
NIKTOPHOBIA - sci-fi horror for 1-4 players. The team arrives at the space station to extract alien bio-samples. Players will use various tools and manipulate the station's energy to get out of trouble together.
Modeled estimate, not a reported figure. How we estimate →
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About
You are part of the biological and chemical threat prevention team. Your mission is to gather, isolate and deliver unknown substances or objects for further analysis. Your team is about to be sent to a chemical research and development facility based on a space station. There has been several reports of power core failures prior to the complete loss of communications.
Search for suspicious substances and deliver them to the safety as fast as you can. Manage your power wisely: everything can go dark in a blink of an eye.
Environment. The contrast between smoothly lit environments, pitch black darkness and threatening emergency lights combined with realistic graphics and sounds ensure an immersive experience that will keep you in tension.
Persistent threat.AI is made in such a way that it is always physically present and reachable, planning actions and identifying unknown sources of disturbance. Based on player’s actions it will decide whether the player is hostile.
Station have limited power, it’s unknown how long it will last.
Power management. Plan your journey through the intricate corridors. Choose which part of the station will be lit with respect to power and use personal equipment to light your way.
Reward system. If mission is complete in any possible way, the In-game points will be distributed between the players.
Co-op. Play alongside your friends with up to 4 players.
Teamwork. Distribute your responsibilities in a way to maximize your reward.
Compatibility. NIKTOPHOBIA supports different input types, play in VR and pc together. Check the system requirements for more details.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Russian, Spanish - Spain, Simplified Chinese, Turkish, German, Polish*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cool concept, kinda feels like a mix of modern horror and classic stuff like Alien: Isolation. Gameplay is pretty simple, but it's fun for an hour or two with friends. Could use some polish, but maybe the devs will improve it over time. Thumbs up for the idea, just hope they don’t abandon it.
I saw that a friend had Niktophobia wishlisted before launch and decided to give it a try. What I saw and read had me excited. To say my disappointment is immeasurable and my day is ruined is an understatement. I buy a lot of games (too many if I'm being quite honest), but rarely refund. This was a quick refund and I didn't have to think twice. Niktophobia lacks soul, direction, and a playerbase (0 people are online at the time of writing). The last and only update was 8 days post launch and no words from the devs since launch day. If this doesn't tell you all you need to know, I'm not sure what will. Buy at your own risk. Unless you hate yourself and your friends, then this is a surefire way to burn the bridge with any social relationships you may have.
Я понимаю, что бесплатные ассеты помогают маленьким разработчикам в создании игры. Но в случае этой "игры" были задействованы бесплатные ассеты моделек, кода и разработчика/ков. - Постоянные вылеты. - Пропажа предметов. - Неадекватное поведение рук в случае какого-либо взаимодействия, например сканирования. - Мёртвый ИИ противников, либо стоят на месте и тупят, либо преследуют из-за любого шороха с края карты, а дефаются прятками в шкафах даже на и глазах. - У мобов нет звука, кроме непосредственно самого звука атаки. - Неуместные звуки окружения, вроде типа скримеров, которые могут рандомно происходить вокруг. - Если закончится батарея в генераторе, то привет софтлок - ты не выберешься обратно из-за закрытой двери. - В случае смерти игрока пропадают все его предметы, даже если они квестово важные. - Некоторые предметы просто пропадают если их бросить. - Таймер взрыва реактора по сути ни на что не влияет, ведь миссия просто завершается и все живы. - Прыжок явно недоработан и жрёт кислород ради маленького пука под себя. - Визуально образуются странные артефакты, например последовательный след за игроками, будто используется костыльная генерация кадров. - Магазин предметов по сути не нужен, ведь весомая часть оборудования есть в начале миссии бесплатно. Игру не могу рекомендовать. Даже для игры на вечер не дотягивает
Atmosphere is intense! Jump is fart! Good game!
Seen the game on stream, literally does not understand what guys mean by clunky movement or bad graphics. Did you guys see LC level of graphics??? Yeah that is not best game but it is totally worth 7 bucks, for couple evening with friend it is no-brainer
So after playing 2 or 3 times and dying, the solo mode is hard, all I can say this game has potential, I decided to give this game a try and honestly this a scary game, I got jumpscared 3 time just in my first time, the graphics are amazing, I love that the enemy can hear, thank you for your time and making such an awesome game
I recommend it! No bugs found, likely thanks to daily patches. The tutorial is clear, and the first contract mission works as a tutorial too.
Fine for its price, but it needs some work in VR, smth like controller bindings, and overall interaction in vr seems clunky.
勾八遊戲
Играли с друзьями — впечатления мощные. Атмосфера реально цепляет: свет, звук, замкнутое пространство — всё работает на напряжение. Нет дешёвых скримеров, но тревога не отпускает ни на минуту. Механики кооператива продуманы — без общения и слаженности далеко не уйдёшь. Прямо кайф ловили от того, как приходится взаимодействовать. Для тех, кто в восторге от Alien: Isolation и любит командную игру — самое то. Видно, что сделано с умом и вниманием к деталям.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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