
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
画面有点费眼睛,玩法还是没得说
弱智boss,不会设计大型boss就别设计,大型boss一个比一个恶心,场景是大红,boss出招也大红,鬼能看清啊,还有大型boss的垃圾锁定。浪人崛起的锁定和boss战更是一个比一个逆天
Excelente juego. El Parry en este juego es GOD.
The combat is very fun, I'm only 3 hours in but there's little enemy variety so far. The game runs like ♥♥♥♥ if you cant hit a stable 120fps, locked it to 60 with the highest settings and it works fine now.
sekiro like combat with nioh like missions and bosses, really good
Es una gran tristeza le tenia muchas ganas ha este juego porque todo lo relacionado con lo asiático me gusta mucho pero este juego esta mal optimizado
My fav souls like game at the moment
真的玩的很爽,光荣的建模依旧优秀,打击感很好动作招式化解很有高手博弈的感觉,不会玩也没师,游戏主线除了最后一个boss全都能招2个npc一起打很简单{除了吕布},故事改编的很好看下来一路没什么崩点。光污染依旧但没有仁王2那样严重。还有就前期的boss后期的精英怪打来打去到最后发现还是他们几个,都是光荣的老毛病了不过都玩卧龙了肯定可以自适应。现在上了班很少有那种非常想玩的游戏了,但卧龙让我天天惦记着下班来一章也算让我回到了那种打只狼时的专注感。最大的缺点是手柄震动都是乱震ps5手柄也一样。 打完三个dlc了,魔化太史慈和袁术确实难打,天知道费尽全部力气打完一阶段还有二阶段的救赎感,但我还是喜欢这个游戏。dlc有新怪但不多在, 猩猩老虎大鸟,到最后还是这些熟悉的老朋友。剧情改的很好,看起来很爽很流畅,建模很好看红晶很漂亮。期待卧龙2。
神经病一样的dlc 袁术恶心到爆
Pros: Fun, fast paced combat. Great level designs, great use of verticality. Good quality of life. Tons of weapon variety and it's fun to try out all the different playstyles. I used a bunch of different ones until I fell in love with the thorn whip. Your weapon doesn't hit bounce of walls. Decent enemy variety. Yes you see them over and over again but to me there was enough variety where I didn't care that much. No missable achievements, can get all achievements playing the entire game ONCE, no need for NG++++. Cute panda babies. Cons: Disclaimer: I AM A SOULSBORNE/SEKIRO CHALLENGE RUNNER, I do no-hits, no-deaths, no-leveling, randomizers, etc. So my opinion is likely very different from the masses. This game was WAY too easy. Especially the base game. It was so easy I never used reinforcements, I stopped leveling around 100, and would just use whatever thorn whip with moves I liked, didn't bother upgrading it. It was so easy that I would genuinely get bored at times. As a fan of the souls genre I NEED the challenge. I NEED the bosses that take hours to beat. I chase the dopamine hit of winning tough battles. There were no tough boss fights until the 3rd DLC. The final boss of the 3rd DLC was fun and rewarding. You can literally not rest a single time in entire missions because the marking flags heal you and the battle flags heal + replenish flask without sitting. If you're good at souls/sekiro games this will be a CAKE WALK. I personally found it fun finding all the collectibles cuz I'm a collecathon HOE (shout out to banjo kazooie) but if you hate that, then you may be annoyed with that aspect of the game. I've gotten every achievement in the base game and DLCs in under 50 hours so expect playtime to be around there. Getting it on sale for $20 for 50 hours was worth imo. I had no performance issues.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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