
UnderRail is an old-school turn-based isometric role-playing game that features a large open post-apocalyptic world, deep and challenging combat and an intricate storyline.
Modeled estimate, not a reported figure. How we estimate →
About
Underrail is an old-school turn-based isometric indie role-playing game that focuses on exploration and combat.
The game is set in a distant future, when life on the Earth’s surface has long since been made impossible and the remnants of humanity now dwell in the Underrail, a vast system of metro station-states that, it seems, are the last bastions of a fading race.
The player takes control of one of the denizens of such a station-state whose life is about to become all that much more interesting and dangerous, as our protagonist is caught amidst the conflicting factions of the Underrail as they violently struggle to survive in the harsh underground environment.
The game's turn-based combat features many different weapon types - pistols, rifles, crossbows, energy weapons, sledgehammers, knives and more, each with their own advantages and drawbacks.
The player is also able to learn powerful psionic abilities from one of the three psionic schools:
Metathermics - Burn your enemies alive or freeze them to death.
Psychokinesis - Use the power of telekinesis for offensive or defensive purposes or electrocute your foes.
Thought Control - Assault the minds of your enemies by overloading them, instilling overwhelming fear, creating deadly hallucinations and more.
For those looking to avoid direct confrontation, the game offers a set of subterfuge skills. Move around the world in stealth like a shadow, lockpicking doors and hacking computers. If people have something you want, you can often just pickpocket them. But if it does come to blows, you can use devious traps to stack the odds in your favour.
Underrail features an elaborate item crafting system. A vast majority of the armor, weapons and some other items encountered in the game can be crafted, and some are exclusively acquired through it. Crafted equipment tends to be superior to that which is scavenged or purchased in terms of raw numbers, provided you are investing in your crafting skills.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 54 reviews with recorded playtime.
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
GOAT of RPGs
D&D random combat you lucky you win combat you don't have luck you lose no stretegy needed increase difficulty is make the game unplayable not hard to challenge :p no skill play need here only luck.
I bounced off this game 3 times because I didn't really understand the character building. But once I looked up a character guide and mostly followed it I had a lot of fun exploring the world and fighting enemies and doing quests. Now that I beat it I have a better grasp and could probably do it again with my own build, but if you're having a hard time you should consider trying someone else's build to start out with. I hope there are more cool areas in the next game, the unique locations were my favorite part.
guys this isnt undertale...
I thought about restarting this game like thrice to put the game on Easy or even quitting all together when I arrived on Depot-A. Then I realized this game has too many tools for you to play around with, I arrived at Depot-A with literally only: Guns and Medical Supplies. Needless to say I got wrecked over and over and over, until I remembered Bear Traps, Landmines and Grenades are a thing, and boy, they make your life so much easier if you can play around them, I eventually also upgraded my armor and gun by doing side quests and stuff and it also made Depot-A a bit easier. I've now finished that session of the game and found the Drill Circuit Board and man, it's been fun lol. I guess I'm going into a "second act" of the game since I got a big cutscene after this whole quest and I'm pumped to keep going, if I hit another roadblock, I'll figure a way around it with the tools the game throw at you.
Jesus Christ, what a game. Subterranean Fallout that hates your absolute guts. Incredibly difficult and ball-crushing, but also one of the best things I have played in a while. It's absolutely one of those games where when it "clicks" you just fall in love with it. It's hard to describe and certainly not for everyone. Just read up on it, learn about some builds, and pick it and the DLC up if you think you'll have fun.
Good game ruined by tedious endgame shenanigans.[spoiler]Deep Caverns suck ass.[/spoiler]
Just the right amount of salt. Pain. And Squared Buttockses
The best of the genre!
The tutorial is... Bad. Like, easily the worst tutorial for a game I have ever played. But, once you get past all the unexplained controls, the game itself is incredible!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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