
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
40小时全成就,本体20小时,三个DLC20个小时 先说结论,这游戏就是狗屎形状的巧克力,但里面混着真的狗屎 优点: 1、简化的仁王动作系统,又不失深度 2、优秀的武器设计,每把武器都各有特点 3、没了 缺点: 1、看卖相就不像是这个时代的游戏,首先是光污染严重,画面也像是有一层油,玩久了眼睛痛。但玩过仁王1、2的都懂忍者组这技术力就只能这样了,玩忍者组的游戏也不是奔着画面来的。 2、弱智一样的地图设计,全是一条道走到黑,岔路极少,毫无探索感 3、怪物总数极少,一条老虎能从第一关打到最后一关,连皮都不换一下,除了DLC3给你换了个雷属性的,其他怪物也是,除了数值,几乎没有变化 4、BOSS战设计极其敷衍,本体只有吕布、张辽、蒙眼少年认真做了,其他的我打完就是打完了,没有记忆点,有些怪物前期是boss,后期变小怪,节约成本是这样的。至于DLC的BOSS我单独列出来骂,沟槽的。 5、本体和DLC的流程都非常短,半小时就能通一关主线,包括全收集 6、就这画质,我这配置到了DLC3也能降到40帧,时不时卡顿两下,优化非常拉 7、好了,到DLC的几个畜生了 首先太史慈和魔化太史慈,你妈妈死啦,什么神人能设计出十几连甚至二十几连的快慢刀,一刀没接准就像是砍到了大动脉,全屏光污染,几个技能一起放,左剑伤害高,右剑高伤害,追着玩家就是砍,又是射箭、又是飞天,完全不带停的,,拉塔恩在它面前像个萝莉,好不容易偷到一下,反手就给你一刀,一套连招直接送走,想喝药?他妈逼的药喝多少吐多少。幸好血少,两个阶段都能靠偷到给它干死,和袁术比还是太仁慈了。 袁术,纯狗屎,这他妈是什么数值,一刀下来就是半血,二连快刀、二连慢刀、四连前快后慢刀,六连快刀、二阶段还有八连快刀,起手几乎一样,你就猜吧,猜错就是半血。关刀都要砍秃了,一刀刀耗干了一阶段的血条,好的,重量级的二阶段来了,狗日的全屏红光、蓝光、紫光、黄光,啥都看不清,突然来一个红色投技阴你一下,血条没有2/3等死吧,二阶段所有招数中一下就是半血,中两下,李宁给你踹开线。看攻略说是要追着屁股砍,追吧,这逼人看你走进就是后撤步,然后丢奇术光污染,太有设计了,基本上过不过得了全看脸。
一周目是魂游,开了五周目变成刷子游戏了,一个游戏两种玩法。缺点就是画面太差了,希望新作能改善下
Game fails to launch the first level. I can get through character creator but then the client just crashes. All advice to fix the issue are just default tech support recommendations "Update windows, update graphics card, turn off these settings." which none of work. If I ever bother to come back or attempt this game again I will update my review but this was a terrible waste of money as it was a gift.
666
好:比仁王简单,更好刷,好玩的。 不好:希望地图引导做得更好,哪里去过哪里没去过缺少道具标记。哪里有未收集的也没有指示。此外,读我的指令是坏文明。 所有武器我都试了一遍,最后选择双剑和赵云枪。 没有开发紫电玩法,例如用双刀攒气势,换大锤打技能。
太史慈依托答辩一样的东西,纯粪怪,一阶段打完已经崩溃了,告诉我还有二阶段。这dlc什么逼强度,和本体相差太大了,忍者组做的最一坨的游戏,纯傻逼游戏别买
我很难给好评,还是一贯的瞎眼的光影,还是一贯的模仿魂却模仿的一坨的关卡设计,还有那些boss,吕布打的很爽,但是紧接着就是饕餮这坨大粪,一阶段简直能打的睡着,也许制作者也不好意思再折磨二阶段了,处决一次就结束了,要不更加眉目了。到这边我都已经感觉很恶心了,我觉得后面我会忍不住。总之不推荐,打骨折再说吧
本体还可以,三个DLC都是一坨,作为动作游戏,我在拿到专武后才爽起来(尤其是拿到古锭刀后),因为主角游走在三家之间,所以剧情有意避开了三家争霸,每章过后的结义动画做得很帅,NPC我比较喜欢吕布和孙坚的美术设计。 插旗和五行在我看来是卧龙的两大特色,把旗插上去的那一刻是挺有代入感的,旗子带来的士气还能提升推图体验,但跟插旗系统捆绑的地图就充满制作组的小巧思了(话说地图的美术让我想起鬼泣了),开启二周目后发现还得重新插旗的我直接丧失了再战的动力,好在没强迫100%才能开启更高周末,至于五行系统,尽管我认为奇术的性能设计得很克制,但存在五行克制的前提下,游戏里能吃五行的BOSS打得都不会很吃力。
我刚刷出来一把+20武器就疯狂闪退,忍者组老木被妖太史慈变速十七连砍成臊子了
战斗系统很棒
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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