
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
没有三国这个ip 他就是一坨
这刚打完2就快出了!nice!~
快跑!!!!!有史上最粪Boss太史慈。 本来前面打得挺爽的,各种敌人Boss设计挺合理的。就一太史慈,攻击欲望巨高,攻击频次巨多。一点交互体验都没有。就是明明知道怎样的Boss设计是合理的,就非得搞出这么一坨出来恶心你。 忍者组就一傻逼,辣眼审美,及其不舒服的光影环境我都忍了,你吗的会设计Boss吗,一个招式连续七八次连段,打完了继续放冰属性剑气,玩尼玛呀。
Excelente juego. El Parry en este juego es GOD.
The game great, not as hard as people make out, I really do not know where that came from, glad its part of my collection, should have got this game a long time ago.
弱智boss,不会设计大型boss就别设计,大型boss一个比一个恶心,场景是大红,boss出招也大红,鬼能看清啊,还有大型boss的垃圾锁定。浪人崛起的锁定和boss战更是一个比一个逆天
暗黑三国动作巅峰 ——《卧龙:苍天陨落》完整评测 出自《仁王》忍者组,把东方武侠、三国史诗、魂系动作完美融合,跳出仁王复杂系统,打造一套更轻快、更贴合中式武学的战斗体系。 1. 战斗系统:化解为魂,中式武打独一份 本作最大亮点是化解机制,取代传统翻滚、盾反,精准时机弹开敌方攻击即可回满气势;面对 BOSS 红光必杀技完美化解,直接打崩敌人架势触发处决,行云流水的拳脚兵器招式充满中华武术韵味,打击音效厚重扎实。 摒弃繁琐精力条,改用气势系统:进攻积攒气势释放武技、五行法术;持续挨打会气势溃散破防,全程鼓励主动博弈,节奏紧凑不拖沓。十余种武器风格区分鲜明:长枪突进、重刀劈砍、双剑高速连段、奇门棍术控场,搭配五行奇术、神兽召唤,近战法术、召唤流、纯武技流都能成型,Build 自由度极高。 2. 乱世暗黑三国,氛围感拉满 故事设定妖魔横行的东汉末年,黄巾妖术、尸变魔物、上古邪祟穿插群雄争霸,苍凉破败的古战场、荒山道观、火烧军营,昏暗肃杀的暗黑美术风格,搭配凄怆二胡配乐,乱世流离的绝望感扑面而来。 刘备、关羽、张飞、赵云、吕布、曹操等经典角色全新塑造,剧情围绕义勇兵拯救乱世展开,经典历史战役妖魔化改编,主线叙事紧凑,中文配音台词贴合时代,没有违和出戏感。 3. 士气插旗机制,平衡难度门槛 每关地图分布牙旗、旌旗,插旗永久提升本关士气等级,等级压制能大幅降低 BOSS 难度,卡关时可清图探索升级,大幅减少魂类游戏反复受苦的挫败感,新手也能稳步推进;高士气下正面硬刚群雄、妖魔,越战越强的体验十分爽快。 箱庭关卡暗藏隐藏道路、收集道具、支线遭遇,探索奖励丰厚,防具、装备、套装词条丰富,二周目继承养成,高难挑战适合动作老手钻研无伤、速杀。 4. 小短板与整体总结 部分关卡场景重复度偏高,后期支线同质化,但完全不影响核心战斗体验。 如果你厌倦西式魂系,想要一套纯粹东方冷兵器动作;或是三国历史爱好者,《卧龙:苍天陨落》是无可替代的佳作。流畅弹反、中式武打、暗黑妖魔三国三位一体,手感独一档,动作游戏爱好者不容错过。
一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨一坨
这优化是真的烂啊,我笔记本3060ti内存16个g,前期玩起来就20帧,我还开的锁120帧,这下游戏直接20帧的慢动作了,好恶心啊,我出个招式能4秒才结束
Very good combat and soundtrack, abysmal art direction so game looks like ass 90% of the time, it doesn't help that it also runs like ♥♥♥♥ so if your rig isn't very good then your game will look blurry, laggy and ugly all at the same time, mind you my computer can run ghost of tsushima at stable 60 fps on medium graphic and still struggle to run Wolong at a stable 40fps on low and can dip much lower on some maps. But the gameplay is really fun, i finished the game twice on gamepass and still bought it again on steam to play dlc, strongly recommended if you're into parry/deflect heavy game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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