
Void Crew is a Chaotic, Co-op Roguelite game for 1 to 6 players: Outfit your spaceship and crew for thrilling quests, brave fierce enemies in Space Battles... and try not to panic!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 1.71/day in the week after.
About

Void Crew is a 1-6 player co-op First Person Space Adventure: Rally your crew, power your spaceship, and get ready for epic space battles, facing chaotic dangers you and your crew never trained for!
In the future, a doctrine of survival unites humanity against a mysterious aggressor - the Hollow. As the chosen ones, it’s up to you as a crew of up to 1-6 mavericks to brave the void and bring order to the galaxy!
Embark on the most advanced spacecrafts ever built, and journey into deep space on thrilling missions that you and your crew absolutely never trained for! Asteroid storms, solar flares and your buddies’ screw-ups will be the least of your worries, as hostile aliens, and desperate human scavengers push your crew to their limits.
Pilot the ship, man the turrets, perform emergency repairs, recharge the power cells, utilize space station weaponry, fabricate munitions and exit the ship on extravehicular missions - be it patching the ship hull or scavenging derelict wrecks.
Teamwork is key: pick a role and prioritize your most urgent tasks with your crew... or try to do everything at once and just wing it as you’ll be short on reliable manpower!
Brute force through thick armor, pierce energy shields, launch missile barrages or snipe weak spots - either way you’ll make sure the enemy ships spin out of control to their destruction - preferably before you blow up! The victor claims the spoils, and you’ll need to scavenge valuable materials to upgrade and face the direst conditions with top notch equipment … and don’t forget to go full fashion victim and customize your character's spacesuit to fly in style and boldly go where you probably shouldn’t have!
Team-up as a crew of 1-6 in co-op: Round up your best buddies and you're in for a wild space ride!
Your ship, your way to play: With a flexible player role system and on-the-go installable ship systems you’ll be able to switch your strategies faster than a rogue asteroid changes course.
Customize and upgrade: Give your character a spiffy new look with rich upgrades, or add more toys to your ship! You'll be the most powerful and stylish crew in the galaxy!
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 6.6Kreviews | 87% | — | $4.7M |
| $17.99−40% | 265ratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 859 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"1. Limited use License The Multimedia Program is not sold, but rather is licensed to you by Focus Entertainment. As such, your License does not grant you any title or right to ownership of the Multimedia Program. Subject to your acceptance of and compliance with this License Agreement and the restrictions referred to in Article 3, Focus Entertainment grants you the right to download, install, execute, display and more broadly use one (1) copy of the Multimedia Program on one (1) device only, for personal and non-commercial use. The License granted is revocable, personal, non-exclusive, non-commercial and assignable under the conditions of Article 7." The fact that I do not own a game that I paid for is abhorrent and disgusting. If this company ever goes under, they could easily take it away without any compensation. Remember when buying used to be owning? What happened to that? Greedy companies like this. That's what happened to it. "6. Technical protection devices The Multimedia Program may be protected by technical protection devices. As such, you acknowledge that: The number of installations or activations of the Multimedia Program may be limited; Certain files and/or data may be downloaded to your device and certain information may be collected for the purpose of authenticating the Multimedia Program; An internet connection may be required; If necessary, additional information may be communicated to you by the Seller. " "Certain files/data may be downloaded to my device, and certain information may be collected..." The lack of communication here is dumbfounding. I have to just blindly accept that 'certain' files/data may be downloaded to my device? That 'certain' information may be collected? I want clarity, and I shouldn't have to contact anyone to obtain it. That should be 100% clarified from the EULA alone, and nothing else. "13. Personal data These data are mainly: Identifying information (such as your name, nickname, etc.) ; Demographic data (such as your language, country, city, etc.) ; Game data (such as your score, your statistics, the number of solo and/or multiplayer games, etc.) ; Any other data relating to your use of the Multimedia Program (such as your IP address, hardware configuration, connection history, error reports, etc.). You have the right to access, rectify and delete your personal data, the right to limit their processing, to oppose it and the right to the portability of this data. You may exercise your rights at any time by contacting our Data Protection Officer ("DPO") at the following address personaldata@focusent.com, or at the registered office of the Company indicated in the header of this License. If, after contacting us, you consider that your data protection rights are not respected, you also have the right to lodge a complaint with the French Data Protection Authority ("CNIL"). When processing of your personal data is based on your consent, you have the right to withdraw your consent at any time." What is this "etc" garbage? There should never be "etc" in a disclaimer of what information is collected. I should be told directly at face value every type of information collected without any form of exception. I should NOT have to contact the company to view what information is being collected. Looked like a very fun game to play, but after reading such a horrible and unclear EULA, I'm refunding the game immediately. Maybe be more clear with your EULA, and the players who bother to read it will be able to make a more proper decision.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 374.2/day in the week to Jul 16 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Japanese, Korean, Ukrainian*languages with full audio support
| $14.99−50% |
| 107ratings |
| 70% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually liked this game. Then the Dev had to drop the ball with AI slop. I don't care how you spin it, you did not make an " authentic text-to-speech system" if you had done that you wouldn't call it "ethical AI" there is no such thing. You made a cake with oleander and are trying to pass it off as parsley. You poisoned your game because you didn't care about the end product you just wanted a feature. I think I speak for a lot of people when I say this: STOP USING AI TO GENERATE YOUR GAME IT MAKES YOU LOOK LAZY AND MAKES YOUR GAME SUFFER. Just ask yourself 1 question. Does this feature need to be generated by an algorithm that actively drains water or should I just sit down and actually try to make this cool feature with my team? It may fail and require you to do something out of your comfort zone. That's the point of being a creator, you try, you fail, you learn, you try again until you make it work or scrap the feature in favor of something else. By using an AI Generated model on someone's (consensual or otherwise) voice, you are actively spitting in the face of every voice actor, myself included. Rolling back the feature won't fix it either. You can't take the oleander out of the cake and if you do, no one will trust you again since your back peddling because you are facing backlash, not because you thought it was wrong, if you thought it was wrong you wouldn't have done it in the first place.
