
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Three kingdoms based story with soulslike/Nioh DNA, its quite literally everything i want in a challenging hack and slash. I grew up playing Koei's Dynasty Warriors games and grew up with these characters, this just feels like a love letter to all of that brought to life through present days formula of difficult bosses, precise timing and build diversity. I played through it once on gamepass and gladly picked it up on sale to do it again with DLC. 9/10
Very good combat and soundtrack, abysmal art direction so game looks like ass 90% of the time, it doesn't help that it also runs like ♥♥♥♥ so if your rig isn't very good then your game will look blurry, laggy and ugly all at the same time, mind you my computer can run ghost of tsushima at stable 60 fps on medium graphic and still struggle to run Wolong at a stable 40fps on low and can dip much lower on some maps. But the gameplay is really fun, i finished the game twice on gamepass and still bought it again on steam to play dlc, strongly recommended if you're into parry/deflect heavy game
65小时白金。目前玩过爽感最足的类魂游戏,但后继乏力,打二周目的动力不高。 一周目体验能在8分以上,甚至到8.5分。 战斗体验: 游戏优点很明显,上手容易、战斗正反馈极高、跑图探索节奏丝滑、一周目无需在装备上动太多心思…… 但这些优点在二周目和DLC都逐渐变成了缺点:上手容易导致操作上限低,战斗正反馈高,但DLC中数值离谱;探索节奏丝滑但二周目我只想战斗爽,我不想开图了,得到的只有一句无法从这里通过,等跑酷到boss面前还会发现被气势压制后很容易被秒,体验急转直下,如果说1周目我愿意给到8分以上,2周目只能给7.5分甚至更低了。 地图设计: 前期的地图设计还是相当不错的,整个地图分成多个战区,大战区套小战区,探索纵深做的也可以,但后面越来越离谱,尤其是洛阳,本身你这个渲染出来的火就差,整座城又是火又是雾的,打的是真折磨,后续类似的地图成堆出现,探索的心情都没了。 操作体验: 玩过光荣游戏的都知道,键鼠适配如果能做好,那就不是光荣了,体验极差,我本以为匹诺曹的跳跃跟闪避同键已经够离谱了,这还有个闪避跟化解同键的,技能数量过多,玩到最后真会用的也就那零星几个,感觉换成手搓体验会好很多。 美术体验: 整体美术水平还是可以的,但你这个特效做的也太拉了,做的差倒也还好,关键火特效能给人看瞎了,希望卧龙2里能不要再看见这个特效了。 剧情 约等于没有。 Boss体验: 这块我本来是边打变写的,但打完dlc感觉没发出来的必要了,本体多数boss体验都爽到飞起,感觉是制作组哄着玩家过boss,连段动作明显,出手光明磊落,化解反馈极佳,哪怕我是不用奇术,不强化装备,拼刀打过去也很容易。 但到了dlc不知道设计师是不是让什么东西夺舍了,奋怪接连不断,许褚、太史慈这种多打几次,牢个一小时怎么也牢过去了。 结果最后那五行大法师、元素骷髅王、冢中枯骨,仲家伪弟袁本初,牢了我整整三小时,我后面实在是受不了,强化了装备,用奇术才打过去的,能拼刀过袁术的那真是人中龙凤了。 虽然说了一堆缺点,但一周目玩的确实爽,也算是瑕不掩瑜吧,跟匹诺曹的多周目越打越爽相反,这游戏一周目爽的飞起,但二周目开始越打越难受。 【整体体验8分】
弱智boss,不会设计大型boss就别设计,大型boss一个比一个恶心,场景是大红,boss出招也大红,鬼能看清啊,还有大型boss的垃圾锁定。浪人崛起的锁定和boss战更是一个比一个逆天
Excelente juego. El Parry en este juego es GOD.
这刚打完2就快出了!nice!~
sekiro like combat with nioh like missions and bosses, really good
pretty cool game. takes a bit to get a hang of but the fact you can just deflect anything and turn the tides of the combat economy no matter how uphill is pretty badass. I highly reccomend the earth spell that makes the red attacks not reduce your moral level for the next minute or so.
没有三国这个ip 他就是一坨
快跑!!!!!有史上最粪Boss太史慈。 本来前面打得挺爽的,各种敌人Boss设计挺合理的。就一太史慈,攻击欲望巨高,攻击频次巨多。一点交互体验都没有。就是明明知道怎样的Boss设计是合理的,就非得搞出这么一坨出来恶心你。 忍者组就一傻逼,辣眼审美,及其不舒服的光影环境我都忍了,你吗的会设计Boss吗,一个招式连续七八次连段,打完了继续放冰属性剑气,玩尼玛呀。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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