
Embark on a galactic journey in Cubic Odyssey, an open-world adventure where you explore vibrant planets, craft tools, build vehicles, and fight the Red Darkness. Uncover ancient mysteries, and shape a universe full of life, danger, and limitless possibilities!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Step into a boundless open world where every planet, every system, and every moment is yours to shape. Explore a universe rich with life, ancient mysteries, and untamed beauty. Fight back the Red Darkness menace as you mine resources, craft tools, weapons, and build vehicles that are essential for your odyssey. Collaborate with friends to battle colossal threats and bring hope to the galaxy. Adventure, creation, and survival await!
Huge Open Cubic World

Every star seen in the sky or in space is the light of a star system. Each star is orbited by planets filled with life, with shifting day-night cycles, bustling NPC cities, pirate outposts, and dangerous ruins waiting to be discovered.
Crafting and Building Paradise

Mine resources, refine materials, and build everything from tools and outposts to vehicles and starships.
Endless Galactic Odyssey
Take on diverse quests, uncover secrets of the forgotten civilization, trade with NPCs, or battle rogue pirates as the epic story of saving the galaxy unfolds before you.
Intense Red Darkness Battles

Combat a spreading galactic infection that mutates wildlife, consumes planets, and threatens all life. Your actions can cleanse the plague—or let it thrive.
Fun Co-op Gameplay
Join forces with others to take down massive enemies, initiate orbital laser strikes, or build cooperative megastructures.
Seamless Ground, Air and Space Traversal

Switch between planetary vehicles and spaceships, exploring from the ground up—or the skies down. Experience warp jumps between star systems, cruise at blazing fast speed between planets or just use the planetary speeders to travel on planets.
Limitless Exploration
Venture across hundreds of star systems filled with rich ecosystems, alien flora and fauna, and ever-changing environments.
RPG-style Depth
Level up your skills, unlock new crafting recipes, and shape your character’s journey through meaningful choices and upgrades.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2.7Kreviews | 73% | — | $1.5M |
| $24.99 | 504ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really liked this game and enjoyed playing it, which makes this all the more disappointing. The game now requires me to accept a new privacy policy before I can even get past the startup screen. There is no meaningful choice: accept everything or do not play. Collect data for anti-cheat or account management? Fine. But the policy also covers data processing and sharing for advertising and marketing purposes. And apparently that was not necessary before. I was able to buy and play the game without advertising-related data processing being bundled into a mandatory all-or-nothing acceptance. Now I can no longer play unless I agree. I bought the game because I wanted to play it, not to become part of an additional data monetization model afterwards. Fortunately, there are still plenty of great games out there that simply let me play them without making me wonder what else is being done with my data.
unwanted child of NMS and Minecraft; fun concept, nice for a day or two but there are so many problems with this title; rant below 0) example of how undercooked this game is: player model can't fit by the size of exactly one tile into horizontal doors placed atop the 45degree stairs; 1) automation doesn't exist, beyond cooking one stack something on a forge with one stack of fuel, which doesn't last; 2) eco is horrible, meant for mining to be the main portion of the game, as items mid-late game take several stacks of single resource to be crafted (where do they even fit in the produced portable scanner), and give only small linear benefits, making little to no logical sense in the world with very dangerous NPCs; 3) inventories have almost no shortcuts available (take one from stack, move stack, take all from container and that's it), forcing many unnecessary interactions when dealing with inventory; 4) chests can't be named, which is a proper pain by choice as the models are detailed enough to even fit these names on them (they could be HUD only for all I care) 5) planetary vehicles are limiting at best as they smash into everything, because they move faster than game is capable of rendering terrain 6) jetpacks are a total joke, as they only grant vertical movement boost and the top tier one BARELY gets you to a ship parked at minimal flight level (landing can only happen at pads, no landing in the field); 7) ships are a pain: little cubes for ships are neat concept but the designer has no QoL: only one plain of rotation, no undo/redo, the fill shape is very wanky, showing one shape and filling completely different one, it is not limited by existing structures so you either draw a cube through the outline and punch holes later or you add tousands of cubes one at a time; non-cube parts can be placed within designer, but can't be picked up, making you run between ship modifing station and ship itself to try and place a door or something else every time you make a mistake, and doors/windows can't be fitted into holes exactly their size making the process tedious 8) no creative testing has been done on asset collision and many pieces will block player movement when passed by/over making doors/stairs/ramps/small-cube-stairs non functional in some situations/ placements OH AND HALF THE SETTINGS AND KEYBINDS ARE INACCESSIBLE fortunately the files are open and gameplay can be adjusted through config files 2nd OH: 90% of the time the game will not launch - it's stuck in title screen, process needs to be killed, and started again
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Japanese, Korean, Portuguese - Portugal, Romanian*languages with full audio support
| $24.99 |
| 264ratings |
| 80% |
| — |
| not modelled |
| $24.99 | 15ratings | 86% | — | not modelled |
| $9.99−60% | — | 65%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
3/10 The mutant offspring of Minecraft and No Man's Sky, without the charm or redeeming features of either. Hollow, grindy and unstable, give it a miss.