Fun space game, especially with friends. Sadly the replay value is kinda mid. Same enemies, gunplay feels same as well. 5% faster shooting due to leveling does not make the game feel like "more content". Get in sale. 25€ is a bit much for 15hrs of "new" content.
时隔一年重拾本游戏,只叹一句制作组把很多“爽点”都优化掉了, 1.能量超载遗物的更改。乘算改为加算,原本能把伤害提升到x16的,现在只能弱弱的提升到最多x4.沦为生物质催化剂的下位。生物质催化剂现在反而是第一优选伤害遗物:“明明没加强,全靠队手衬托啊”。比如什么遗物都没有的脑炮船到第三个boss明显感觉伤害不够,一年前版本是“我太累了咱们返航吧”现在是后面完全打不过了,敌人碰你一下你疼得要死,你打对面挠痒痒一样,被打炸结束游戏。 2.加了很多无用的金色模组,极大地减少了高伤害和狙击流程的爆率。我不明白你加一堆无用的金色模组干啥,比如有的加一点伤害但电量却加很多的,我有那么多的地方放电源吗,动辄一个模组耗电+5,我一个三级电源才+4电量,还占一个格子都不够你造的。 3.神圣修理板的移除。现在没有神圣板子了,小口子不能留到大口子再修,小口子固定+10血,大口子固定20血还废4个合金造修理板。以前还能修到100以上血,现在只能眼看着血越来越少。 4.遗物融掉以前是给15合金现在是给10合金,造成以前亵渎任务拿一个,梅腾姆奖励一个就是30合金,现在只有20合金。亵渎任务沦为搜刮任务的下位,又是全靠对手衬托的例子,又是哪里玩得爽了给你反向优化掉。 简而言之,爽点全无,反向优化。还有的吐槽太多不写了。一整年就多了一点点更新内容,然后把爽点全给反向优化掉了,不知道制作组在想些什么。 玩这个就像是搓麻将,本来拿到能量超载高伤害狙击流程就胡牌的,你把清一色龙七对全ban了,我还打啥
fun game but only for about 15hs or so after that it gets repetitive, multiplayer is fun, solo also okay, but needs more content to be worth the full price tag, I´m seeing they regularly update so i think it will be okay eventually, but for now get on a sale only
I do not recommend Void Crew for the single-player experience. You will be disappointed if you expect a 3D FTL, you will have a lot of fun if you expect Overcooked on a spaceship.
This is not the first of its kind, but it is the first that felt polished and popular enough to play with friends. Their ongoing development and expanding of the game is a breath of fresh air during a time when certain game publishers kill their own games. It came out about a year before Jump Ship Demo and Wildgate, the other two big contenders in this space (pun intended), and you can see Jump Space and Void Crew influencing each other with each of their updates. If you like customizing your ship modules and don't like FPS, then Void Crew is for you; but if you just wanna fly the ship and you do like FPS, then try Jump Space and Wildgate. Of the three, this one is the most frustrating, especially when attempting to play solo. With a good team and good communication, Void Crew tickles the brain more than the other two do. Just like with any rogue-like or even like with Fortnite, do not let a loss get to you as almost nothing carries over to the next run; just enjoy the journey/fight until you either head back to liquidate loot, or blow up and still get XP and some aesthetic unlocks.
Honestly, the game ran better a year ago. So many bugs. Just lost a run where I couldn't function in my role as engineer/scout because when I would leave the ship and my pilot would move away, I would get burned. No matter how far from the ship I was, I would get torched to death the instant he moved. On top of this, we experienced a bug several times that same run where someone would be unable to interact with anything on the ship, requiring them to relaunch the game and rejoin. How is the game playing worse now than when I first started playing? I currently can't recommend this game until these bugs are fixed. Edit: And to top it off, I got two achievements during that same run, one for completing 10 objectives in one run and one for destroying the three morph enemies in one run. When my game crashed, which I didn't think was a big deal at the time, guess what? My achievements reverted and don't count now. Extremely frustrating to return after a several months just to be greeted with so many issues.
Gotta love slopping it up with AI, I would rather the Homunculus just not have a voice at all. Edit: The developers pay their voice actors 'per word generated' which is a step in the right direction. I still firmly stand by that they should cut out the needless AI and have a person voice the Homunculus. Glados wasn't loved because they sounded like a soulless robot, why should we expect this to become the norm now.
I have been playing since a week after initial release. I've tried solo and team play, all four roles to a relatively decent level of proficiency, and pretty much done everything. Compared to Jump Ship aka Jump Space, there's inevitably going to be comparisons, and while they're in the same class of game, they play differently. Good: + There's not much like it at the moment. + Certain weapon systems are mildly engaging and satisfying to use. + The ship interaction is relatively acceptable, for all four classes in some capacity. Bad: - This game has been buggy, unpolished, inefficient, error-prone since Early Access. Early Access issues can be handwaved away, but past 1.0 release I'm not so sure. I like to tell people, that you can tell you're playing Void Crew because something is broken somewhere. Ugly: -- There is a very high likelihood that this game will never realize its full potential, and will not be well optimized to run on older machines smoothly. You could very easily point at the hours I've played and the achievements to say, "well, did you get your money's worth out of it?" And I would be forced to acknowledge, yes, I did. But I wouldn't recommend it to anybody else.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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