
OUTTA GAS is a post-apocalyptic RPG featuring a turn-based SHOOTING GALLERY combat mechanic where blasting away body tiles damages monster health and decreases their combat stats. Explore four unique acts to find gas and get back on the road to the Party at the End of the World!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[url=https://store.steampowered.com/curator/32732116-IndieGems/]IndieGems Curator[/url] [h1]Meat!!![/h1] What happens when you take the full metal humor of Full Throttle mix it with a turned based combat system reminiscent to the VATS system in fallout and mix it all into a graphical aesthetic that looks like the lovechild of an adult swim cartoon and newgrounds animations. The combat mechanic alone is fun enough to sink some time into this one. You aim at your enemy wherever you want with whatever weapon it it destroys them layer by layer in a boxed grid style if it hits. Different weapons and skills have a chance to hit them in that particular spot based a variety of factors. There's a diverse set of "uglies" to fight, weapons to use, and powerups to find. There's also secrets to discover throughout the fairly long game. Set out into the wasteland collecting meat as a currency for upgrades in the quest to find gas to keep yourself driving through the wasteland. [h1]The Minor Gripes[/h1] There has been a lot of love and care poured into this title thus far from what I have seen which has been doing a pretty excellent job of sorting any issues and critique out. I can't say there isn't any issues but this method of development has helped to ensure there are minimal. This is a long haul game and since it is there are a few mechanics as great as they are that may get a bit tedious at times. Battles are great and it's really cool to see the action go down but like almost any turned based game it feels like it couldn't hurt if there was a speed up button to accelerate the combat actions and wait time. This is also true for the movement speed in the over world. It feels like if there was a way to move at times just a bit faster it would make traversal more enjoyable. There's no minimap of sorts so it can be hard to find your way around at times but this is probably to help hide secrets. The music can also feel a bit repetitive. There are some tedious achievements I'm not really looking forward to but that doesn't really affect gameplay. [code][h1](っ◔◡◔)っ ♥ pros ♥[/h1] +Fun compat mechanic +Great humor +Fitting art style +Long Haul Game [h1](っ>▬<)っ x cons x[/h1] -Some mechanics can grow repetitive or tedious since it's so long -Tedious acheivements [/code] Despite the few things that have grown a bit repetitive thus far in the currently 20 hours I have in the game this is still a really cool title. I've still got another area to clear before conquering the game and the weapons, enemies, writing, and bosses have kept me interested to stay in for the journey. You can easily squeeze 30-40 hours of this one and even longer probably if you go for all the achievements. 𝕀𝕗 𝕐𝕠𝕦 𝔼𝕟𝕛𝕠𝕪 𝕋𝕙𝕚𝕤 𝕋𝕣𝕪 Kind of falls under the unique mechanic that isn't common in steam games. You can try fall out games if you enjoy the VATS like system system or something like Full Throttle for the humor. In this particular case I'm going to recommend trying out Full Throttle if you enjoy this one. The mechanics aren't the same but if you enjoyed the writing and humor in this one than you will for Full Throttle. https://store.steampowered.com/app/228360/Full_Throttle_Remastered/
I remember the first beta build of OUTTA GAS I played about 2 years ago. It was one of the most fun games I had ever played, with a very unique and diverse set of post-apocalyptic weaponry to brandish. This game truly is a piece of art, and it's been amazing to see it grow. I can't wait for this game to fully release so that everyone can finally get to the party at the end of the world. Ride on, wasteland warriors!
[i] My Experience [/i] With a bit shorter run time and somewhat easier navigation, Outta Gas could've been one of my favorite games this year. I was a huge fan of the combat system. Each enemy is made up of layers of pixels, and each of your weapons possesses a unique pattern (that can often be rotated) of pixels that can be used in attack. By attacking certain areas of your enemy, you can reduce corresponding stats. Attacking the legs of an enemy will reduce their chance of dodging your attacks. Attacking an enemy's arms can reduce the power of their punches. Attacking their eyes can reduce the chance that they successfully land an attack on you. Some pixels are armored, and must be hit with an armor-piercing weapon to become vulnerable. Some enemies (such as the robot seen in the game's screenshots) are relatively impervious to certain types of attacks. Additionally, there are various effects that you can inflict upon the body of your enemy. These can cause damage over time, and even spread to other pixels - things like fire, acid, or even flesh-eating bacteria. Lastly, each enemy contains internal organs (or parts). Removing these can really take a toll on your enemy's health, and additional upgrades are available to make this even more devastating. In addition to weapons, you can take up to three "utility items" to further fine-tune your combat effectiveness. These items can make certain attacks more effective, add additional damage on top of that dealt by your weapons, reduce damage to your character, etc. The game also contains consumable items that can provide a temporary boost. Some of these are indispensable (such as your healing syringes), while others seem to provide benefits that are either too short term or have detrimental side effects. I tended to initially target the enemy's mobility pixels, since developer Trevor Kellogg is quite literal with the game's hit chances. I wanted to improve my chances of making my attacks land as quickly as possible. In many games, an 80-90% hit chance is basically a sure-thing. However, no attack is a sure-thing in Outta Gas. Although you spend a LOT of time listening to the game's rocking combat music, I'm not sure that I ever actually tired of it. Moving on to the issues with the game, I want to comment on length and navigation. When I first entered each of the game's areas and encountered the unique enemy types associated with that area, I was thrilled. I liked the variety of the enemies and found their visual design to be absolutely fantastic. However, by the end of each area, I was completely exhausted. I was so tired of fighting these enemies over and over and getting lost among these visually-indistinct map panels. The game's locations are difficult to navigate at the best of times, but the player also spends a LOT of time in locations with impaired visibility, from dark caves to powered-down labs to smoggy factories. You'll also spend a considerable amount of time backtracking to various fast-travel points during the game, dodging enemies that have respawned in rooms you've cleared. There were absolutely times that I thought I might've had enough of the game and considered quitting. At the same time, it's difficult to make a game for all audiences. As we age, we go from having more time than games to having more games than time, and this issue is exacerbated in the age of Epic Game Store giveaways, etc. There might've been a time when I was younger that I would've been glad to have so much "content." I've also been trying to wrap up a number of 2020 releases, so perhaps I would've enjoyed my time more with the game if I had paced myself and divided my time up into more play sessions? Outta Gas is definitely worth playing to see the novel combat system and the creative visual design of the enemies, although it wears out its welcome with monotony and tiresome level design. Developer Trever Kellogg has kindly made a demo available for download so you can see what you're getting into, and when I purchased the game I found that I was able to pick up right where I left off (which was just excellent).
