
Crafted by a solo developer, VOIN is a first-person hack-and-slash. Cleave through hordes of enemies in fast-paced combat. Explore dark fantasy realms filled with secrets and dangers. Discover powerful gear and weapons, and face menacing bosses in your quest to cleanse a broken world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
In this shadowed world, secrets lie buried deep, and dangers wait in silence. Hordes rise against me, yet I cleave through them with elemental fury. I master the primal forces, bending chaos to my will. In this moment of convergence, I discover my true self, a being forged in both fury and beauty.
This is my dominion now.
I am the essence of ancient storms, summoned by a force beyond mortal comprehension. Born of the will of a faceless mage, I exist for one purpose alone: to become the weapon that reshapes a world ravaged by plague. My creators remain hidden, shrouded in mystery, yet I feel their command burn within me. This world is broken, and I am its reckoning. For I am VOIN.
Every strike I make is a hymn to destruction. My movements are a sacred dance within the heart of chaos. My blade sings as I sever through their ranks, executing perfect strikes, untouchable. I walk this path with purpose—will I remain unscathed?
The wind bends to my will. I leap across the ruins of once-grand castles with ease and soar above rivers raging far below. My fury rains down on them from the sky, leaving nothing but silence in my wake. I was never meant to crawl—I was born to be unbound and untethered.
I dive into the abyss, seeking the power that lies within. I claim weapons forged in the depths of darkness, gear that pulls me closer to my truest self. Yet this is only the beginning. I return to the Master’s Citadel, cleansing what I’ve gathered, sharpening the edge of my soul. And once more, I plunge back into the fray, unbroken, stronger than ever. This cycle defines me—the unyielding, ever-reborn.
They stand before me—titans of flesh and fury, living monuments to annihilation. Their eyes gleam with malice, their tactics ruthless. They believe they will break me. But I face them without fear. For I am no mere mortal standing in their shadow—I am the force destined to shatter their dominion. I walk among gods and monsters, and I do not tremble.
Engagement
Reviews
Themes across 334 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
гамза вцелам типа нармальная нно слишкам легкая и однабразнае становиться быстро оч .ябы мож даж лайк постави л л гамзе но у ние итак 95%.полож.отз.в. ноэто слишкомм типа 9\5 из10 нонасамом деле она гдето 5 издесети ( не плохо но нехорошо.б) .., ещо оч разчаравали чтто нет авички.. .ю. но это еще несамое плахо е.. хужето что в игре нет пуджа ВОБЩЕ . я непонимаю как такое разрешино делать в соврименых игра х.. ктамуже я обошол все мапы и необнаружилл флаг США вобще тож.мне кажеться тут нечего добав.итьь. короч лан всем пока
Moje pierwsze wrażenia, tak na szybko. - Wiele rodzajów broni białej, każda ze swoją unikalną mocą które można ze sobą "miksować" plus masa innych przedmiotów - Możliwość tworzenie wielu buildów - Gra nie prowadzi za rączkę, brak mini mapy, eksploracja która nagradza - Mroczny klimat ze specyficzną oprawą wizualną która wyróżnia się na tle innych produkcji (dobra optymalizacja) - Bardzo dobry satysfakcjonujący feeling walki
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.67/day in the week to Aug 5 → 7.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, French, Japanese, Korean, Polish, Ukrainian
Hours played at review time, across 335 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Третья снежная локация это длинная клоака с поисками 3 флагов
电脑里面有一款更新后需要重新开档的游戏
Absolutely insanely fun game. I'm only at the first map, but i've already found out how to become literally immortal against anything. (Spoilers, emerald heart plus increased invincibility duration after being hit) Will add more as i play more, but this game? Play it. I never say that lightly, i'm a picky bugger.
VOIN has very strong bones. The feeling of core combat is great. The itemisation is varied and interesting. The audio-visual side of things is on-point. But I can't bring myself to play anymore after just a few hours. The problems are the level design, enemy design and combat balance. The maps are open and empty, with very little in terms of interesting level design or engaging traversal puzzles. They feel a bit unfinished. Secondly, enemies are very one-note (litery, most of them have only one attack) so fighting them becomes very repetetive. And considering that most of them have no intresting skills, fighting becomes and endless cycle of mindlessly dodging and attacking. Also, the evenmy variety is absolutelly abysmall. Now that I look back on the trailers, they truthfully show you fighting hordes of identical started enemy in 90% of the shots. Wish I saw it as a red flag before I passed the refund window. Third strike against Voin is how quickly its combat devolves into mindlessly grinding hundreds of identical enemy groups into a fine paste. Just like the endgame of most ARPGS, but with no elements that make it actually bearable (like skill progression, story, quests, varied loot drops, puzzles etc etc). Maybe the problem is me. I came in expecting something souls-like adjecent, or at least more like Darktide, and got Diablo. It might be fun for people who enjoy hack-and-slashers (although a very limited item pool that's very front-loaded and leaves very few suprises after the first two hours will probably be a big turn-off), but it isn't for me. I wonder just how many positive reviews are from people with just a couple of hours under their belt, because I started out really liking the game, and fell out of love the longer I played it.
1h in edit: a dude alone made that game? awesome !!!!! edit 20H in : this game deserve a goty just for the work Nikita put into this
Pretty fun. Game is really nice to look at. Combat flows well. I'm gonna wait till it's finished to really get into it though as I don't want to get bored.
Best game ever
Автор совсем невменяемый, такую красоту лепить, эти виды, я мягко говоря huyeu, хочу пососать разрабу пальцы и не только
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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