
Vomitoreum is an FPS Metroidvania with a focus on atmosphere and horror, inspired by the paintings of Zdzisław Beksiński.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a bad game. It feels like it was made purely for the joy of creation, driven by the idea of what the game should be - rather than what it actually was. Like, it's made by someone who shouldn't make games. But they didn't get the memo, and made it anyway. And thank the stars for that, because this game is a delightful experience. It's very much a first person Metroidvania - and it certainly plays like one. The world feels large without actually being clumsily huge, it offers good interconnectedness with no fast travel; and the top-down Doom style map really helps out with exploration. Vomitoreum has a strange relationship with combat. There is no ammunition whatsoever: all your weapons can fire indefinitely. No reloading needed, either. I actually liked this. Another unusual thing is that once you kill something, it stays dead. No respawns on saving or leaving the area (not that you can leave the area, the world is seamlessly connected in a single map). So backtracking is boring... right? Not necessarily. The areas and rooms are mechanically small, but visually large: this means that you'll often have some kind of vista to look at while travelling. The world is detailed and strange enough that observing the weird surroundings takes combat's role as a way to sweeten up traversal. Of course, you'll still have to fight through the new areas, but is the combat actually good? Kind of? Again, mechanically not really, but there's enough aesthetic variety that your "What the unholy F-" senses will be doing all the work. So it's still fun, even if it's "bad". One area in particular has enemies that tie excellently into the story's upcoming twist; a tense and engaging moment. Mechanical complexity be damned, it's good stuff. The bosses are a different story. They all have a theme and there's even some dialogue here and there, but they're either easy or bothersome; never truly difficult. The final boss has a small amount of strategy involved in the sense that just circlestrafing will not work, you need to do [i]gasp[/i] something else. But I don't care! Do you care? You shouldn't. I'm the first person to fire a game into the sun for having bad gameplay, but in this case it's not bad. Even if it is. I... look. Friction is bad, until it's good. Can you imagine doing anything without friction? Holding a fork? Walking? Having sex? The trick is where the friction is to be applied. Vomitoreum applies it in places you'd normally not expect, while smoothing out the other parts. And of course, this goes without saying: the game's aesthetic is where it's at. Wonderful body horror mixed with Christian and sexual imagery - hell yeah. Unfortunately, the story requires both some curiosity and a degree of being able to read between the lines to make sense; the last third is going to very disjointed and maybe even nonsensical otherwise. I liked it - even if I'm not entirely sure if my interpretation is correct... It's a strange, acquired taste-type experience. Not for everyone. Glad to have a friend who got me to play this! [url=https://store.steampowered.com/curator/42922988/]Vomiting Angelology is trying to kill me, but I am a Survivor. Normal. (4)[/url]
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
orthodox christian revelationpunk. apocalyptic world with heavy christian symbolism and modern evangelion-style existential musings. fantastic visual style (exactly what's on the tin: Beksiński + zdoom) , terrible combat. It's a proper metroidvania so expect to spend about a third of your playtime wandering around confused (I did).
Хороший представитель Doom смешанный с метроидванией. Очень любопытный сеттинг биопанка , где какой то паразит уничтожил почти всех людей. Стрелять приятно, звуки сочные. Единственно дробовик здесь какой-то чахоточный, урона мало наносит, забил на него почти сразу. Есть лук, его дают за второстепенный квест найти 10 гомункулов , что в целом не очень сложно , зато последние 30 минут игры можно побегать с шикарным оружием который издает увесистый звук и хороший урон, в общем оно того стоит. Также раскиданы апгрейды на кол-во здоровья и аптечек. Были пару багов. Почему то когда настроил управление под себя , персонаж отказался уменьшатся, сброс настроек решил проблему .Так же одна из сестер шл*x забагалась и не хотела умирать от автомата. Здоровье на нуле но она продолжает спамить атаками. Проблема решилась тупо сменой оружия с местного пистолета , потом все прошло как надо. Насчет самих боссов это просто толстые враги , чего то интересного ждать не стоит просто наворачивай круги и стреляй. Исходя из жанра туда сюда побегать придется , но игра короткая поэтому задолбать она вас не успеет. Смело можно рекомендовать
I wanted to like this game more than I did. The environment and atmosphere is really cool but that's about it. There isn't much in the way of difficulty until right at the very end and there isn't a lot to go on most of the time as to what it is you're supposed to do.
A pretty janky but enjoyable experience. I appreciate how opaque progression is. It would be frustrating if not for the gameworld's small size and the smart decision to make enemies not respawn. It made retracing steps more logical.
Vomitoreum oozes with style, just like everything else Scumhead makes. Great pixel art and world/enemy design with some interesting lore. There's this dismal feeling that pervades everything that makes for a great complement to the dull color palette. The gunplay is pretty basic but the metroidvania elements are good with several secrets for the dedicated to unravel. Exploring that dark area near the end of the game was pretty annoying though. A bit expensive for how short it is, maybe, but still worth it to explore this dark world.
Коротковатый и не особо сложный шутер с интересным артстайлом, в целом подходу к дизайну, и не столь глубоким но любопытным лором. Концовка не особо прямая, но недовольства тех кому она не понравилась я не понял. За РУ цены самое то игра.
save file magically nuked itself a fair bit into an already short game which is annoying, game itself was cool but not cool enough to make me want to replay what i already played.
Holy Christ, this game is dark
Awesome game built on the Doom engine. Art style is top notch.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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