
Embark on a galactic journey in Cubic Odyssey, an open-world adventure where you explore vibrant planets, craft tools, build vehicles, and fight the Red Darkness. Uncover ancient mysteries, and shape a universe full of life, danger, and limitless possibilities!
Modeled estimate, not a reported figure. How we estimate →
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About
Step into a boundless open world where every planet, every system, and every moment is yours to shape. Explore a universe rich with life, ancient mysteries, and untamed beauty. Fight back the Red Darkness menace as you mine resources, craft tools, weapons, and build vehicles that are essential for your odyssey. Collaborate with friends to battle colossal threats and bring hope to the galaxy. Adventure, creation, and survival await!
Huge Open Cubic World

Every star seen in the sky or in space is the light of a star system. Each star is orbited by planets filled with life, with shifting day-night cycles, bustling NPC cities, pirate outposts, and dangerous ruins waiting to be discovered.
Crafting and Building Paradise

Mine resources, refine materials, and build everything from tools and outposts to vehicles and starships.
Endless Galactic Odyssey
Take on diverse quests, uncover secrets of the forgotten civilization, trade with NPCs, or battle rogue pirates as the epic story of saving the galaxy unfolds before you.
Intense Red Darkness Battles

Combat a spreading galactic infection that mutates wildlife, consumes planets, and threatens all life. Your actions can cleanse the plague—or let it thrive.
Fun Co-op Gameplay
Join forces with others to take down massive enemies, initiate orbital laser strikes, or build cooperative megastructures.
Seamless Ground, Air and Space Traversal

