
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 617 reviews with recorded playtime.
Reviews
Themes across 615 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The combat is really fun. You have to experiment with the weapons and martial arts attacks, but when you find a couple weapons that you like.. can be really satisfying. In Nioh games, the combat is a little stiff. In Wo Long, you don't have to worry about Low, Medium or High stances. You can do some really cool moves right out of the box. The only problem is the game starts getting really tough the further you progress.
简单的战斗爽
角色设计和配音不错,本来是冲着打折品一下三国版只狼来的, 但是优化太差太差了,我玩到见左慈那章再往前一点就不玩了,掉帧实在是太严重了 除此之外 - 武器和装备要刷星级,感觉像是并没有设计多少武器但是为了让玩家有新鲜感的偷懒产物, 可能是我玩得进度不多吧,所以掉的东西除了星级之外的外貌名字什么都差不多,但反正看到这种机制我就烦 - 地图设计也没有什么特殊的记忆点,开头有个npc皇甫嵩那章更是黑得看不清路,但是各种特效又很亮 - 秘术(还是奇术?)系统感觉就像是为了教玩家玩游戏而存在的,且不提你这游戏本身使用道具+神兽+特殊攻击+切远程近战+闪避移动弹反就要一堆键位然后这奇术又加四个键位这件事,遇到一些对应敌人还要使用对应奇术才能好打,但是奇术还有属性克制,遇到没玩过的关卡谁知道要带什么奇术,总之是一个我看了就头疼的系统
玩了15个小时下来,1周目差不多打了一半,个人还是很喜欢“化解”这个机制的。对于我这种不经常玩ACT的玩家而言也能轻松上手(魂类游戏实在是玩不了,手残党)。游戏剧情上还需要再打磨,不过这个点子很不错,里面一些人物的刻画和整体三国大背景的叙事都还可以,让我这种三国历史迷还挺兴奋的,不过就是叙事还是太简单了,个别人物的塑造显得有些突兀(尤其是张飞)。
玩浪人和仁3两个开放大地图不掉帧玩你个关卡制会掉帧。画面也是又灰又暗,怪直接和背景融为一体看不见在出什么招 一周目结束补:忍组学他fs野爹学得最走火入魔的一集,忍组屎一样的画面+fs屎一样的战斗系统的集大粪之作,不仅有又灰又暗的场景还有天柱山这种亮瞎眼的场景,不知道色彩动态范围怎么做的。水面反射直接一大片马赛克在那闪。还有怪直接身上冒一团火完全看不清动作的。boss在天上各种飞来飞去瞬移,还有各种超绝长连段和远程技能乱甩,打完一套之后马上瞬移到远处,你用你那残疾人移动性能追上去刚砍了一刀或放个武技马上又飞走了。人形怪也是公式化ai,自由态被打一下开始死防,防完三刀固定出无敌帧巨长的向后翻滚。没xgp+pc同步发售+三国题材加持拿浪人那个幕末题材来做销量能有浪人一半不?
已通关了~这个吕布卡了我一天~~~一次都不能失误~一招秒~~练了6小时才把你剿灭~通关才知道~血瓶要再道具里面吃了才增加补血次数~怪不得我一直都时3个补血次数~自己给自己上难度~基本要一条血过~好难呀~练到无伤效果~晕死~还有剧情我觉得还好吧~为什么叫卧龙苍天陨落~原来最后BOSS系你诸葛亮~挺好意思~最难点应该吕布了~~如果开始优化画质还没劝退你~最后这个游戏还不错~我打到最后还行吧~我时玩了三国起源再来打这个卧龙~剧情不错的~有消息卧龙2要出~我才猜应该是赤壁之战内容了~卧龙1后面剧情应该有透露出来~~~ 后面原来有DLC~难度很大~不是高手不要尝试~~特别魔化太史慈~袁术~我打了很久~我用了一天时间把这两个硬过了~好难~袁术我研究了很久属性双刀~法术流~都不行~后面终于研究出来怎么一周目过袁术了~提示一下青龙映月绝脉伤害大刀~2次通了一周目袁术~DLC已通关·~
优化不太行,稍微有点远景就掉帧,画质更是忍组祖传。玩法上也是大刀阔斧的实验和简化,还远不成熟。
恶心
玩过魂类的,且相对手残的,这个游戏比较适合,就是优化不够完美,插旗的界面显卡直接90%的使用率,温度75,其他都还不错吧
你他妈会不会写故事?你他妈会不会讲故事?你他妈会不会做CG?你他妈会不会搞美术?你他妈会不会做场景?你他妈会不会设计BOSS?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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