
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 611 reviews with recorded playtime.
Reviews
Themes across 609 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
로딩 겁나 느리고.... 엄청나게 불친절.... 뭔가 다크소울, 오공을 참조해서 만들었나 싶은데.... 길찾기(맵 없고, 진행방향 힌트 없음) 겁나 어렵고, 23년에 나온 겜인가 싶을 정도로 낙후된 그래픽(2009년 그래픽이라면 납득할... 다크소울2 정도 수준).... 렉 걸린다고 하도 그래서 엄청 긴장타고 시작했는데 엄청난 로딩 속도 말고는 아직까지는 모르겠음... 이거 정말 세일 세계들어갈 때 아니면 구입추천 도저히 못하겠음. 진짜 고에이.... 어느 시대를 살아가냐.... 모바일도 아니고 이런 그래픽이 스스로는 납득가냐? 레이트레이싱은 커녕 RTX 글카 등을 위한 옵션이 아예 없는거 실화냐?
its a great game
Very good combat and soundtrack, abysmal art direction so game looks like ass 90% of the time, it doesn't help that it also runs like ♥♥♥♥ so if your rig isn't very good then your game will look blurry, laggy and ugly all at the same time, mind you my computer can run ghost of tsushima at stable 60 fps on medium graphic and still struggle to run Wolong at a stable 40fps on low and can dip much lower on some maps. But the gameplay is really fun, i finished the game twice on gamepass and still bought it again on steam to play dlc, strongly recommended if you're into parry/deflect heavy game
乞丐版仁王,除了换了套模型,甚至连分灵这种动画片段都一模一样。想学只狼的思路来做减法,吸引轻度玩家入坑,结果做成了一个按住防御等红光的游戏。就这还能有500多万玩家,忍组不会真以为是自己做的多好吧,要不是XGP,你这数量至少打个5折我看还差不多。
烂到家了
画面有点费眼睛,玩法还是没得说
一坨屎,后期无聊爆了,一周目的连战体验和赤石有什么区别,dlc的疯狗给我打力竭了
共斗不保留进度是人能想出来的设计?
孩子们 我眼睛瞎了
왜이렇게 어지럽지?
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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