
Corpse Keeper is a very challenging action-strategy roguelite. You'll need to lead a squad of three corpses to explore the grim and dark medieval world within limited time, build a powerful army of the living dead, and finally kill the demon lurking in the deep end of the cathedral.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.4Kreviews | 74% | — | $583.2K |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 가격으로 할만한 게임은 절대 아님 It’s absolutely not worth playing at this price.
The combat has some interesting ideas, especially with the corpse management system and party-building mechanics. Runs can be tense and rewarding when your setup comes together, but the overall progression sometimes feels repetitive. It's a unique concept that shows promise, even if it doesn't always fully deliver on it.
进入游戏10分钟我就觉醒了前世记忆,20分钟后我发现前世记忆没有用。比起机制搭配组合Combo加上动作要素,不如说是按死X偶尔扣肩键的纯数值比大小游戏。加上流程过于重复 肉鸽元素基本靠局外蚊子腿成长和深度系统,局内的装备系统基本只用看血肉值就行,也没什么组合或者说组合做得太浅,最终的体验就是无尽的劳役呀。主要还是人工搭建的机制过少导致的游戏内核的浅薄可玩性较低,其实风格和玩法还是比较吸睛 作为独立游戏算个勉强及格分 有点失望故不推荐
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Traditional Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]在骸骨与腐肉的圆舞曲中迎接终结[/b][/h1] [h2][b]游戏总评:7/10[/b][/h2] 本作是一款将横版格斗、肉鸽元素与极简资源管理高度结合的硬核佳作。 如果你在找那种能让你肾上腺素飙升,同时又想让你把键盘砸了的“怪味巧克力”,那《死亡教堂》绝对值得你受这份苦。初次进入游戏,最直观的感受就是压抑。它把中世纪暗黑风格发挥到了极致,每一寸画面都透着腐败的气息,这种重口味的“血肉拼凑”美学,在当下的动作肉鸽游戏中独树一帜。 战斗系统是本作的核心灵魂。游戏摒弃了花里胡哨的出招表,将博弈点集中在了极高精度的弹反(格挡)与闪避上。每一场一对一的生死较量都像是在刀尖上跳舞,由于没有过多的容错空间,你必须死死盯着敌人的每一个细微动作。当你连续精准弹反并打出处决时,那种厚重的打击感反馈极其扎实。用敌人的肢体改良自己的死灵战士,这种“以战养战”的培养逻辑虽然硬核,但确实让队伍构建充满了策略趣味。 然而,游戏的负面体验也同样强烈,甚至带有一种刻意的冷酷。最核心的争议点在于“腐败度”设计:你辛辛苦苦培养、强化后的强力傀儡,本质上全都是消耗品。无论你对某个角色投入了多少感情和资源,它最终都会因为腐烂而彻底报废。这种眼睁睁看着心血流逝的挫败感,是许多追求长期养成的玩家难以逾越的坎。 此外,平衡性与手感也是绕不开的硬伤。后期部分怪物的数值设计堪称离谱,大范围的霸体攻击配合极低的容错率,常常让几小时的努力在几秒钟内化为乌有。人物在转向和位移时的那种“僵硬感”,在面对快节奏敌人时会显得尤为笨拙,这种硬核设定带来的操作门槛,注定它无法取悦所有人。 总而言之,《死亡教堂》是一场关于腐烂与毁灭的经营挑战。如果你是《只狼》格挡系统的忠实信徒,你会在一次次死亡和重组中找到病态的乐趣;但若你期待的是割草般的爽快感,那这教堂的大门可能真的不太好进。
A fast and brutal Mortal Kombat for demons and undead. The fights are INSANELY GOOD: smooth animations with a fluid exchange of attacks - dodge - parry - roll. Parrying is so satisfying and rewarding, giving you astonishing slow-mo moments, which are extremely pleasing. One downside, the game progression is a bit too grindy. Still, totally worth it, especially for the "Woah!" moments you'll get during the fights!
这是一款把读指令写进游戏机制并以此作为游戏难度的游戏,你知道这游戏AI强不强是根据什么来到吗?是装备!没装备打AI就像打铁你打一下几乎有90%被完美格挡然后就是你打的越快AI越能无伤,那有什么办法呢?就是刷不让AI完美格挡的装备!这游戏牛逼(真傻逼)!
I dont need to play more to write a review. Corpse Keeper is a roguelike souls game that basically has you be a necromancer who possesses corpses to fight, perform blood rituals, upgrades, change your equipment, moves, how fast or slow they start, range, damage...It has lots of stuff to do. You also have to manage said corpses by preserving them and each run takes decay from them, when it reaches 100% you loose the character permanently. People who whine about the combat are because they are playing the first map (The tutorial one) over and over again to get resources, they dont know how unforgiving and hard some enemies are. The game isnt for babies, the game isnt just spamming square and triangle buttons, it has actual rhythm and the game expects you to have enough muscle memory to know what to press. Also combat is the most satisfying part of the game and the music adds it up, paying 30 cents to play this game is a STEAL. Art style is easily the best thing it has tho, because the uncanny and bizarre choice of UI and palettes add up to the game...The roguelike? Its trash. Basically theres no way to get actual permanent upgrades other than the most minor BS, and to do so you need blood. A lot of it. Still great, but i wish it got QOL updates.
rezalet bir souls çakması salak gibi humble'dan key alırken bana sokuşturdukları yarım yamalak oyunlardan biri. hissiyat sıfır, fazla yer kaplıyor ve kontrolleri aşırı saçma. puanlama yapmadan [3/10] veriyorum. bitirirsem düzenlerim.
The game is way too easy. I was too lazy to follow the story. The design of the game is good but the gameplay was way too simple i pass everything with just spamming J.
表面是个技术游戏,实则是数值游戏。怪数值成长太快,再加上游戏词条离谱的随机机制和太多垃圾词条,导致多周目打的极为困难。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $583.3K | 2.5K | 72% | $8.99 | |
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