
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Absolutelly the worst parry/deflect type of combat. I did not like the Lies of P or Khazan, but those were okey. Most of deflects were random successes. In Sekiro, you could know the difference between good parry and a miss, here nope. Most bosses are either too easy or I just beat them when got lucky with deflects, can't say I ever got good. The best tactis is just get overleveled and that's it. Got it on big discount, still sorry for the money. Additional information: if you very liked Nioh, this might be a good game for you. I really disliked missions with companions and sent them off as soon as possible because game becomes a walikng simulator, not a combat game. If deflect was as good as in Sekiro, or at least somewhat better than as it is now, the game would actually be thumbs up.
Since the sequel's been announced, I grabbed Wo Long: Fallen Dynasty and played through it to more or less complete my trip through the modern Team Ninja character action RPG lineup. It's quite good! In a lot of ways, Wo Long feels like Team Ninja taking a Nioh script and doing a find/replace on the character names and plot McGuffin. In this case, it's a Romance of the Three Kingdoms-based Chinese historical drama, and instead of spirit stones, there's Elixir, which is crystallized qi energy (in convenient gumball-sized form). Beyond that it's exactly what you expect from Team Ninja historical drama - fighting alongside various important historical figures, taking down evil warlords and occasionally an Elixir-corrupted ally. It's workable enough and moves quickly, covering about fifteen years worth of wars in expedited fashion. You may recognize some of the names that crop up and things largely play out as you expect, up to and including knowing that when Lu Bu makes an appearance you're going to get your ass handed to you. To go along with the change in setting, Wo Long has a variety of systems that run somewhat askew to the Nioh games. In a lot of ways, the standard Team Ninja formula applies here - random gear drops like an action RPG, checkpoints, mostly-linear levels with loopbacks and shortcuts. To reflect the change in theme and setting, there are also some unique twists. One primary system is the Virtues - rather than a normal set of attributes (strength, dexterity, etc), everything is based around raising and using the five cardinal virtues - Wood, Fire, Earth, Water, and Metal. These form a five-pronged rock-paper-scissors system of strengths and weaknesses, and taking advantage of those goes a long way. This applies both to your character attributes, the magical spells you can learn, and also using appropriate elements to negate enemy strengths. It's a simpler approach to character building but works well enough. Wo Long also takes a faster paced approach to combat with a focus on deflecting attacks, not basic blocks or dodges (which do exist as well). Every attack in the game can be deflected, even critical blows, and the game heavily rewards you for taking that risk with more chances to press the offense, a boost to your spirit gauge (which is the stamina/mana bar equivalent that can go both positive and negative), and boosts to your Morale. Morale is the most unique thing that Wo Long has going for it systems-wise, and it's an interesting sort of snowball mechanic. Everyone on the battlefield has a morale score. Playing well (hitting/killing enemies, deflecting attacks, landing critical blows, etc) raises morale. Getting hit (especially by critical enemy blows) lowers morale. Finding marking flags across the battlefield (both major checkpoints and bonus flags) raise your morale floor for that mission if you end up dying. In an otherwise equal playing field, the combatant with higher morale will be stronger - doing more damage, taking less. Wo Long rewards you for playing well in a more concrete way than simply avoiding damage - building morale up can lead to a very powerful snowball effect, and conversely being sloppy puts you on the back foot. Levels are often designed in a fashion where there's a safer route with more gradual morale ramping, or a direct dangerous path you can take that has enemies with higher morale values. I really liked it overall, but I'm someone who often goes out of their way to scour maps in Team Ninja games for secrets and the system feels designed with that intent due to the bonus of raising your morale floor. It did feel odd at times where the first attempt on a boss was the easiest due to having a disproportionately high morale value compared to them (and losing would make subsequent attempts much harder), but there's something to that dynamic push-and-pull that adds to the fast-paced nature of Wo Long. There's a few problems I had with the game. Gearing is boring, even by Team Ninja standards - I just put on some gear I found early (and one of the DLC armor sets) and upgraded it as I went along, so most drops were pointless. It didn't feel like there was much room for buildcraft due to being focused around the five virtues and it not feeling like it was worth it to specialize during the base game run. I overall liked morale but having to find the flags again if engaging with the traditional NG+ difficulty cycles in the game would be a drag for sure. Lastly, and this is very much a common first-game-in-the-series problem for Team Ninja - the enemy diversity was lacking. Wo Long feels like a game where you're mostly fighting normal humans or demon versions that effectively fight like normal humans. The boss fights are cool spectacles, and there's a few interesting demon types to mix things up, but there was a very distinct lack of weird little freaks to fight until later in the DLCs and it led to a bit of saminess as I went along. Still, I had a great time pushing through Wo Long and its DLCs across a fairly breezy 40 hours. It's an easier, streamlined take on what Team Ninja has done in the Nioh games, and if you like fast parry/deflect type action games, there's a lot to enjoy here. I'm hoping the sequel takes the same kind of iterative leap forward that Nioh 2 did for that franchise, but even if not, we've still got a really solid game here that's worth a look.