Already the bugs are getting annoying. Spawning a huge dinosaur thing on you while in a small cave, then causing you to glitch out while trying to kill it? Neat.... Melee weapons seem useless. No way to sleep either? Meh.
The basic mine for an hour, make 5 mins progress then mine for a hour loop got boring pretty quickly, far too grindy a game for me.
其他缺点先不谈,我提一嘴,开发商Atypical Games本质是BVVD家的
The game is pretty fun with friends, it's basically space minecraft, where have to save the Universe, the game is far more bigger than appears when 1st start. if this game got more polish it would've been really great game I can highly recommend more. Every other Indie 3D Minecraft clone game are worse I've played, and not as fun, or even get abandoned before you've been getting anywhere. This game isn't bad, just need more work. If want another game that sort of like minecraft, I recommend Dragon Quest Builders 1 & 2, Hytale, Terraria, and maybe Starbound.
The story mode feels like a never-ending tutorial in which any deviation is wasting time and any unique experience is pointless. Enemies teleport to you if they can't path, so you better keep a melee weapon handy. Inventory is a constant problem as a very perplexing design choice, like having multiple varieties of dirt and stone just to piss you off. If you've ever considered infesting your entire minecraft world with silverfish, that's basically this whole game. Even the villagers and pirate raids are as deeply developed as minecraft. I feel bad for the developers because this clearly took a lot of time to create but it hasn't become fun after eight hours of trying.
This game is fun. It reminds me a lot of certain good aspects of No Man's Sky. Pros: Actually huge, 35 hours in and I'm only just scraping the surface of the campaign. Full of intereseting mechanics. Tons of weapons, huge focus on crafting, looting, and mining. Bizzare and novel art style. How it handles transitioning from land, to air, to space, to warp is handled very well. There are no in-game loading screens! Cons: The game is complex and really doesn't hold you hand. I find quite often I am totally lost for what to do. I feel there are some balancing issues. The minarls I need always seem to be in systems that are waaaay too difficult for my ship and character. It is likely random chance, but my starting system was surrounded by exclusively 4 skull difficulty systems. Biggest Con: The ship building system and everything about it. Bare bones, mirror is your only special tool, theres no delete all, no building a ship from scratch, no naming your ship, the furniture placement in ships is buggy and fickle, deleting and placing blocks happens from your inventory. I had my inventories across the ship, my personal inventory, and a bunch of level 4 chests FILLED TO THE BRIM with ship cubes, and still it was a tremendous struggle. The guns auto place on the widest part of your ship, and I entirely hate that. Thrusters? What thrusters? There's no such thing. Your speed and other ship stats are dictated by your ship class. Have you spent 35 hours designing your ship, only to realize you can't upgrade your class, or transfer your ship appearance onto a better purchaced or salvaged ship? Yes. Ship building suggestions for the Devs: Make us able to puchase ship class building licences so we can start from scratch. Make us able to purchase ship re-naming chips. When you delete ship blocks, have them be held in the "shipyard" storage area. Only let the ship leave port when the shipyard storage has been emptied, either by tranfering to ship storage, or sold off. Add a delete all function to facilitate rapid modification of existing vessels. Allow us to choose where the guns are placed. It would be nice if thrusters were a placeable object, like the guns should be. Finally, but probably most important of all ALLOW US TO SAVE OUR HARD WORK AS A BLUEPRINT! TLDR: Loads of fun, hard and confusing at times, don't waste your life modifying your ship until they have completely overhauled the ship building system. But still a worthwhile game
