
Death is only the beginning. Crawl from your grave and gear up to fight your way through the ranks of a mysterious and twisted cult. You, your guns, and your dynamite will have to shoot, slide, blast, duck, dodge, and maybe throw a gib or two to survive in this old-school-inspired shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 15 → 9.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rise up. Fight back.
Gear up to fight your way through the ranks of an insidious cult. Their wretched minds twisted by the will of an unseen entity, you'll find just as much lead flying back as you dish out, so you'll have to run, slide, dodge, and make use of your environment to survive in this old-school-inspired shooter.
CULTIC: Chapter One includes 10 maps full of blood, grit, and of course, cultists. After completing the story, you can test your skills in the wave-based Survival Mode, also included with Chapter One.
Get a taste of Chapter Two with the Interlude story map, and then finish the fight with the Chapter Two expansion DLC!
CULTIC gives you the freedom to approach combat your way. You can run in guns blazing, running, jumping, sliding, and dodging to keep out of harms way. If you prefer a slower approach, you can lay traps, let your enemies come to you, and pick them off from the safety of cover. Maybe you prefer to weave in between your foes, leading their attacks towards each other, and turning them against one another. With a full arsenal of mid-century firearms and explosives, you'll be well equipped to slaughter everything in your path - provided you don't get slaughtered first.
Combat in CULTIC is fast and deadly. Well-placed shots can take your enemies - and yourself - out of the game quickly. Keep on the move or stick to cover, and use your arsenal wisely to stay alive as you fight your way through cult territory.
CULTIC was styled to feel like a throwback to the shooters of yore, but with the advantages of a modern engine, such as physics, lighting, and a fully 3D game world. The gameplay, audio design, and art are all stylized to create a unique experience.
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 8.7Kreviews | 97% | — | $2M |
| $19.99 | 330ratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Will only be purchasing this one, I'm not buying "episodes" Horrible monetization scheme
The real Blood 2. What's to be said about this game that hasn't been said already? One of the boom shoot revival goats. If you don't have it, buy it.
Game is wonderful when it lets you play. [u]Extremely competently[/u] designed, very satisfying gunplay too. Chapter 1 is a must buy. If you like it get chapter 2 as well. Keep in mind that while this is loaded to the brim with boom-shoot mechanics -like kick boosting- it isn't one. It carves its own niche through abrupt changes in pacing, elaborate set pieces, survival horror-esque style exploration, headshots and reloading. But set pieces overstay their welcome, especially in chapter 2 to the point where I would consider waiting for a discount in hindsight. It is expertly made, but it does not exactly mesh with my style. Sorry, but I'm just here for a good shootin'. I would, in theory love to replay this, but nearly every single level (chapter 2) has something, some process etc. I dread to do again. "Dread" not in a horror-y way, in a tedious, annoying way. [spoiler] I had to resort to infighting & self damage in the manor when the adepts showed up, because I didn't look hard enough for ammo, thinking that the game would give you enough on the critical path considering it took the ammo that I had been saving.. -Bunker was a great showdown the first 20 minutes, then probably 30-40 minutes of agonizing of switch hunting. I even stumbled upon the office secret before finding the damned switches. I can't imagine replaying either of the two for a long, long time. -We have too many 'scary sequences' in general, with each one the impact of the next lessens. Ask yourself if we really needed the haunted train station, for example. -With that said, train level carried chapter 2 for me. The set piece in that is spectacular. Swamps might be the maximum amount of 'key hunt' that I'm still happy with, so it's also a very good level in my eyes. [/spoiler] I'm also personally not too fond of having permanent upgrades behind secrets (plenty in the open too, to be fair), Changing the headshots to kill with difficulty, upgrades, and enemy rage/buff status, it doesn't exactly help build a muscle memory. This is entirely down to preference though, so ymmv.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $19.99 |
| 179ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 308 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mastercraft. Level design is top notch. Weapons feel satisfying. Ammo economy makes it hard to focus on just one weapon. Had a lot of fun with it. I think Chapter 1 is a bit stronger than Chapter 2, but they're excellent as a package.
