
A new dark fantasy Three Kingdoms action RPG from Team NINJA, the developers of Nioh.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Sep 14 → 3.2/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−50% | 29.4Kreviews | 50% | — | $17.7M |
| $39.99 | 12.1Kratings | 75% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 946 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
最纯正的垃圾游戏,极其糟糕的优化,走一步卡一下,两步小卡三步大卡,且网上的方法基本没有效果。 一个游戏连最基本的流畅都做不到你做你妈了个臭逼的游戏?还有无法用语言形容的一坨画质,真真正正的一坨色泽糊在你的脸上,认不清动作,且路途没有标志性建筑,一路走过去都不知道自己在哪。 玩着玩着实在气不过半路出来写差评,完全不建议任何玩家购买。不要购买不要购买不要购买不要购买不要购买
인왕 1, 2의 이후에 나왔음에도 오히려 퇴보한 것 같은 작품. 스토리 면에서 좋다고는 할 수 없었던 인왕보다도 더 부족한 내용과 연출, 의욕을 떨어트리는 수집요소, 납득하기 힘든 맵 디자인, 지루한 사이드퀘스트...... 아예 재미가 없는 건 아니어서 엔딩까지는 봤지만 2회차까지 하고 싶지는 않음.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Jul 30 → 6.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 949 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神经病袁术根本没法打,一点也不好玩
玩进去后,打斗很爽,音效很顶,单论动作打斗手感神作,画质材质非常差,,,,,好
Wo Long Fallen Dynasty feels extremely outdated compared to games like Nioh 2, a game released 3 years prior made by the same ♥♥♥♥♥♥♥ company.
杰洛,我真是吃了好大一坨啊,恐怕我这辈子不会再碰忍者组的作品了
垃圾中的战斗机,受击反馈不明显,弹反手感有问题。和法环的差距隔着一个黑神话悟空。
纯纯垃圾,后面几章怪物都一样,最后几个支线又把前面的调出来继续堆着打,意义何在呢?
This is like Nioh 1, except for the following changes: - Instead of allowing the player to make their own playstyle in any kind of way "Ninjutsu, Omnyo, Guardian Spirit, Etc" you are mostly forced into a Parry like system kind of like Sekiro. Meaning that you won't be cheesing boss fights. - You are usually paired with 1 or 2 allies so you won't really be doing the fights alone, though, the ones that are you will notice that you are in complete control of the tempo just like Sekiro. - There's some level up system that KIIIIND of makes spells & weapon arts different from just parry spamming, but it will always go back to parrying into proper attacking to build these spells or weapon arts that you have. - Rapid combat like Nioh 2, however not as fast as Nioh 1 making things quite reactable. - Inside Map level up system that makes you stronger the more enemies you kill making farming useless outside of this mehcanic (You start at lv1 and can get to lv 25 as the boss can sometimes be level 20 so you can be overpowered against the boss) so your actual level doesn't really do much in damage resistance or attack unless you have a loooot or you are at the same level or higher than the enemy you are facing. - Just like Nioh 1, there's reused enemies for practicing combat, but compared to Nioh 1, there's more variety in enemies so you don't too tired. - I didn't have to care for the armor or weapons or even the utility items "gacha" skills that you get, maybe they are good later but for NG they were sort of whatever compared to Nioh 1 where they feel very impactful early game (Kodama sense, Enemy Detection, Healing For Every Amrita Obtained, % Damage Stacking, Etc) Overall it's Nioh but without the gacha and without the heavy punishments that are in Nioh if you don't interact with the mechanics of the game as NInjutsu, Omnyo and any kind of overpowered stuff like these will make Nioh 1 very easy or less difficult to an extent (I'm talking about stuff like Omnyo: Sloth slowing down an enemy for 85% of their speed for 10 seconds...) If you didn't match with Nioh because of these things then play this game, you will love it. If you will miss these things as Wo Long Fallen Dynasty is simpler than Nioh then still give it a try, though, wait for a discount as full price it ain't worth it. I will update this review once I get to NG+ and others to see if it's as cool as Nioh NG+4. Also, story mode took me 12 hours to beat in one sitting.
The PC optimization could be improved (a lot of), otherwise, I have no complaints. The combat system is basically the same as the Nioh series; if you like Nioh, you'll definitely find enjoyment in this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8M | 19.4K | 78% | $39.89 | |
| $68.8M | 62.6K | 83% | $59.99 | |
| $33.5M | 50.6K | 87% | $19.99 | |
| $34.2M | 317.1K | 89% | $7.79 | |
| $43.5M | 106.1K | 57% | $34.99 | |
| $9.9M | 12.5K | 76% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 35.8K | 94% | $19.99 | |
| $17.6M | 23.7K | 44% | $39.99 | |
| $17.6M | 15.3K | 88% | $39.99 | |
| $17.5M | 114.9K | 78% | $9.99 | |
| $17.5M | 25.1K | 60% | $24.99 | |
| $17.8M | 153.7K | 88% | $7.99 |