
Hack, slash, and cast your way through a haunted kingdom brimming with secrets where no two builds are ever the same. As a cursed mage-knight you will unlock devastating spells, equip ability transforming runes, and reforge your curse on the path to victory or death in this fantasy action roguelite.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Intense melee and spellcasting combat, near limitless build diversity, and dark mysteries to solve. Forge your path as you explore the Unknown Lands in Cursemark, a fantasy action roguelite.
Define your build and playstyle with runes that change how every ability works by integrating them into your attacks, spells, wards, and ultimates. Add chain lightning to your sword and burst enemies into poison clouds. Multiply your fireball spell and erupt ice pillars from the ground when you cast it. Blind enemies and heal yourself when they strike your ward. The possibilities feel endless.
The Unknown Lands are vast, full of secret passages, hidden relics, and strange sights. The world unravels more and more with each run as you make new discoveries and solve riddles to unlock power and shortcuts. No map-markers, no hand-holding.
Pathfinding is a part of your build as well. Discover permanent shrines and forges that expand your power and rune slots. Upgrade them for future runs and target the blessings best suited to your build as you grow in skill and knowledge.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, French, Spanish - Latin America, Polish, Turkish
Engagement
Hours played at review time, across 55 reviews with recorded playtime.
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cursemark приятно удивила. Игру тащит вариативность билдов: собрался в огонь, забафал все умения и просто выжигал всё вокруг. Руны меняют работу способностей, поэтому каждый забег ощущается по‑новому и хочется пробовать разные комбинации. Если любите роглайты с глубокими билдами и хардкорным геймплеем, Cursemark однозначно стоит внимания. Моя оценка: ДА. :ontoagoodthing: Стрим по игре от меня: https://youtube.com/live/orkM0XRz8ok
Шикарный и необычный рогалик. Игра довольно плохо продаёт свои же собственные фишки, но самое интересное тут главное: мир статичный и вручную созданный, он меняется от действий игрока, появляются шорткаты, улучшаются всякие кузницы для апгрейдов и всё очень сильно зависит от планирования маршрута забегов. Плюс, конечно, достойный пиксель-арт и атмосфера. https://youtu.be/bej5R_wdNn4
This game just doesn't feel good to play, the upgrades are cool but the base combat system feels extremely clunky. This is like if a souls-like didn't have iframe rolls but just expected you to constantly position in and out of an enemy's attack, just not my type of game. This game is "similar" to POE and Hades 2 in terms of where the camera is positioned to the character, and somewhat similar to POE 2's gem system but nothing else is similar about the games.
Roguelite com gráficos de Blasphemous com mecânicas de Souls. Extremamente viciante e possui uma infinidade de combinações de runa e talismãs que te faz jogar e jogar e não ver o tempo passar. Vale MUITO a pena!
Writing this review right after finishing all of the content in early access. Cursemark is a pretty unique dark fantasy roguelite Souls-like with an emphasis on making gradual progress and synergistic builds. Pros: - The very responsive controls and fair variety of enemies makes combat feel fluid, fun, and not very repetitive. - Awesome build-making potential with a lot of different combos makes every run feel unique. With different spells, weapons, defensive abilities, and a large assortment of items and runes, you can make some pretty cool broken strategies that really check the power fantasy box. - Artwork and music is very beautiful and fitting. Even after seeing the same zones multiple times, I never get tired of seeing the enemies and backgrounds. - Bosses are unique, each of them have a great atmosphere and interesting mechanics. For the most part, the game does a good job of conveying when an enemy is going to attack or where attacks are coming from, so bosses didn't feel unfair. - Interesting twists to the formula with runs resetting after major bosses, shortcuts enabling new routes entirely, and upgrading empowering interactables to make scaling your build earlier more feasible. Cons: - At times certain enemies can feel a bit frustrating, you could end up being caught in a bad position at a bad time and go from 100% health to almost 0 if not out right dead instantly. A few enemy attacks can feel unfair, such as one enemy that only attacks occasionally and hides otherwise that can almost always land at least 1 attack on you. At later points in the game, even one minor slip up can take a sizeable chunk of your health off. - Some of the interactables feel a bit too expensive to warrant ever buying. With how scarce money drops are, I find myself having to meticulously map out which upgrades I want, while skipping a vast majority of less impactful ones. - Some inconsistencies on tooltips leave you wondering how certain mechanics work (or if they work together with others at all) as well as how much something is actually powering you up. - Depending on the build, there can be a fair amount of visual clutter. This isn't a huge negative for me as I'm used to it from other games like Path of Exile, but it can be difficult to keep track of enemies beneath layers of effects and abilities. With how punishing enemies are, that can sometimes be the difference between death or success. Neutral: - Some interactions between synergy mechanics are not explained as well as they could be (such as chain attack triggers on ward abilities) and therefore require trial and error to figure out what is valid with what. Additionally, certain combinations are actually downgrades (looking at you, fireball rare rune combined with homing spirits rare rune) that you just have to figure out first before committing your limited power upgrades to building around them. Personally I don't mind having to figure things out and not having everything explained to me, but this will vary from person to person. I'm looking forward to seeing how the game develops! The dev is very responsive to feedback and active, can't wait to see how this game comes together!
