
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 3.75/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 941 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Once you finally click with the deflect-heavy combat flow, taking down legendary beasts and bosses feels deeply satisfying. The morale system keeps you aggressively pushing forward, though the level design and loot management can feel a bit messy. It's a fun ride for action-RPG fans who love fast-paced parry mechanics, making it definitely worth it during a sale.
粪作,不推荐玩。喜欢动作系统可以玩仁王系列,都是忍者组的。刚开始玩会被复杂的战斗技能机制以及五行机制机制经验一下,但马上会感到战斗系统的味同嚼蜡:明明是以弹反为核心的战斗,却设计了一套鸡肋的五行术和技能系统,完完全全可以靠弹反和鼠标左键通关,而且画质是真的差,感觉像在玩10年前的游戏,满满廉价感。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 944 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Didn't touch this game for years because of all the bad press. Shouldn't have listened.
Wo Long : Fallen Dynasty is a fun and enjoyable souls like with some flaws holding it back from being truly great. The game is a mix between Sekiro parry focus system combined and Nioh mission based level with Chinese wuxia themes/setting. The best part of the game is by far the combat , it is smooth and satisfying and rewarding. Most of the bosses are fun to fight and beside 1st encounter Lu Bu and the last boss of DLC 2&3 they are very manageable encounter. The level designs is your typical team ninja stuff, being serviceable and the mechanic of raising flag to increase your power does reward careful exploration / observation The weakest part about the game to me is the story. You character doesn't have any agency in the story, being a yes man/woman for the entire game. The story is not bad per say it is just very mediocre. I do have to mention that many people said the game doesn't run well so keep this in mind. I have a pretty decent modern pc so the game ran smoothly at 120 fps for me. If you have a mid range/ older pc i highly suggest you try out the Demo before buying the game. The complete edition is also a bit pricey at full price so if you want to save money wait for the game to go on sales. I picked up the complete edition for 50% discount and for that price the game offer good value Overall i still enjoyed the game and would rate it a 7.5 to a 7.7 out of 10. If you really like Chinese wuxia themes/setting as well as the Romance of the Three Kingdom era/characters it might bump the game to an 8 out of 10.
袁术做的一坨答辩,数值脚填的,动不动飞天,异常状态也不吃,光荣你是指望我用你老冯的骨灰砸死袁术吗
I love Team NINJA but this one has body type 1/2 and even worse pronouns selection in its character creation
Absolutelly the worst parry/deflect type of combat. I did not like the Lies of P or Khazan, but those were okey. Most of deflects were random successes. In Sekiro, you could know the difference between good parry and a miss, here nope. Most bosses are either too easy or I just beat them when got lucky with deflects, can't say I ever got good. The best tactis is just get overleveled and that's it. Got it on big discount, still sorry for the money. Additional information: if you very liked Nioh, this might be a good game for you. I really disliked missions with companions and sent them off as soon as possible because game becomes a walikng simulator, not a combat game. If deflect was as good as in Sekiro, or at least somewhat better than as it is now, the game would actually be thumbs up.
This game really feels like a bait. I played the demo and really enjoyed it, so I bought the deluxe edition of the full game in the hope of finding more content like that, as well as new mechanics and weapons. Instead, what I found was that, basically, all the levels are the same: you collect random items (almost all of them useless), fight the same enemies from start to finish (I’ve seen the same tiger in every level), collect checkpoints (flags) and then face a boss. I swear every area in this game has the same boring theme; all the bosses are far too easy, except perhaps two, and the exploration in this game is awful and a real chore to do; and don’t even get me started on the side quests, which are nothing more than filler to make the game longer. I’ve just finished the game and uninstalled it straight away, even though I’ve still got the DLCs to play – but to be honest, I couldn’t care less about them. If you’ve tried the demo and liked it, don’t expect anything more than that in terms of mechanics: you won’t find any new stuff, just the same gameplay over and over again. What’s more, the performance is atrocious, I get random frame drops for just playing the game. Just don’t buy it – it’s not worth wasting your time on.
虽然你光影瞎眼,虽然你动画抽帧,虽然你地图一坨,旗帜更是掘地三尺才能找到,但我还是想说,确实爽
好玩啊好玩 对胃口 首发可能是灾难 现在玩刚刚好
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $13.8M | 17.5K | 76% | $39.99 |
Related
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|---|---|---|---|---|
| $17.6M | 62.1K | 92% | $12.49 | |
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| $17.5M | 26.8K | 60% | $24.99 |