
A SHORT and sweet pixelated low fidelity 90s throwback hyper-fast action shooter. Survive and fight through a city overrun with manufactured monstrosities, biomass horrors, and a military authority trying to purge everything living. Heavy metal / techno soundtrack featuring BOD Music
Modeled estimate, not a reported figure. How we estimate →
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About
Anomalous takes place in Kosolov. A grim industrial city. Kosolov is a highly controlled and secretive society. It's an industrialized nation. With overwhelming authority and a devotion to its leaders, the citizens endlessly work to death. A hard divide between the secretive upper society and the majority brainwashed working class ensures continuation. Effectively shunned from the rest of the world, leaders of Kosolov have been free to fast-track their unethical scientific experiments to enhance their tyrannical military capabilities and workforce.
To create the ultimate controllable and mindless workforce Kosolov had put in place a plan to revive the dead and set them back to work - benefitting from an already high mortality rate. Scientists have attempted mechanical implants, regenerative biomass, and a host of bizarre experiments. With numerous unforeseen consequences resulting in a catastrophic disaster, the only thing left to do is battle your way out of the city.
Music by BOD
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Classic fast paced FPS shooting that can be rushed through a breakneck speed as you jump and gun your way through 15 levels. That sound cool to you? Then you might want to get this one.
It's playable and mostly "ok" but there's a lot of jank and cheapness to all of it, so much so that I'm just not enjoying it enough to want to continue.
There's quite some boomer shooters out there, and this one? Sorry, it got quite some glaring flaws, all while delivering very little original ideas. It doesn't overstay it's welcome and still is fun, but I feel like it desperately needs one more pass of bugfixing and tweaking to feel actually complete. Let's start with a speed round of pointing out the issues! First, movement while fast gets stopped by odd collisions or odd ramp ends that stop you among other things. There's plenty of clipping trough level geometry or getting temporarily stuck because the melee enemy snuck up onto you. There's no "coyote time" or other gamedev tricks to deal with jumping milliseconds late or otherwise smoothing out the movement. Wall grappling seemingly depends on invisible collider that is applied inconsistently in some levels even if it's present in mandatory for progression areas. After reloading game save after death, one type of enemy consistently become visible but disabled and thus static and invincible. The levels heavily lack some sort of signposting that all other indie boomer shooters seem to handle well, so if you got a blue key you may need to wander blindly looking for blue door you probably passed already but didn't pay attention - no either navigation help nor environmental hints present here. Sometimes music ends and it doesn't loop back so you're in silence with just your footsteps. Apart from that some early weapons lack feedback to feel powerful, even if they do deal decent damage (I beat final boss with dual wield pistols because they were more handy at range than the assault rifles, so I take they perform well). Now, the good part! The first part of game, taking place in a dystopian land not generic scifi facility, looks really cool, there's a lot of areas with great detail put into them, and sufficient variation - or maybe it's just me liking dystopian concrete slums and industry too much? Also, while enemy variety isn't too great to game legit doesn't overstay it's welcome being short which is actually a plus. Also, it's a fascinating mix of Half-Life 2 style dystopia and Quake 2 Strogg-type flesh cyborg horrors. Narratively, I find it funny, you're performing regime change on a theocratic-corporate state trying to dominate the world with cyborg horrors - no idea why it's called Anomalous but I legit appreciated piecing the narrative from scan exposition bits. Also, latgame guns like piercing crossbow and energy cannon are legit neat, and it doesn't take long to get them, which is also pleasant. I hope this one gets patched up once or twice more because it has good potential to be fully enjoyable for what it is but the clunkyness and jank plus obtuse level navigation really drag down a pleasurable quick romp into a less fun experience.
Definitely recommend, but with caveats. First, based on the state of this thing I would only recommend it when it is on sale or part of a bundle. There is, as other reviewers have noted, a bit of jank here, but I think most of it is forgivable with one exception: Developer, I gather you're a one man team on this one and that this isn't your day job. I keep getting caught on various bits of the geometry. There are little gradient transitions all over the place which require a jump to get over but absolutely should not require a jump to get over. You describe this as a "hyper-fast action shooter" but as a result of these numerous spots I had to play many parts more like a cover shooter. I would say fix this and the game is solid at asking price. The level design here feels pretty good for an indie, one developer project too. There's a lot of detail and environmental damage. Loved that I could shoot some columns to expose rebar and busted concrete. Enemy AI is also interesting. Again, as other reviewers noted some enemies do seem to spontaneously teleport when they don't seem intended to. They will also, on rare occasions, seem to just disengage and stand around waiting to be killed. It's not ideal, but forgivable and frankly if you're going for a 90's style shooter I think we were more forgiving about jank back then. But seriously, really enjoyed this one; it was a pleasant surprise with some rough edges. I think fixing that collision detection thing and getting the right people to know about this one would make it quite a bit more popular than it is.
Didn't expect this one to be so much fun! the levels are well designed and fun to work through, They all have their own individual vibe. You have a variety of weapons to use, there are a number of different enemies as well. I am not much of a shooter person and tend to only play them every now and again when i am in the mood, still, "Anomalous" was really fun and i can see myself playing it again.
It's ok, I guess, but kinda too janky for my tastes. The weapons are stock and not really impactful. The grenade launcher also has a very small splash radius, making it kinda useless. Dual-wielding pistols, shotguns and assault rifles is cool at least. There's also jank here and there, like enemies randomly teleporting from one spot to another or vaulting not working in some cases (one secret forces a level restart if you fall off the pipe and don't have a previous save). By the way, don't save and load during the final boss fight: there are high walls around the arena and the central area is inaccessible before the battle starts, and they all go away once the boss fight actually starts, but come back if you load a mid-fight save. It's overall a short game too, which might be for the best.
Sadly I can't recommend this game to the average Steam user. Wishing there was a neutral option on Steam, I'd give it that. Cause I have played much better, but also MUCH worse. There's heart here but the execution fell short. Lots of bugs that stripped my immersion (sound stopping, falling through the map, corpses of the flying enemies staying after killing them so i had to take a double take to make sure they were actually DEAD, etc.) The musiC is way too much for a game like this in my opinion and the weapons all feel so janky - especially the sniper rifle and assault rifle. I ended up using the dual pistols more than the dual assault rifles because they honestly were more accurate. If its on sale and you need another hit of boom shoot - go for it. Edited for spelling error on 4/5/26
Unexpectedly well-made shooter from a single dev. It’s cheap, short, and genuinely fun. At the same time, it’s packed with minor bugs and clearly lacks overall polish. Easy recommend if you’ve already cleared the big-name games in the genre
low budget amature dev doom.
За свои деньги - ок. Это крейпкий шутерок третьего эшелона. Никаких ВАУ моментов, средняя стрельба, минимальный импакт... Но музон качает, расчлененка и эффекты смотрятся норм. Убить пару-тройку часов - вполне себе сойдет, ибо она - не раздражает. Ни багов, ни лагов, гладко, плавно. Такая себе жвачка, от мира шутеров.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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