[h1]Preste atenção e prospere, cavaleiro justo[/h1] A premissa de [b]Cursemark[/b] gira em torno de um guerreiro que carrega uma marca amaldiçoada e está preso a um ciclo interminável de morte e renascimento. Sempre que morremos, retornamos diante de uma entidade enigmática conhecida como Olho do Vazio, responsável por nos manter nesse ciclo eterno. O combate de [b]Cursemark[/b] é diretamente influenciado pelo sistema de builds, verdadeiro coração da experiência. A variedade de runas, bênçãos e talismãs permite ao jogador moldar completamente seu estilo de jogo, seja focado em dano bruto, defesa ou em suas habilidades mágicas. A progressão mistura elementos tradicionais de ARPGs e roguelites do mercado. Ao derrotar cada um dos dois chefes principais disponíveis no acesso antecipado, o jogador recebe uma marca que se transforma em uma bênção permanente. Essa bênçãos também podem ser aprimoradas e apresentam características únicas em relação às demais runas e talismãs. Em [b]Cursemark[/b], quanto mais inimigos você derrota, mais difícil fica a run, especialmente nas batalhas contra chefes, onde você pode ficar no impasse de ir enfrenta-lo o mais rápido possível abrindo mão de uma build complexa, ou explorar cada canto do mapa, construir uma build absurda e testá-la no confronto. Mesmo em acesso antecipado, [b]Cursemark[/b] já demonstra uma identidade forte, sustentada principalmente por seu sistema de builds altamente flexível e profundo. A combinação de runas, bênçãos e talismãs incentiva a experimentação constante, enquanto o excelente level design recompensa quem dedica tempo à exploração. Se mantiver o ritmo de evolução, expandindo a variedade de runas, talismãs, chefes e aprofundando sua narrativa, [b]Cursemark[/b] tem potencial para se destacar dentro do gênero, oferecendo uma experiência bastante interessante para fãs de ARPGs, roguelites e Soulslikes. Preview completa >>> https://gamefm.com.br/cursemark-preview/
Dash don't give you I Frames, Dash has an extremely long cooldown, Enemies attack faster than you can dash, the R&G is absolute garbage, How dare they even tag this as a souls-like? Buy at your own risk!
In my opinion, this game isn't really about the action-roguelike aspect, but more about solving puzzles, and somehow I find that very appealing. Sure, it's fun to test out different builds, but I've caught myself coming back to the puzzles again and again, and trying to work my way through them rather than fighting enemies or bosses.
Great game! Please add a comprehensive end-of-run statistics screen, showing detailed stats like Vampire Survivors does.
Good game!
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Chamber Survival | $207.4K | 600 | 23% | $15.99 |
| Crown Gambit | $207.5K | 415 | 96% | $17.99 |
| Captain Whiskers: Incremental Seas | $207.5K | 900 | 86% | $5.99 |
| Backrooms Lost Runners | $207.3K | 587 | 79% | $13.99 |
| TEMBO THE BADASS ELEPHANT | $207.2K | 582 | 75% | $14.99 |
| Crimson Snow (2023) | $207.6K | 1.5K | 95% | $6.99 |
Related
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Palworld | $279.6M | 445.8K | 94% | $20.99 |
| ARK: Survival Evolved | $92.2M | 773.1K | 83% | $9.89 |
| The Isle | $59.9M | 116.6K | 80% | $19.99 |
| Valheim | $54M | 538.2K | 94% | $9.99 |
| Blade and Sorcery | $51.8M | 61.8K | 97% | $29.99 |