
Hack, slash, and cast your way through a haunted kingdom brimming with secrets where no two builds are ever the same. As a cursed mage-knight you will unlock devastating spells, equip ability transforming runes, and reforge your curse on the path to victory or death in this fantasy action roguelite.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Jul 23 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Intense melee and spellcasting combat, near limitless build diversity, and dark mysteries to solve. Forge your path as you explore the Unknown Lands in Cursemark, a fantasy action roguelite.
Define your build and playstyle with runes that change how every ability works by integrating them into your attacks, spells, wards, and ultimates. Add chain lightning to your sword and burst enemies into poison clouds. Multiply your fireball spell and erupt ice pillars from the ground when you cast it. Blind enemies and heal yourself when they strike your ward. The possibilities feel endless.
The Unknown Lands are vast, full of secret passages, hidden relics, and strange sights. The world unravels more and more with each run as you make new discoveries and solve riddles to unlock power and shortcuts. No map-markers, no hand-holding.
Pathfinding is a part of your build as well. Discover permanent shrines and forges that expand your power and rune slots. Upgrade them for future runs and target the blessings best suited to your build as you grow in skill and knowledge.
Genres
Engagement
Reviews
Themes across 151 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: Great game, I recommend fully if you like the style and have the skills/patience. Too hard for me personally. Game is great, I just suck at reactionary timing and hard skill checks. I like the design and concept of the game a lot, but the punishment of failing and restarting so often was too much for me, getting a fun build going and then having it ripped away from you for one mistake just really sucked for me. I recognize the potential for fun if I had the skills/patience for this game, but I am in my late 30s, at this point I can figure out if a game is gonna be too much for me pretty quick, losing your souls to upgrade yourself is one thing, losing most of your build and keeping little upgrades, that's levels of punishing I don't have the patience for. However, I might like this, if I was young and needed a more difficult challenge than typical roguelike ARPGs. It really does feel like a solid blend of Dark Souls/Diablo 2 though, as it suggests, it's just a bit too punishing for me personally. Fully recommend it though for what it is, especially if challenge is a big selling point for you with games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, German, French, Spanish - Latin America, Polish, Turkish
Hours played at review time, across 153 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cursemark приятно удивила. Игру тащит вариативность билдов: собрался в огонь, забафал все умения и просто выжигал всё вокруг. Руны меняют работу способностей, поэтому каждый забег ощущается по‑новому и хочется пробовать разные комбинации. Если любите роглайты с глубокими билдами и хардкорным геймплеем, Cursemark однозначно стоит внимания. Моя оценка: ДА. :ontoagoodthing: Стрим по игре от меня: https://youtube.com/live/orkM0XRz8ok
Шикарный и необычный рогалик. Игра довольно плохо продаёт свои же собственные фишки, но самое интересное тут главное: мир статичный и вручную созданный, он меняется от действий игрока, появляются шорткаты, улучшаются всякие кузницы для апгрейдов и всё очень сильно зависит от планирования маршрута забегов. Плюс, конечно, достойный пиксель-арт и атмосфера. https://youtu.be/bej5R_wdNn4
This game just doesn't feel good to play, the upgrades are cool but the base combat system feels extremely clunky. This is like if a souls-like didn't have iframe rolls but just expected you to constantly position in and out of an enemy's attack, just not my type of game. This game is "similar" to POE and Hades 2 in terms of where the camera is positioned to the character, and somewhat similar to POE 2's gem system but nothing else is similar about the games.
The good: It's a great Diablo-esque game to unwind to. I can't get into games like I can with this. It's more fun than Slay the Spire and Risk of Rain and beats them because you have more control and skill to make each run less of a dice roll. If I fail, I'm either super unlucky with item drops, not creative enough, not knowledgeable enough, or don't know enemy movesets enough. I enjoy experimenting with builds and finding what I like. Synergy is fun to get. Every run, I can unlock something permanently like a shortcut or permanent upgrade. The questionable: The difficulty scales over time too fast for my liking: it seems better to rush a boss, preventing them from leveling up, than to take time leveling up yourself, which seems counter-intuitive and less rewarding. I put a lot of time and strategy in perfecting my build, but end up falling short of killing the boss I was after by 15% or so remaining health, which makes me feel like I spent all that time for nothing. I also wish starter weapons had more uniqueness, but perhaps more unlock later? I also thought there wasn't much item drop variety at first, but I'm becoming convinced otherwise. Another annoyance is that sometimes the terrain looks walkable, but isn't. Lamp posts and corners act as walls, preventing movement. The bad: It's still in bug-testing. It crashes about once per 2 hours, but it saves for you and opens fast right back where you were. The most inconvenient flaw (for myself alone apparently) is that the rune & talisman icons don't show up in inventory. I have to hover over blank spaces to see the rune & talisman icons. They show up when they're on the field as dropped by enemies. They don't show up on the ground in front of the NPC shopkeeper, but the talisman icons show up in the home base shop as it uses a purchase window. Non-rune, non-talisman icons show up for items like keys and skill-unlock items.