Gamepad users: Sensitivity X: 62 Sensitivity Y: 47 Aim Accel: 20 Deadzone scale: 25 Aim assist: ON Strengh: 20 Magnetism: 20 Swap LB/RB bindings.
This game is the biggest contradiction to the saying, "They don't make them like they used to." This is probably one of the best games I've ever played in my life. I cannot recommend this game enough if you like games like Resident Evil and Blood.
It's just worse Blood. All the cool weapons like the voodoo doll, tesla cannon, and life leech have either been removed, or replaced with more generic variants (hatchet instead of pitchfork, flamethrower instead of aerosol can). The dynamite's here, but it's worse because it doesn't scatter enemies. The main enemies are cultists but they're more generic with this terrible voice filter put on them, and most of their lines are grunts instead of Blood's cultists speaking mainly Latin. There are other similar complaints with the levels, and the gunplay, but I want to emphasize the pitch for indie is smaller teams allow for more creative games. Why is this incredibly ugly pixel filter automatically on? If it's to make Cultic stand out, that could've been done by making a unique game. The one big thing that makes Cultic stand out is it's more story-heavy, but the story's primarily told through boring codex entries by other people. In Blood, YOU are Caleb, one of the coolest, most charismatic FPS protagonists. In Cultic, YOU are a loser.
There is so much excellence on display in CULTIC. It is a modern day classic and ONE OF THE BEST BOOMER SHOOTERS I have ever played! Above all else, I consider level design to be one of, if not the most important element in a game like CULTIC, and it does not miss. Chapter 1's LEVEL DESIGN is MASTERFUL. It strikes a great balance between maze like design, and more open areas too. Secrets are satisfying to figure out and the levels are paced well too. They feel like levels crafted by someone who holds great reverence for classic games in the genre, levels crafted by someone who really knows what they are doing. I've seen criticism for Chapter 2's level design, and I honestly don't understand whatsoever. There is one single level that I don't love, but I do love the other 11 levels in that chapter. Amazing final boss too! I would describe the gameplay as both CHUNKY and SMOOTH. Guns feel MONSTROUS. This game may have the best headshot sound effect/feedback of any FPS I have ever played. I love the weapon roster and the simple but effective weapon upgrade system implemented. Movement is fast and smooth as hell, and features both a dash and slide mechanic that are just so fun. You can kick enemies, throw explosive barrels, light enemies ablaze with lanterns and molotovs (very reminiscent of the iconic BLOOD), pick up enemy hatchets and shields and go full melee etc. Gameplay is so freaking good. I also really love this game's TONE and ATMOSPHERE. CULTIC has plentiful high octane combat and action, but it is not afraid at all to slow down, simmer and let a SUPER CREEPY atmosphere build. There are many instances where you may go a few minutes without seeing an enemy, accompanied by a nerve wracking song, or no music at all. Which probably is even creepier. I love a properly done jump scare and CULTIC pulls them off in spades. The graphics also do a lot of heavy lifting when contributing to the atmosphere. Beautiful PS1-STYLE GRAPHICS elevate the horror. I really do love horror, and I think it would be awesome if more boomer shooters could sprinkle some terror into them at the high level of execution that CULTIC does. Enemy and sound design are excellent (aside from the heavy armored shotgun cultists, they can suck me). Difficulty options felt satisfying and fair for the most part, although the extreme difficulty can be a little unfair. There's also an excellent interlude level that bridges the story together between both chapters and it is amazing. There are a few other bonus levels and goodies as well. Idk man this game is so peak. You can easily see the heavy influence from famous boomer shooter and RESIDENT EVIL 4 and it just works so well. I can easily recommend CULTIC at full price, and especially on a discount. DO NOT SKIP CHAPTER 2!
The absolute best spiritual successor to Blood. Just a beautifully crafted and amazing piece of work.
One of my favorite Boom Shoots. Chapter 2 was a huge step down in level design and was kind of disappointing, but I'd still recommend it too
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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