
Tyrant's Realm is a roguelite action-adventure inspired by classic PS1 visuals. Explore procedurally generated dark fantasy worlds, battling through dangers that evolve with each run. Death is not the end, as the night is still young.
Modeled estimate, not a reported figure. How we estimate →
Welcome, Brave Hero, to a World Lost in Time.
Embark on a roguelite adventure that pays tribute to the golden era of gaming—specifically, the nostalgic visuals and gameplay reminiscent of the PS1.
For generations, your family has fought relentlessly to end the reign of the Tyrant, an ancient being who seeks absolute power and knowledge. The journey will push you to your limits, as each run through the ever-changing realms brings new challenges and opportunities.
The world is a brutal, decaying shadow of what it once was, with fallen cities and lost empires turned into treacherous landscapes.

● Gear is Your Lifeline. As in true roguelite fashion, survival hinges on what you find. Unlock new weapons and armor and find hidden Skull Altars to upgrade your power., and arm yourself for the endless journey ahead. Without these, you are nothing.
● Roguelite Progression, Soulslike Combat. Each run is unique. Engaging combat mechanic —requiring timing, skill, and a bit of luck—determine your fate. Fight, die, learn, and rise again as the challenge intensifies with every attempt.
● Ever-Evolving Worlds and Relentless Foes. Every biome and encounter is procedurally generated, with enemies and bosses ready to strike you down at every turn. No two runs are the same.
● A Love Letter to PS1-Era Aesthetics. Tyrants Realm is not just a roguelite, it’s a homage to the gritty, low-poly visuals of the PS1 era. Immerse yourself in this retro-inspired world, but beware—survival is anything but simple.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Finnish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +3 more
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 1.1Kreviews | 84% | — | $273.7K |
| $9.99 | 24ratings | 71% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Look, I really enjoyed this game. It was a lot of fun, scratched the roguelike itch, and I've sunk many more hours than I expected into this going "just one more run". However it's janky af, with certain bugs being completely run-ruining. And that's kind of disrespectful. There's nothing more annoying than playing a game like this (especially on a time-trial or something) than falling through the floor and having to reload the level, only to find that every single enemy has also fallen through the floor, along with the enemy that holds the key to the next level. The mouse controls seem to constantly get stuck for no reason despite fiddling with the options, which is totally weird for a low-spec game that could be practically run on a potato - but A quick google search tells me that these are not issues independent to me or my reasonable PC setup. Rather than choosing to fix these issues on an otherwise completely entertaining game, instead the devs have turned their focus to making DLC - which is great, but first: fix the bugs on your base game first.
Not the worst game I have played, but a mediocre souls like nonetheless. The dodge is in four directions, which screws you when you want to dodge to the corner. In true small budget roguelike fashion, so many weapons and pickups are just completely useless. After three runs, I didn't find any shield that had better stats than one I picked up in the first level. Bosses also leave a ton to be desired. They just hit you with long wind up moves, you block, land a heavy blow, rinse repeat. This game also is copying the homework of so many annoying action games nowadays where enemies have overly long wind up animations before instantly hitting you with an overhead attack in one frame practically. The parry and dodge both feel so clunky so a lot of the game is a block heavy experience with the same four enemies over and over again, with the same boss strategies over and over again. Lock on and camera leave a lot to be desired as well. Hopefully they can take what they learned with this game and make something better next time.
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is just good trust me
[b]Great pocket action rogue-like with souls-like elements. Tyrant's Realm is focused on pure fun gameplay and mostly nothing else, which is absolutely not a bad thing.[/b] You run, kill, pick/swap items from chests/barrels, go to the next room, upgrade items/stats at altars, kill more, rinse & repeat a few times, and after several rooms you might make it to the Merchant's Lounge. There, you refill your health flask and buy/unlock items (which are then available in the item pool, also in subsequent runs), flask upgrades, and hidden passages. From the Merchant's Lounge, you can advance either to a boss room or to the next biome (after defeating the current biome's boss), until finally encountering the titular Tyrant. If (when) you die, you start over from the first biome with default equipment (unless you bought perks for random starting gear from the item pool) and as many flask uses as times you upgraded it (or default 3). Combat mostly resembles the first 2 parts of Dark Souls, so it might not fit players who prefer more fast-paced titles. Even though it lacks anything beyond light/heavy melee attacks + armor's special (if available), block/parry, and dodge, I found it really satisfying nevertheless. For a game that's priced at 5$, it offers quite a lot when it comes to replayability, especially if you hunt for all the achievements. That's an easy recommendation from me.
Игра многое прощает и из-за этого подходит тем кто дарк солс не осилил, Все нрав, рекомендую.
Метапрогрессия каловая, боёвка каловая, билдострой каловый. Вывод: как рогалик игра полная шляпа.
Yah it's kind of half baked but I can't dislike it. What it gets right it gets very right. The devs clearly are huge fans of the early souls games as from the first minute you feel almost the exact same vibe as waking up in Undead Asylum; vibe and controls. It's hard to explain but after the ton of soulslikes I've played, none has felt this one to one with that as this game (not that they all were trying to though). But it also captures the PS1 style pretty on point as well. Translating the souls combat and graphics to still feel like you're playing that and nightmare creatures at the same time. Everything down to how your character moves feels authentic, and with a bunch of optional effects to add to the aesthetic authenticity. But for the half baked aspects, even a bit over an hour in I already feel like I've kind of seen essentially everything the game has to offer. It could be excused for being a PS1 throwback but it's probably most likely just undercooked. The roguelike elements don't really change much besides stats of your equipment. The level layouts are just essentially open rooms with enemies. And the bosses are mechanically just supped up enemies. I still am enjoying it for what it is, but they really could have done a lot more with the concept.
Rigoberto Patapocha se parte la pierna y se le que toa pocha, no sabe si recomendar o no este juego
If you ever played games like Die by the Sword or RUNE you'll enjoy this. It's a great game. Overall it's fun, just a little on the easy side, beat it in 6 or so hours just have achievement cleanup to do at this point.
This game has been burning a hole in my mind since its release. Mostly because I love the visuals and I'm fond of the soulslike genre. I finally pulled the trigger and id say it's mostly worth it. There is a decent assortment of weapons based around class types. Fast, slow, reach and etc. Armor skills are where you can get bigger variety in your gameplay. Funny enough bosses are both the best part of the game and the easiest. Lots of fun mechanics to experience when you fight them. Enemy variety is decent not amazing. I've cleared all the difficulties but haven't unlocked every item. There isn't much reason to unlock everything because many items are variants of each other. At the end of the day, the game is 10 bucks, 5 on sale, its pretty good overall for the price.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $273.7K | 889 | 94% | $14.99 | |
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