粪作,不推荐玩。喜欢动作系统可以玩仁王系列,都是忍者组的。刚开始玩会被复杂的战斗技能机制以及五行机制机制经验一下,但马上会感到战斗系统的味同嚼蜡:明明是以弹反为核心的战斗,却设计了一套鸡肋的五行术和技能系统,完完全全可以靠弹反和鼠标左键通关,而且画质是真的差,感觉像在玩10年前的游戏,满满廉价感。
好玩啊好玩 对胃口 首发可能是灾难 现在玩刚刚好
Si has escuchado mal del juego, no lo escuches, si has escuchado bien del juego, no lo escuches. compratelo y apaga la radio
Один Из Худших Игро Онного Поджанра. Отвратительные локации и постоянно с Бэктрекингом той же самой локации в сайдквестах как в Nioh Только вот в Nioh Хотя бы и там встречались уникальные противники а тут сплошная халтура в игре максимум 10 и то меньше уникальных боссов,и то львиная доля в Dlc, порт на пк максимально х*реновый И порой у меня Fps просидал на пустом месте и начинались прям сильные фризы , сама боевая система впооне неплоха толькр когда ты сражаешься 1 на 1 в толпе она просто не работает . В игре около 80% рядовых противников это Гуманоиды(2 руки 2 ноги) и даже в дополнениях когда я начал проходить дополения я просто попал в ауй когда на первых миссиях увидел ровно тех же мобов что и в основной игре без какого либо разнообразя 2-3 новых моба и ещё несколько интересных боссов на все 3 длс с ценником в 25 $ , не рекомендую даже ярым фанатам Соулслайков Экспериментальный проект с Халтурой который однозначно своих денег не стоит
If you played nioh, dont buy it, even on sale. Its a emptier with lots of copy and paste game compared to nioh, and to be honest nioh isnt that great itself. If you didnt play nioh, buy nioh instead, nioh 1 is a good introduction into team ninja, all their souls games sofar are the same with same assets.
其实还不错,我个人玩的还挺开心的。不过自当我兜兜转转发现各种技能法术五行相克都不如蹲坑打地鼠一般按好化解之后,游戏就变得有些单调了(虽然化解叮一下确实还是很帅很过瘾) 在战斗这一点上可以作为只狼的下位替代,我觉得只狼的攻防转换和紧张程度更胜一筹,同时辅助系统忍一手也不像法术绝技一样在我的游戏流程里接近透明,说到底还是站桩弹刀的收益太高了 然后地图设计除了不是红的发黑就是黑的发红以外基本一本道,一直砍人就行了 最后忍者组的建模确实顶,全是俊男美女,捏脸系统也无敌,花在捏脸上的时间比花在很多boss上的时间都久
我只能说游戏优化烂完了,我7950x+7900xtx,游戏能出现慢动作+更新后甚至游戏手柄不能用什么辣鸡优化
It's really is one of those games where Steam need a not a recommendation but also not a not recommend button. Wo Long is another addition to the Nioh Dark Souls like games from Team Ninja that simplified the mechanics from Nioh to a streamlined game that is focus on action, added verticality of the stages and parrying mechanics that is set in China during the fall of the Han dynasty with addition of mythical creatures and monsters. So Nioh in China. The gameplay is fine. But the increased importance that were placed on parrying mechanics is detrimental to the variety that defines the other games like it. If you do not use parry, you will suffer. Block is essentially useless. Dodge is useless. There are no build variety, as in the end, you will still have to rely on the parry and the punishment that it does on the bosses and the enemies. This makes for some really intense battles early on, but it gets stale very, very fast. And this problem, combined with the lack of variety in builds makes the game boring by the time you get to the end. There's also a problem of enemy variety. SO many repeated bosses and the pool of enemies that the game can draw from is so limited when the fun from these types of games come from defeating different types of enemies. And the story is... well... puzzling. For a game that is set in the Fall of Han, they skipped out on a lot of details. What happened to Cao Cao's invasion of Xu province and conflict with Tao Qian? That was skipped. Yuan Shu does not exist in base game (I assume he is DLC). Dian Wei, Xu Chu and the Wan castle, a pivotal point in Cao Cao's story was also skipped (probably to sell as DLC). And the Emperor, being such an important existence during the time was not even mentioned. At least have us do the rescue mission against Li Jue and Guo Si or something. The massive chunk of the game being missing and probably packaged as DLC is just disgusting greed and a signed to rushed release. Then there is the boss design. Some bosses are very well done. Good fight, frenetic, balanced, easy to understand but hard to master. But others are not so. Especially the bosses that takes to the sky, flying around all over the place, teleporting out of reach and forcing the player to wait for the moves that required parrying to counter and punish them, forcing a playstyle that is defensive and reactive in a system that is designed to be aggressive. And the flying bosses really make your camera your enemy, which aggravates you when so much depends on seeing the boss's move coming so you can parry them effectively. Wo Long is a good game. But it's such a slide back compared to other offering by Team Ninja from the same genre that it is very difficult to recommend. If you are interested for the setting, this is not the game for you. DW Origins is set in the same period and give you more details and better story and characters. If you interested for the gameplay, this one is not for you. Even Nioh 1 is better than this, and Nioh 2 just wipes this game without a question.
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DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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