[h1]Un énorme potentiel... mais un jeu qui oublie d'être amusant[/h1] La phase de découverte est [b]vraiment cool[/b]. [quote] « Wow, on peut créer des bases ! » « Wow, on peut créer des vaisseaux ! » « Wow, on peut réparer des villes, faire des quêtes avec des PNJ ! » « Wow, on peut avoir des speeders, améliorer son équipement ! » « Wow, il y a même un arbre de talents ! » [/quote] Puis, très vite, on se rend compte que... [hr][/hr] [h2]🏠 Les bases[/h2] Construire des bases ne sert [b]absolument à rien[/b]. Oui, le système de construction est agréable et permet de faire de jolies créations. Mais en termes de gameplay ? Rien. Cette fonctionnalité existe... sans jamais être réellement exploitée. [hr][/hr] [h2]🚀 Les vaisseaux[/h2] C'est probablement [b]le plus gros point fort du jeu[/b]. La personnalisation est très plaisante, même si elle manque énormément de qualité de vie. Pour vous donner une idée, mon vaisseau a fini par ressembler à... [b]une simple planche[/b]. Pourquoi ? Parce que c'était la solution la plus pratique. J'ai aussi trouvé aberrant de devoir modifier les fichiers du jeu simplement pour pouvoir poser certaines portes à plat ou installer directement des tourelles sur mon vaisseau. [hr][/hr] [h2]👥 Les PNJ[/h2] Ils ne servent [b]pratiquement à rien[/b]. À part quelques PNJ indispensables pour les quêtes principales, ils sont totalement oubliables. [hr][/hr] [h2]📜 Les missions[/h2] Toujours les mêmes. Toujours répétitives. Et, en plus, elles rapportent très peu de crédits. [hr][/hr] [h2]💰 Les crédits[/h2] Au début, on pense qu'ils seront importants. En réalité... Ils servent surtout à acheter un vaisseau. Et pourtant, on en accumule rapidement des quantités complètement absurdes. [hr][/hr] [h2]🛵 Les speeders[/h2] Je n'ai jamais compris leur intérêt. Ils sont utiles uniquement au tout début. Ensuite, on voyage quasiment exclusivement en vaisseau. J'ai probablement passé [b]la moitié de mon temps de jeu sans poser le pied au sol[/b], tellement cela n'était plus nécessaire. [hr][/hr] [h2]🌳 L'arbre de talents[/h2] Encore une excellente idée... ...qui n'a quasiment aucun impact. Le jeu est rempli de mécaniques qui, [b]sur le papier[/b], donnent envie. Mais presque aucune n'est réellement exploitée. Ce sont surtout des pistes d'amélioration. Le vrai problème est ailleurs. [hr][/hr] [h1]Le cœur du jeu[/h1] Le véritable objectif consiste à... [b]Nettoyer des planètes.[/b] Et cela se résume très souvent à : [list] [*]Changer de système. [*]Aller sur une planète corrompue. [*]Ne même pas descendre du vaisseau. [*]Tirer un laser orbital. [*]Repartir. [/list] Puis recommencer. Encore. Et encore. [quote] Pouf. Laser orbital. Je repars. [/quote] Fin. Aucun combat mémorable. Aucune montée en difficulté. Très peu de danger. Seulement une boucle extrêmement répétitive. [hr][/hr] [h2]👾 Les ennemis[/h2] Une grande partie des ennemis corrompus sont minuscules... ...et possèdent exactement la même couleur que le sol. Je trouve ce choix de design complètement incompréhensible. Je ne comprends pas non plus pourquoi énormément d'ennemis réduisent les [b]PV maximum[/b], qu'il faut ensuite restaurer plus tard. Ou pourquoi ouvrir un simple coffre corrompu peut parfois faire tomber le personnage à [b]1 PV maximum[/b]. Mais, au final... C'est presque un faux problème. Puisqu'on peut éviter une énorme partie des combats. [hr][/hr] [h2]🔫 Les combats[/h2] Le système d'armes est agréable. Certaines attaques contre les villes sont vraiment amusantes. Le problème, c'est que cela n'a quasiment aucune importance. On finit toujours par reproduire la même boucle : [list] [*]Changer de système. [*]Aller sur une planète. [*]Tirer un laser orbital. [*]Repartir. [/list] Pendant des dizaines de planètes. Toujours la même chose. [hr][/hr] [h1]Conclusion[/h1] Je pense sincèrement que ce jeu possède d'excellentes idées. Il y a énormément de potentiel. Mais il manque de contenu, de profondeur... et surtout de raison d'utiliser toutes les mécaniques qu'il propose. Pour l'instant, j'ai davantage l'impression de jouer à un projet étudiant très ambitieux qui n'est pas encore terminé. Comme une démonstration technique qui dit : [quote] « Regardez tout ce qu'on est capables de faire. » [/quote] ...mais qui oublie complètement de répondre à la question la plus importante : [quote] « Pourquoi aurais-je envie de le faire ? » [/quote] En résumé : [b]Beaucoup d'excellentes idées.[/b] [b]Très peu sont réellement exploitées.[/b] Et, après la découverte, la répétitivité prend malheureusement le dessus.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7M | 10.5K | 82% | $34.99 | |
| $57.8K | 77 | 70% | $19.99 | |
| — | 0 | — | — | |
| — | 13.1K | 54% | — | |
| $0 | 0 | — | Free | |
| $38.1M | 66.5K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.7K | 94% | $19.99 | |
| $1.5M | 18K | 99% | $4.99 | |
| $1.5M | 6.1K | 84% | $19.99 | |
| $1.5M | 1.7K | 91% | $23.99 | |
| $1.5M | 630 | 68% | $69.99 | |
| $1.5M | 12.2K | 92% | $6.99 |