
You've just unearthed the classic post-apocalyptic role-playing game that revitalized the entire CRPG genre. The Fallout® SPECIAL system allows drastically different types of characters, meaningful decisions and development that puts you in complete control. Explore the devastated ruins of a golden age civilization.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 92 reviews with recorded playtime.
Reviews
Themes across 92 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fallout remains one of the best RPGs ever made. The post-apocalyptic atmosphere is unique, your choices really do matter, and the world manages to be both dark and humorous at the same time. Even though it is an older game, it’s still well worth playing for its writing and the freedom it offers.
You are not only able to suggest sex, but also attempt suicide, so that's two of the two boxes checked off for me.
+++
Перший Fallout — це база, тут новоприбулих щадити і за ручку водити не будуть) 8,5/10
right now i got the water chip and the game is amazing
It wasn't love at first sight. Trust was earned. Boundaries were broken, new frontiers discovered. The first go-around, the curve seemed too steep for a (maybe) half decade ago me. My genre greenhorn brain slid right off of the opaque UI design and archaic map-tiling of this world I did still recognize as conspicuously sticking out from the noise, as an obviously full-bodied, end-to-end realized creative vision. Through osmosis, I knew it was hard to stick with, but rewarding. That its extinct design choices were long in the tooth for a gamer weaned on contemporary titles, but ultimately only tallied up to a few nasties of the time in a waterskin, whose sustenance was to die for... that wasn't the experience I had, though. Blanketed by the blinding bluelight of my computer, I tried to engage. And tried again. And again. It was tiring. I left frustrated, but mostly ashamed. This was, I would soon come to learn, one of the greats, belonging to the venerated house of literary epics in the medium, whose greatness would still be diminished sans interactivity. I wanted to enjoy it. That night, I practically needed to. It was nerd homework, and it sure felt like it. I did not enjoy it. ... and then we whip zoom to the present, and I don't know what to tell you. The nigh hundreds of hours I have poured into this game and its sequel on multiple platforms are saying a lot, very loudly. Chalk it up to mentally maturing, to the passage of time softening my vitriol, to one day waking up cognitively rewired... I wouldn't know either. Let me ask you: what makes a game a sore enough thumb to not only be understood proceeding the first playthrough and be capable of practically overwriting a player's personal history with it, of overriding their primal, long-standing, emotional predilections? An answer, if any, is magic. Where to begin unmaking the tapestry? I could talk about the spellbinding hook, the cruel imperialism of the power armor on its cover and in its late-game, the sheer presence of Ron Perlman, the mobius strip of possible character synthesization, the openness of its frontier, the gentle hand-holding caress of its town-to-town progression, the expanse of its prose, the webs of its dialogue, the quaint sheen of its pre-rendered environs, the sprouts and the rotting, the rises and the falls, the beginnings and the endings in either sense, the guns, the mutants, the struggle, the humanity. But given the foot we started on... I'd still talk about it as a companion, not something need render into words. In the pursuit of analytical critique, the thanks are rarely exchanged. Thank you, Fallout. Thank you, Tim Cain, and every last person who worked on this game. And, one day... maybe you'll ask me to come back again... and maybe, just maybe... I'll say maybe.
Great ♥♥♥♥♥♥♥ game, root of fallout, feel like it's a great game even by today standards, considering it's a game launched in 1997, oh man. Absolute must play for fallout fans
30 hour long game, pure kino some issues with ui/ux but this was an awesome ride and an addicting one i give it a 9.5/10
Dogmeat was critically hit and was killed. Reload. Dogmeat was critically hit and was killed. Reload. Dogmeat was critically hit and was killed. This freakin' dog... oh God, I hate this freakin' dog... Reload. Dogmeat was critically hit and was killed.
There's lot of things I hate about this game, but it doesn't overshadow how ♥♥♥♥♥♥♥ great it is.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Fallout 2: A Post Nuclear Role Playing Game | $4.3M | 17.3K | 94% | $9.99 |
| UnderRail | $2.1M | 6.3K | 86% | $14.99 |
| Encased: A Sci-Fi Post-Apocalyptic RPG | $2.9M | 4.8K | 77% | $29.99 |
| Stellar Tactics | $1.3M | 1.7K | 78% | $24.99 |
| ATOM RPG Trudograd | $853.4K | 4.4K | 83% | $10.99 |
| Wasteland 2: Director's Cut | $6.7M | 8.1K | 83% | $29.99 |
Related
| Mini Metro | $5.5M | 16.6K | 96% | $9.99 |
| Trials of Mana | $5.5M | 5.7K | 91% | $49.99 |
| Inside the Backrooms | $5.5M | 46.6K | 80% | $6.99 |
| Across the Obelisk | $5.5M | 13K | 81% | $19.99 |
| The Messenger | $5.5M | 13.1K | 93% | $19.99 |
| Styx: Master of Shadows | $5.5M | 11.6K | 83% | $19.99 |