
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 3.2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wo Long baby!!!!!!!!!
Games like nioh, maybe less difficult. I enjoyed it till the dlc. I can only assume they fired the balancing team before making that bs.
有几个图完全看不清楚实在是太恶心了,地图一片黑或者一片红,本来就有点晕这下更晕了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 16.5K | 47% | $39.99 | |
| $17.6M | 51.6K | 91% | $14.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 26.8K | 60% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"parry simulator" the game. 6/10 Obviously worse than Darksouls. Nioh is 100% better (same studio). You spend to much time respecting the boss and just like nioh if the stars align the boss just auto dies, but more times than not you will be stuck in parry, waiting your turn and when it is your turn most attacks to slow to use.
三姓家奴!!!!
一进游戏就闪退 玩不了一点 光荣你是这个
作为一个对三国题材动作游戏抱有极高期待的硬核玩家,在《卧龙:苍天陨落》发售之初,我几乎是带着朝圣般的心情按下启动键的。毕竟,光荣特库摩和忍者组这两个名字,加上“暗黑奇幻三国”的噱头,简直精准踩在了我的每一个兴奋点上。 游戏开局确实没有辜负这份期待。当那首由传统中国乐器演奏的BGM响起,看着吕布、赵云等名将带着极具辨识度的写实造型登场时,那种专属中国人的“三国味”瞬间就拉满了。战斗系统更是让我大呼过瘾,它取消了传统魂类游戏的耐力条,将核心完全聚焦于“化解”(弹反)。那种在刀光剑影中精准弹反、顺势处决敌人的快感,行云流水,打击感爆棚。相比于《只狼》的严苛,它的门槛更低,对于我这种喜欢快节奏、高反馈的动作游戏爱好者来说,前期的体验简直是酣畅淋漓。 然而,随着探索的深入,这份期待带来的滤镜也开始逐渐碎裂。首先让我感到遗憾的是剧情的敷衍。作为三国迷,我们渴望看到的是乱世沉浮的厚重感、群雄逐鹿的权谋博弈,以及曹操的枭雄城府、刘备的仁厚隐忍。但在游戏里,这些名将大多沦为了推动流程的“工具人NPC”,人物塑造极度扁平化。整个故事节奏仓促,动机离谱,甚至带着点日式中二的台词,让我觉得这更像是一个套着古装皮的架空打怪游戏,丢掉了三国史诗的内核。 除了剧情的短板,游戏在长线体验上的乏力也让人无奈。难度曲线出现了严重的断层,首关张梁那种“劝退级”的难度,与后期Boss普遍偏简单形成了鲜明对比,导致体验极其割裂。而且到了多周目,数值膨胀严重,变成了“互秒回合制”,后期敌人换皮严重,地图素材复用,玩久了难免产生审美疲劳。此外,PC端首发时灾难级的优化问题,也曾让不少像我一样满怀期待的玩家。
O jogo tem seus aspectos positivos, mas os negativos se sobressaem muito!! A dificuldade não é maior por conta de habilidades dos chefes, mas pelos problemas de mecânicas. Seja em esquivas ou em saltos, tudo é problemático. E o mais importante é que quando você ganha do chefe não tem aquela sensação de superação, mas de que você teve sorte que a mecânica bugada não te atrapalhou. Outra coisa que me frustrou foi a evolução do personagem, não dá pra perceber a melhora do personagem a cada nivel.
一般
制作人做粪怪BOSS真的有水平,霸体+疯狗连段+大范围AOE,DLC里更是人均打完一套接后撤步,真的恶心。全程打下来只有吕布,关羽很爽,其他打过了一点成就感没有。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.