真是小作坊下猛料,用力过猛了。开局就被这魂系主角优越的性能震惊到,紧接着发现主角是性能最差的一个,其他小怪性能一个比一个强,三连射还跟踪玩家的箭手,一下就突进半个场地的杂兵,没完没了刷乌鸦的巢穴,还有百米冲刺过来就为摸你一下的铁头跑男,全场的嘉宾谁都能顶着削韧过来给你敬酒一样,纯纯的逆天。这还是个肉鸽游戏,疯狂堆怪的地图,还越刷图敌人越强,自身成长却微乎其微,完美地具备了魂hate游戏没苦硬吃的特征。
I don't really understand where the "very positive" reviews are coming from. So this is a mixed one, leaning to negative for now, although im prolly going to play it some more, to see if I missed something. It's a decent game and definitely full of potential to be great, but atm the only true selling point is its low price. The good: * handcrafted world where you have to think ahead about which path to take on your run * solving secrets feels very rewarding (even if a small portion of the hints are kinda cringe) * outstanding and highly evocative soundtrack The bad: * nearly. every. animation. has. recovery. And it's so long! Why does it take 5 seconds to pick up a blessing or a boss's drops? * same goes for combat: long recovery times on your primary attack and dodge * fast, wide-reaching enemies The ugly: * Pips for Spells (RMB), a counter for Ward (Q) and % charge for the Ultimate (E) * Skills (Attack, Spell, Ward, Ultimate) feel rather barebones and only get interesting through runes * Runes are nothing to write home about on their own. They only get interesting through synergy, which is pure RNG --- This game has a few issues that should be addressed imo for it to live up to its visual potential. The combat: Either go with slow animations (meaning: longer windup for enemies), heavy impact (more damage in exchange for longer windup), deliberate movement and a lower enemy count (souls-like), or fast animations, light impact, low time-to-kill and a high enemy count (ARPG like Diablo). Mixing both ends of the spectrum makes me feel like I'm fighting the game engine more than the enemies. Runecrafting: Maybe I just haven't unlocked it yet (4.8h in at the time of this review), but I havent seen a way to mitigate the RNG except combining 2 runes to **maybe** get a useful one. To me that's more frustrating than fun. A simple reroll + lockout mechanic would go a long way here. Attack skills: Make them more interesting. The first skill, with its 3-hit combo, felt fluid. Then I picked up the spear and got… 1 attack? With a hilariously long recovery? Same for the plague hit. And the lightning(!) attack is a 2-hit combo? Feels underdeveloped. All of this pushes you toward builds that just make the screen explode (with no option to reduce the visual clutter), which is a shame for a game with a souls-like vibe. In the end, it feels like the game hasn't decided on its identity, which makes me uncertain on how to engage with it. --- TL;DR: Every animation in this game feels either too long or too short, depending on whether you prefer fast ARPG combat or slow, deliberate souls-like combat. In sum, it makes the game neither fluid enough to work as an ARPG nor controlled enough to work as a souls-like.
Roguelite com gráficos de Blasphemous com mecânicas de Souls. Extremamente viciante e possui uma infinidade de combinações de runa e talismãs que te faz jogar e jogar e não ver o tempo passar. Vale MUITO a pena!
[h1]Preste atenção e prospere, cavaleiro justo[/h1] A premissa de [b]Cursemark[/b] gira em torno de um guerreiro que carrega uma marca amaldiçoada e está preso a um ciclo interminável de morte e renascimento. Sempre que morremos, retornamos diante de uma entidade enigmática conhecida como Olho do Vazio, responsável por nos manter nesse ciclo eterno. O combate de [b]Cursemark[/b] é diretamente influenciado pelo sistema de builds, verdadeiro coração da experiência. A variedade de runas, bênçãos e talismãs permite ao jogador moldar completamente seu estilo de jogo, seja focado em dano bruto, defesa ou em suas habilidades mágicas. A progressão mistura elementos tradicionais de ARPGs e roguelites do mercado. Ao derrotar cada um dos dois chefes principais disponíveis no acesso antecipado, o jogador recebe uma marca que se transforma em uma bênção permanente. Essa bênçãos também podem ser aprimoradas e apresentam características únicas em relação às demais runas e talismãs. Em [b]Cursemark[/b], quanto mais inimigos você derrota, mais difícil fica a run, especialmente nas batalhas contra chefes, onde você pode ficar no impasse de ir enfrenta-lo o mais rápido possível abrindo mão de uma build complexa, ou explorar cada canto do mapa, construir uma build absurda e testá-la no confronto. Mesmo em acesso antecipado, [b]Cursemark[/b] já demonstra uma identidade forte, sustentada principalmente por seu sistema de builds altamente flexível e profundo. A combinação de runas, bênçãos e talismãs incentiva a experimentação constante, enquanto o excelente level design recompensa quem dedica tempo à exploração. Se mantiver o ritmo de evolução, expandindo a variedade de runas, talismãs, chefes e aprofundando sua narrativa, [b]Cursemark[/b] tem potencial para se destacar dentro do gênero, oferecendo uma experiência bastante interessante para fãs de ARPGs, roguelites e Soulslikes. Preview completa >>> https://gamefm.com.br/cursemark-preview/
MY god the combat is garbage... there is no way the way the combat is gonna change over the playthrough that much to make a diffrence... Gonna refund it ASAP
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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