旅の目的はマッドマックス、世界観はfallout、ビジュアルは何とも言えないグロ系カートゥーン調といった入り口からして人を選ぶゲーム。 しかしシステムの方は良く練られており、戦略的要素の強いバトルと入り組んだダンジョンが織りなし、かなりボリュームがある仕上がりになっている。 セーブはどこでもでき、ベースへの帰還ポイントも各所に点在しているので、負けそうになったら戻って態勢を整えつつ武装の強化をして再出発できる。この手のゲームにしては進行もあまりストレスを感じない。 戦闘は魚雷戦ゲームのようなタイルで区切られた敵に対して武器を選んで攻撃し、部位破壊を狙っていく。 グロ系カートゥーン調ゆえに目やら内臓やらがガンガン飛び散るがちゃんと効果があり、部位に応じて敵が弱体化し戦闘を有利に進めて行くことが出来る。 武器には状態異常効果もあり、相手によって効きが違ったり、装甲に聞かなかったりするので上手く選んでいこう。 戦いながら攻略法を模索していく過程はこのゲームの醍醐味。 マップもかなり広大で、ゲーム画面から見えない岩や家の裏といったマップのそこかしこに大量のアイテムが隠されており、一部には接触して初めて出現するアイテムもある。 序盤は使えない強力な武器や、終盤まで使える装備品が序盤のダンジョンに落ちていたりもするので侮れない。 更には隠し通路や隠しスイッチもあるので、気になる所もそうじゃないところもくまなく捜索しよう。 やや独特なマップ移動のシステムだが、慣れればそこまで苦労はしない。 日本語対応はしていないが、変な謎解き要素はないので、ダンジョンを攻略してガソリンスタンドのじいさんに話しかければ次のダンジョンに行ける。 序盤の武器はナイフとハンドガンがおすすめ。効果範囲がものを言うので最優先で強化したい。 ナイフは命中率は低いが弾薬消費もないため経済的。出血効果も高いので対クリーチャー用や雑魚狩り用として最後まで使っていける。 バンドガンは銃火器の中では最も弱く見えるがクリティカルが出やすく、スペック以上に働いてくれる。 対してショットガンやマシンガンは弾薬を消費する割には範囲も貫通も控えめで状態異常も薄い。 同時期に手に入る信号銃(?)やスナイパーライフル、火炎放射器といった専門性の高い武器の方が仕事をしてくれるのであまり育てるメリットがない。 あと洞窟内のドラム缶は接触すれば火が付くので、序盤のステージはこれを頼りに進んでいこう。
This game is really quite unique and interesting and I believe it deserves more attention! It is strongly RNG-based so get used to missing often in combat. However, there is a HUGE range of weapons, upgrades, consumables, and equipment that can add all kinds of crazy levels of strategy to a fight. I just started the second level, and the first main boss was an absolute THRILL! The maps are a bit busy-looking, but are very fun to explore. There are TONS of secrets to find and optional bosses to conquer for serious character upgrades. I'm at just over 6 hours played and am still early on in the second level. The dev said that the game can easily total 30 or more hours for most players and I'm confident I will reach that based on what I've played so far. Steam sales are great and all, but I couldn't resist and bought the game right away and you should too!
Great game, with a unique way to play. I grabbed it after seeing the Northernlion Tries, cuz egglord is my jam, and I was not disappointed. There were a few bugs that I found to be exceptionally irritating (like when the game crashed three different times fighting the blogvat, and when it crashed on the final boss any time I tried to use the triple rocket launcher) but I can understand those things happening when you have a game like this made by only one dude. And I gotta say, dude: you did a damn fine job on this game. Nice.
Do you like gruesome dismemberment of nightmarish monsters? Do you like gruff sounding tough guys like Kurt Russel in Escape from New York? Were you a fan of Zelda? Fallout? Borderlands? My Little Pony? If you like all of those but that last one, Outta Gas will be your thing! In it you'll find a huge menagerie of monsters and weapon mods designed to pick them apart, piece by piece. See that liver rolling away? Yeah, you just surgically extracted it with a shotgun! Get it now, you won't be sorry!
Hey you guys replied to my Youtube comment on NL's video, after playing it myself for awhile I gotta say it's even better than it looked, great job and great music. I love blastin guts.
Идея интересная, но реализация крайне убогая. Эти звуки, озвученные голосом автора, видимо, будут меня в кошмарах преследовать.
What the hell? This game is seriously underrated. Combat is challenging if not a bit repetitive. Art, writing, humor, music are all 11/10
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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