
Coming back to the family hotel after years, a young woman finds herself trapped with the ghosts from her past and an old cellular telephone as the only way to unveil a terrible truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean, Polish*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Bruuuhhhh. Literally all they had to do in order to make this game good is not glorify pedophilia. It felt like it was leading up to a good conclusion- but no?? The only man that understood the bullied 16 year old was the local hotel owner who had a daughter the same age??? Like the pacing and the build up was all so good, but they had to waste it on a pedo.
One of the worst games I've ever played, as while I've objectively played worse games, few miss as many opportunities as this game does. Poorly executed story, thin and confusing characterisation, extremely tryhard and overwrought dialogue with which the poor VAs are doing their best, and good ideas for scary mechanics (the polaroid, the flashlight) are completely wasted. Nothing goes anywhere. No substance at all. The game also sacrifices any kind of accessibility in the pursuit of what it thinks is style, resulting in a game that disrespects its players and completely wastes their time to no end whatsoever. I wish they'd given this beautifully designed hotel set piece to a different dev team and let them create an actual game out of it, rather than an MFA exercise in self-aggrandisement.
very good game up until the final day, everything was tense and there was alot of build up for what is a very lacklustre reveal at the end and honestly romanticizing pedophilia isnt really the best thing to do
Если покупаете игру, то вы получаете 3+ часа геймплея, состоящего из ходьбы по гостинице, где кроме вас вроде как никого нет, с тревожными звуками и историей, которая добрую половину а то и больше игры будет только разгоняться, а вы не будете понимать, что происходит и к чему этот сыр-бор. Скажу честно, атмосфера всего места действительно давит и в какой-то степени пугает, к чему я изначально не была готова. Сама история по итогу не то чтобы плохая, но насколько я понимаю, у большинства игравших и поставивших негативный отзыв проблема именно в том, как всё разрешается. И у меня есть на это ответ - люди делают дурное и по менее обоснованным причинам. Люди справляются со всем по-разному, реагируют по-разному и в целом имеют разный бэкграунд, позволяющий им поступить так или иначе. В истории действительно жаль именно Рейчел, остальные в какой-то степени либо гадкие люди, либо люди, выбирающие свой путь таким какой он есть. Остается какое-то послевкусие с легким раздражением после прохождения, но я бы не сказала, что игра совсем не стоит внимания, что ее не стоит проходить, тем более если покупаете на скидках с -90% - вообще неплохое так то времяпрепровождение. Темы поднимаются не самые простые и приятные и заход в игру обязывает вас прочитать дисклеймер в начале игры и принять решение о том, чтобы вникать в это. Графика норм, оформление звуковое очень хорошее, потому что я правда пугалась, хотя это не хоррор как таковой. Overall могу скорей порекомендовать нежели нет, но если вы склонны осуждать людей за слабость, конец вас может сильно разочаровать.
The Suicide of Rachel Foster is a beautifully atmospheric narrative experience that clearly takes inspiration from games like Firewatch, while still creating its own unsettling identity. As someone who enjoys walking simulators, this game was right up my alley. The gameplay focuses mostly on exploration, light puzzle solving, and interacting with objects, keeping the experience immersive and story-driven rather than action-heavy. The game is fairly short, taking around four hours to finish, but the pacing is excellent and makes it perfect for a single sitting. From start to finish, the atmosphere keeps pulling you deeper into the mystery. The visuals are impressive for an indie title, and the sound design does a fantastic job of building tension throughout the hotel’s empty halls and snowy surroundings. What surprised me most was how genuinely unsettling the game felt. In some ways, it scared me more than Blair Witch, even though there are very few traditional horror moments. The fear comes from the atmosphere, isolation, and psychological tension rather than cheap jump scares. It is one of those games you really have to experience yourself to fully understand. Fans of atmospheric horror and narrative-focused games will likely appreciate what it offers. The story itself is interesting and kept me intrigued the entire time, even if some parts felt a little implausible or underdeveloped. The game also deals with very heavy subject matter and explores some dark themes, which may not work for everyone. I did feel that certain topics could have been handled with more sensitivity, especially considering the subject matter in the title. One area where the game could have been stronger is exploration. The hotel looks detailed and visually impressive, but there is not a huge amount to discover outside of the main story path. I would have loved more optional secrets, hidden rooms, notes, or environmental storytelling similar to games like Gone Home or What Remains of Edith Finch. Sometimes the environment feels a bit lifeless despite all the effort put into its design. Still, despite a few flaws, I really enjoyed the experience overall. The atmosphere, presentation, and constant sense of tension carried the game for me from beginning to end. If you are a fan of walking simulators, story-driven adventures, atmospheric horror, or simply enjoy immersive indie experiences with strong mood and pacing, this is definitely worth playing. Overall, I would give it a solid 7/10. https://steamcommunity.com/sharedfiles/filedetails/?id=3725895462 https://steamcommunity.com/sharedfiles/filedetails/?id=3725895312 https://steamcommunity.com/sharedfiles/filedetails/?id=3725895369
People saying this game romanticizes pedophilia are NOT lying, that's enough to avoid recommending this game. The only quality I can give to the game is that it's gorgeous. The story isn't that good, not very engaging. The game design goes from boring to confusing. The save system is very frustrating, even more when the games glitches at the final scene making you replay the chapter from the start.
A beautifully crafted hotel with a great atmosphere, but the writing and gameplay fell short. I would recommend it if: [list] [*] It was a fairplay mystery. There's no way to rule out suspects before the finale. [*] The solution didn't require [spoiler]selective amnesia and needless lying[/spoiler]. [*] The themes of suicide and abuse were written with more finesse. [*] There wasn't a bug on day 9, forcing me to replay the longest part of the game. [*] You weren't constantly waiting for dialogue to end, just to open doors or collect objects. I would have loved having open exploration so you could solve the mystery day 1. [/list] You may enjoy this game if you like mystery walking simulators like Gone Home, or Fire Watch, and don't mind schlocky writing and arbitary gating.
Literally the main character: "I can excuse pedophilia but I draw the line at accusing my dad of making a shrine for a dead girl"
9/10 More dark and weird games: https://store.steampowered.com/curator/45665580-Dark-Surreal-Ps1Grafics-Weird-Deep-Games/
Worst game ever it made me want to die to avoid having to play a second longer. Completely unbearable. No gameplay just a walking sim, and the calls and dialogue are endless and won't shut up and you can't skip them so you're just standing there at the next objective waiting for them to shut up so you can continue the game. The game holds your hand through it and doesn't give the player any agency or room to solve things. The story has so many plotholes and the only way it makes sense is if this is a hallucination by the main character from black mold exposure. It also glorifies pedophilia. Bad game all around, buy it for your worst enemy <3
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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