已经够差了,没想到还有高手。尤其是那个大火的那一章,看的眼睛都快瞎了😅,还有条龙在那里放电还不能跳上去打它,玩的难受死了。大部分地图都是黑红黑红的,制作组大概突出这种压抑乱世妖魔横行的氛围,但是根本不重要好吗,因为你这个剧情就是一坨。还有这个小地图约等于没有,迷路。速速卸载
I had doubts, i saw the reviews... i pushed through and, i just LOVE it, it has some things that one wishes could be better, a few small bugs here and there, awesome and thoroughly enjoyable combat system, SPECIALLY THE MAGIC / MARTIAL ARTS SYSTEM ;D . controls in keyboard were... well i worked hard untill i rebound them right, it's most likely better with a controller heheh - - -took me almost [spoiler]70H to finish just the main story and several secondary maps of the base game, but i did look around more than necessary x)[/spoiler]. [i]Before i forget, there is a harmless bug visually fps related, i limited my FPS through NVIDIA's control pannel to make it more stable, if u still see numbers... in the millions... don't worry, it's not forcing your GPU to run those fps, if the numbers were real u would literally hear the electricity going through your PC, and don't worry, it doesn't pose a threat =P [/i]. If you, like me, enjoy Chinese history and culture, you are gonna love this game, the storytelling except for veery few moments, is as what you will be expecting ♥ , and the more you think what you see and learn the more you discover. If you know a bit of history, the fact that this game was made by mostly japanese and chinese made me happy and so should you =) and also helps me look towards a future where collaborations like this precious gem brings about a brighter future. It is not a perfect game, if the negative/positive reviews keep just leaving you undecided, just push through, download the Demo, i played more than 5 hours and i even had access to the online multiplayer quite soon, i was out of my mind with how much i could do with just the demo, they definately made things easy for us to at least try it, so go for it! enjoy the story, aaand the adventure! [i]i cannot wait to play the DLCs ! ♫[/i]
[h1]Pros[/h1] [list] [*]Set in 184 AD China around the Han Dynasty before the Three Kingdoms period [*]Similar but more modest/simple systems to other Team Ninja titles which allow for a straightforward experience [*]Deflecting is a skill check that can carry you through the entire game once mastered [*]Spirit management system is a good implementation of balancing aggressive/burst playstyles [*]Fortitude and Morale system incentivizes battlefield exploration and greatly strengthenes odds against bosses [*]Respec is free [*][b]Hong Jing (Best Girl)[/b] [/list] [h1]Cons[/h1] [list] [*]1 fps cutscenes and optimization, classic Team Ninja optimization [*]Hidden tomes are listed in each boss's profiles but does not mention which battlefield they are in [*]All side collectibles result in dissapointing randomized rewards (golden cicada/tablets/pandas) [*]Needs more content, good foundation for a sequel [/list]
用卧龙入门arpg真挺不错的,最难的就是主线的魔化袁术和太史慈,以及支线单挑的几个韧狗,其他的在一周目都能当路边一条踹死,能接受这个傻福画面就可以爽玩
This game is terrible. Easily the worst installment from Team Ninja. I got to the last boss and just decided to uninstall, repetitive, ridiculous timing windows and super punishing which wouldnt be a problem but your stam and mana are combined into some bs spirit gauge
[i]Wo Long: Fallen Dynasty[/i] stands as an early attempt by Team Ninja to streamline its formula into a more accessible experience. While the game succeeds in some areas, the overall package is uneven and often feels crudely assembled, hampering its cohesion and resulting in a largely lacklustre experience. The first impression is particularly poor, with the visuals being the game's biggest drawback. Despite receiving an engine upgrade from [i]Nioh 2[/i], [i]Wo Long[/i] still insists on a garish black-and-red colour palette that dominates most of its visual effects. Coupled with grainy textures and an overbearing filter, the game often looks as though it is perpetually trapped in a sandstorm, which