
An accidental fire at a funeral forces the police to re-investigate a closed case of massacre. Lin Lixun participates the re-investigation by chances. As the investigation goes deeper, the past of the victims gradually emerges. However, the case becomes more bewildering.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 64 reviews with recorded playtime.
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我朋友非常喜欢《烟火》这部作品,反复玩了很多次。但我个人不是很喜欢这个题材和画风,我也不喜欢操控2D小人走来走去破解一些莫名出现的机关类谜题,不过我决定尝试一下。 越玩到后面越能感受到这是一部好作品,有一些转场和画面真是让人眼前一亮,设计得十分巧妙。尤其是帮学生们放河灯找陈老师时,前四个音节让我听出来是《送别》那一霎,就忍不住哭了。 我有些抵触主角通灵破案的设定。因为我以前看过一个电视剧,女主破案的方法就是和死者对话找到凶手,这跟无故开挂有什么区别? 不过本作比较有灵性的就是,虽然以通灵作为获取信息的叙事手段,故事确实有灵异元素,甚至有鬼魂和超自然现象,但即使真的有鬼,也不能代替证据。真正定罪的还是调查,而不是跳大神。 我反而觉得,在写得好的前提下,这种设定比“世界上根本没有鬼”更有说服力。即便超自然存在,也不能把一切都归咎于超自然。这种结构可以很好地表达“反对封建迷信”, 因为它想揭示的重点始终是人的行为、人的选择,以及封建观念和愚昧如何酿成悲剧,而不是鬼是否存在。 在中国这个大背景下,封建迷信、家庭暴力、重男轻女、人口拐卖、冷漠和愚昧,这种剧情太常见了,像某种对中国人格外有效的公式一样。其实作为观众的我哪怕哭了,也只是麻木地哭了,我确实不喜欢这个题材,但这依旧是一部好作品。 最后再吐槽一句,走到画面边上还要提醒我这里没路了真的不至于,我走到那不动了的话我自己会知道这里到头了,你弹这玩意我还得点击一下才能移动,真的很烦啊啊啊。
0点玩到3点,体验流畅完整,剧情推进很丝滑,人物和故事设置与其说是“刻板”不如说是“经典”吧。解密难度为0,中间玩具相机交互部分做得挺有意思。
一晚上过完了所有剧情,整个游戏与其说讲述了一场悲剧,更多的是传达了一个道理,那就是序章里村头墙上的六个字:讲科学,破迷信。
好玩!刚开始有点恐怖(买了好几年了一直不敢玩),游玩流畅、推进故事的设计和小巧思很新颖,是一个很好的故事
I finished the entire game and it was an experience, a true work of art. Really interesting, learned a lot about Chinese mythology too which was super interesting. Story, art everything is great. I won't spoil anything just play it, it should run on about anythin. I got it for 5 euro on sale but it would be well worth the full price too.
过誉了,普普通通脚趾头都能猜出来的剧情,恐怖游戏里老是穿插温情,可以添加一点当作调味,都不能一大章里基本全是吧,解谜也普普通通,剧情老是聚焦在小朋友视角,能不能多聚焦在爷爷奶奶如何封建迷信视角,本人比较看重恐怖效果,整篇玩下来也是完全没感觉到,这边建议不要再营销什么纯粹中国最好的恐怖游戏了,根本不值得😵
好玩
牛逼
没有廉价老套的恐怖吓人,只有直击灵魂的悲凉,玩到最后后劲太大了,氛围拉满,只不过太少了三小时就通关了,十分推荐
为了恐怖而恐怖,剧情也是开局就猜了个八九不离十。又是女性游戏,说实话玩起来一股女味挺冲的。没啥逻辑和难度可言,场景是突然跳转的,剧情是回忆杀推进的,只能说作为推理迷来说不亚于吃了一口翔。各种灵异和解释不通最后来了句没鬼你信不,上一秒在案发现场下一秒场景又不知道去哪了,解释不通就是经典晕倒加精神问题,老土的掉牙。吓人的也是前人手法毫无自身内核,经典孩子老师正义爆棚私自闯入犯罪现场等且必须年轻貌美。美术把人画的男的像女的一样锥子脸长睫毛,媚女画风真是恶心(我说了肯定有女的参与制作),最后再来自剧本杀整俩句诗词升华一下掩饰一下自己低劣粗糙的内核逻辑,吹嘘俩句迷信的危害实际上做了一整局的灵异最后没有任何科学解释(贼喊捉贼这一块),为什么好评如潮呢说白了大家审美能力太低,就跟爱看哪吒的是一样的,看的这种灵异类型多了就知道这游戏在同类型有多么下九流了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: Simplified Chinese, English
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