Switch between planetary vehicles and spaceships, exploring from the ground up—or the skies down. Experience warp jumps between star systems, cruise at blazing fast speed between planets or just use the planetary speeders to travel on planets.
Limitless Exploration
Venture across hundreds of star systems filled with rich ecosystems, alien flora and fauna, and ever-changing environments.
RPG-style Depth
Level up your skills, unlock new crafting recipes, and shape your character’s journey through meaningful choices and upgrades.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
3/10 The mutant offspring of Minecraft and No Man's Sky, without the charm or redeeming features of either. Hollow, grindy and unstable, give it a miss.
This game is fun. It reminds me a lot of certain good aspects of No Man's Sky. Pros: Actually huge, 35 hours in and I'm only just scraping the surface of the campaign. Full of intereseting mechanics. Tons of weapons, huge focus on crafting, looting, and mining. Bizzare and novel art style. How it handles transitioning from land, to air, to space, to warp is handled very well. There are no in-game loading screens! Cons: The game is complex and really doesn't hold you hand. I find quite often I am totally lost for what to do. I feel there are some balancing issues. The minarls I need always seem to be in systems that are waaaay too difficult for my ship and character. It is likely random chance, but my starting system was surrounded by exclusively 4 skull difficulty systems. Biggest Con: The ship building system and everything about it. Bare bones, mirror is your only special tool, theres no delete all, no building a ship from scratch, no naming your ship, the furniture placement in ships is buggy and fickle, deleting and placing blocks happens from your inventory. I had my inventories across the ship, my personal inventory, and a bunch of level 4 chests FILLED TO THE BRIM with ship cubes, and still it was a tremendous struggle. The guns auto place on the widest part of your ship, and I entirely hate that. Thrusters? What thrusters? There's no such thing. Your speed and other ship stats are dictated by your ship class. Have you spent 35 hours designing your ship, only to realize you can't upgrade your class, or transfer your ship appearance onto a better purchaced or salvaged ship? Yes. Ship building suggestions for the Devs: Make us able to puchase ship class building licences so we can start from scratch. Make us able to purchase ship re-naming chips. When you delete ship blocks, have them be held in the "shipyard" storage area. Only let the ship leave port when the shipyard storage has been emptied, either by tranfering to ship storage, or sold off. Add a delete all function to facilitate rapid modification of existing vessels. Allow us to choose where the guns are placed. It would be nice if thrusters were a placeable object, like the guns should be. Finally, but probably most important of all ALLOW US TO SAVE OUR HARD WORK AS A BLUEPRINT! TLDR: Loads of fun, hard and confusing at times, don't waste your life modifying your ship until they have completely overhauled the ship building system. But still a worthwhile game
unwanted child of NMS and Minecraft; fun concept, nice for a day or two but there are so many problems with this title; rant below 0) example of how undercooked this game is: player model can't fit by the size of exactly one tile into horizontal doors placed atop the 45degree stairs; 1) automation doesn't exist, beyond cooking one stack something on a forge with one stack of fuel, which doesn't last; 2) eco is horrible, meant for mining to be the main portion of the game, as items mid-late game take several stacks of single resource to be crafted (where do they even fit in the produced portable scanner), and give only small linear benefits, making little to no logical sense in the world with very dangerous NPCs; 3) inventories have almost no shortcuts available (take one from stack, move stack, take all from container and that's it), forcing many unnecessary interactions when dealing with inventory; 4) chests can't be named, which is a proper pain by choice as the models are detailed enough to even fit these names on them (they could be HUD only for all I care) 5) planetary vehicles are limiting at best as they smash into everything, because they move faster than game is capable of rendering terrain 6) jetpacks are a total joke, as they only grant vertical movement boost and the top tier one BARELY gets you to a ship parked at minimal flight level (landing can only happen at pads, no landing in the field); 7) ships are a pain: little cubes for ships are neat concept but the designer has no QoL: only one plain of rotation, no undo/redo, the fill shape is very wanky, showing one shape and filling completely different one, it is not limited by existing structures so you either draw a cube through the outline and punch holes later or you add tousands of cubes one at a time; non-cube parts can be placed within designer, but can't be picked up, making you run between ship modifing station and ship itself to try and place a door or something else every time you make a mistake, and doors/windows can't be fitted into holes exactly their size making the process tedious 8) no creative testing has been done on asset collision and many pieces will block player movement when passed by/over making doors/stairs/ramps/small-cube-stairs non functional in some situations/ placements OH AND HALF THE SETTINGS AND KEYBINDS ARE INACCESSIBLE fortunately the files are open and gameplay can be adjusted through config files 2nd OH: 90% of the time the game will not launch - it's stuck in title screen, process needs to be killed, and started again
The basic mine for an hour, make 5 mins progress then mine for a hour loop got boring pretty quickly, far too grindy a game for me.
Buggy mess. Made their money using streamer hype and released half finished. - 5th JULY 2026
У МЕНЯ ВОПРОС К ТЕХНАРЯМ ИГРЫ- ВЫ МЛЯ ЧТО ТАМ КУРИТЕ, ПОДЕЛИТЕСЬ!!!!! Поясню. В системных требованиях, что написано в стиме... только поддержка винды....КХМ, мля... захожу в линукс минт стима, спокойно устанавливаю эту ИГРУ и.... нифига НИРАЗУ не вылетает ошибка и НЕ выкидывает с игры, и НЕТ черного экрана с перезапуском! Так тогда ВОПРОС: ТАК почему в Винде ВЕЧНО эти ошибки с черным экраном, с перезапуском игры, и невозможностью ИГРАТЬ в КУПЛЕННУЮ игру на ВИНДЕ????? КОМП один с двумя операционками, так что не надо писать, что..... то там.
While this game is commonly described as No Mans Sky meets Minecraft, as someone who doesn't care for Minecraft I think I'd just rather play No Mans Sky.
Minecraft in space with vehicles. With some bug fixes, this would be a lot of fun. Right now, it constantly crashes and affects Steam as well. Open a container? Crash. Open Crafting Bench? Crash. Interact with Portal? Crash. I like to gives games a chance, but I literally can't play it. I will wait until they update this one a LOT more.
randomly start crashing itself and steam
There are two games here- the planet-side OWSC game, which is alright, and then the super tedious and un-fun space going segments. Get in your ship, finally make it to another planet, and find you forgot to bring something you need? Too bad, you can't fast travel between planets. It's withering.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Portuguese - Portugal, Romanian*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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