
Corpse Keeper is a very challenging action-strategy roguelite. You'll need to lead a squad of three corpses to explore the grim and dark medieval world within limited time, build a powerful army of the living dead, and finally kill the demon lurking in the deep end of the cathedral.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
이 가격으로 할만한 게임은 절대 아님 It’s absolutely not worth playing at this price.
The combat has some interesting ideas, especially with the corpse management system and party-building mechanics. Runs can be tense and rewarding when your setup comes together, but the overall progression sometimes feels repetitive. It's a unique concept that shows promise, even if it doesn't always fully deliver on it.
[h1][b]在骸骨与腐肉的圆舞曲中迎接终结[/b][/h1] [h2][b]游戏总评:7/10[/b][/h2] 本作是一款将横版格斗、肉鸽元素与极简资源管理高度结合的硬核佳作。 如果你在找那种能让你肾上腺素飙升,同时又想让你把键盘砸了的“怪味巧克力”,那《死亡教堂》绝对值得你受这份苦。初次进入游戏,最直观的感受就是压抑。它把中世纪暗黑风格发挥到了极致,每一寸画面都透着腐败的气息,这种重口味的“血肉拼凑”美学,在当下的动作肉鸽游戏中独树一帜。 战斗系统是本作的核心灵魂。游戏摒弃了花里胡哨的出招表,将博弈点集中在了极高精度的弹反(格挡)与闪避上。每一场一对一的生死较量都像是在刀尖上跳舞,由于没有过多的容错空间,你必须死死盯着敌人的每一个细微动作。当你连续精准弹反并打出处决时,那种厚重的打击感反馈极其扎实。用敌人的肢体改良自己的死灵战士,这种“以战养战”的培养逻辑虽然硬核,但确实让队伍构建充满了策略趣味。 然而,游戏的负面体验也同样强烈,甚至带有一种刻意的冷酷。最核心的争议点在于“腐败度”设计:你辛辛苦苦培养、强化后的强力傀儡,本质上全都是消耗品。无论你对某个角色投入了多少感情和资源,它最终都会因为腐烂而彻底报废。这种眼睁睁看着心血流逝的挫败感,是许多追求长期养成的玩家难以逾越的坎。 此外,平衡性与手感也是绕不开的硬伤。后期部分怪物的数值设计堪称离谱,大范围的霸体攻击配合极低的容错率,常常让几小时的努力在几秒钟内化为乌有。人物在转向和位移时的那种“僵硬感”,在面对快节奏敌人时会显得尤为笨拙,这种硬核设定带来的操作门槛,注定它无法取悦所有人。 总而言之,《死亡教堂》是一场关于腐烂与毁灭的经营挑战。如果你是《只狼》格挡系统的忠实信徒,你会在一次次死亡和重组中找到病态的乐趣;但若你期待的是割草般的爽快感,那这教堂的大门可能真的不太好进。
A fast and brutal Mortal Kombat for demons and undead. The fights are INSANELY GOOD: smooth animations with a fluid exchange of attacks - dodge - parry - roll. Parrying is so satisfying and rewarding, giving you astonishing slow-mo moments, which are extremely pleasing. One downside, the game progression is a bit too grindy. Still, totally worth it, especially for the "Woah!" moments you'll get during the fights!
I dont need to play more to write a review. Corpse Keeper is a roguelike souls game that basically has you be a necromancer who possesses corpses to fight, perform blood rituals, upgrades, change your equipment, moves, how fast or slow they start, range, damage...It has lots of stuff to do. You also have to manage said corpses by preserving them and each run takes decay from them, when it reaches 100% you loose the character permanently. People who whine about the combat are because they are playing the first map (The tutorial one) over and over again to get resources, they dont know how unforgiving and hard some enemies are. The game isnt for babies, the game isnt just spamming square and triangle buttons, it has actual rhythm and the game expects you to have enough muscle memory to know what to press. Also combat is the most satisfying part of the game and the music adds it up, paying 30 cents to play this game is a STEAL. Art style is easily the best thing it has tho, because the uncanny and bizarre choice of UI and palettes add up to the game...The roguelike? Its trash. Basically theres no way to get actual permanent upgrades other than the most minor BS, and to do so you need blood. A lot of it. Still great, but i wish it got QOL updates.
这是一款把读指令写进游戏机制并以此作为游戏难度的游戏,你知道这游戏AI强不强是根据什么来到吗?是装备!没装备打AI就像打铁你打一下几乎有90%被完美格挡然后就是你打的越快AI越能无伤,那有什么办法呢?就是刷不让AI完美格挡的装备!这游戏牛逼(真傻逼)!
底子是好的,但UI,操作,引导,场外的培养,怎么就这么恶心人呢
Not a good game to be honest
横版黑魂 ~ 很新颖的画风,但是也很诡异阴暗,整体氛围很瘆人的感觉 操作还是有点繁琐了,虽然教程都能应付,但是等到实战考验反应的时候,基本上只剩攻击和格挡两个操作了 要想达到作者意图那样的整套操作,需要点时间成本,不过这种名不见经传的小品级作品,还不值得去花时间 看简介还有肉鸽标签,这个在前期体验不到,前期只能感受到魂吧,不过也不打算玩下去了 喜加一
总评:瑕不掩瑜的“怪味巧克力” 综合来看,《死亡教堂》是一款极具个性且野心勃勃的作品。它成功地将两种看似不搭界的硬核玩法糅合在一起,产生了奇妙的化学反应。对于能对上电波的玩家来说,这种在刀尖上起舞并精打细算的生存压力正是其魅力所在;但对于追求纯粹战斗爽快感或轻松养成的玩家而言,繁重的经营压力和部分失衡的战斗设计可能会带来不小的挫败感。 适合人群: · 喜欢《只狼》拼刀手感,觉得意犹未尽的“打铁”爱好者。 · 热衷于《暗黑地牢》那种高压资源管理和人员更迭的策略游戏玩家。 · 对黑暗、重口中世纪美学毫无抵抗力的玩家。 不适合人群: · 无法接受高难度和挫败感的休闲玩家。 · 讨厌复杂资源管理和时间限制的玩家。 · 对血腥、骨骼等元素感到不适的玩家。 如果你能在忍受“计算失误+操作失误=血亏”的高血压体验后,依然享受精妙拼刀带来的肾上腺素激增,那么《死亡教堂》绝对是一款值得尝试的独立佳作。
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