can become quite eye-straining overtime. It doesn't help that the enemy design is also a noticeable downgrade from [i]Nioh 2[/i], with many foes sharing the same darkened palette and smudgy textures as the environments themselves, making them both difficult to distinguish and visually unappealing. The biggest change is, of course, the combat system, and this is where the game shines the most. The simplified combat design is indeed more accessible than [i]Nioh 2[/i]'s sprawling array of mechanics. By centring combat around deflection as the primary defensive option, [i]Wo Long[/i] encourages constant aggression and a brisk pace during encounters, making it easier to grasp than [i]Nioh[/i]'s kitchen-sink approach. At its best, combat becomes a satisfying loop of pattern recognition, precise timing, and relentless pressure that culminates in the swift defeat of an opponent, all achieved through mastery of the game's core mechanics. However, this accessibility comes at the expense of depth, and this is where [i]Wo Long[/i] struggles to sustain itself. Its limited enemy variety and encounter design are simply not enough to support such a streamlined combat system over the long term. Because deflection is effectively the only viable response to enemy attacks, combat often devolves into waiting for an enemy's critical attack before retaliating, making encounters feel rigid and predictable after the first ten hours. The horrendous targeting and lock-on system further undermines the experience. The game's tendency to pit players against multiple opponents frequently causes severe camera issues and accidental target switching, a glaring flaw in a combat system that relies so heavily on precision and timing. The story is equally underwhelming, even by Team Ninja's standards. As someone who is deeply familiar with Romance of the Three Kingdoms, I found the game's treatment of its source material disappointingly superficial. Familiar heroes and iconic story beats are reduced to little more than token appearances, with characters often being introduced and discarded with barely any development or narrative significance. This is all wrapped around the same paper-thin "evil sorcerer seeks power and causes chaos" storyline that Team Ninja has been recycling for years. As a result, the Three Kingdoms setting feels largely inconsequential, existing more as a recognisable backdrop for marketing purposes than as a meaningful foundation for the narrative itself. Even so, between [i]Rise of the Ronin[/i] and [i]Wo Long[/i], I would still recommend the latter. Despite its shortcomings, it succeeds as a more straightforward "[i]Nioh[/i]-lite" experience, avoiding the open-world bloat that dilutes [i]Rise of the Ronin[/i] and delays access to its most engaging combat mechanics. By comparison, [i]Wo Long[/i] places most of its essential systems in the player's hands from the outset, allowing the core gameplay to stand on its own merits. The various post-launch additions, such as the Roguelite gauntlet mode, further enhance the combat and provide opportunities to get more out of the game's strongest feature. At the end of the day, [i]Wo Long[/i] remains a recognisably Team Ninja experience. While its rough edges prevent it from reaching the heights of [i]Nioh 2[/i], it is still a worthwhile purchase on sale for those willing to look past its shortcomings.
全成就了,你这b游戏评分低确实是有原因。本体就一个于吉恶心人其他随便过,dlc是你最大份的,你一个b关羽全程霸体加附魔化解加防御勉强躲过后就开始红光,接了不行还得秒来第二个,然后概率再来红一下。可以的忍组你们做的好游戏啊,优化依托而且打完了地图就那么几个怪,dlc地图还及其敷衍,哦对了你们最nb的还得是美术啊我打完我感觉眼睛跟瞎了一样
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| Victoria 3 | $21.2M | 60.4K | 70% | $14.99 |
| Hardspace: Shipbreaker | $21.2M | 22.2K | 89% | $10.49 |
| ENDLESS Space™ 2 | $21.2M | 23K | 83% | $39.99 |
| Serious Sam 3: BFE | $21.2M | 28.6K | 88% | $29.99 |
| BioShock™ Remastered | $21.2M | 51.8K | 84% | $19.99 |
| Ratchet & Clank: Rift Apart | $21.4M | 17.8K | 91% | $59.99 |