
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 18 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4.2Kreviews | 77% | — | $3.8M |
| $2.99−90% | 367ratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If I could sum up Encased in a word, that word would be disappointment. The beginning of the game gives you a great sense of exploration, danger and mystery but there’s no real payoff to any of it. There’s no grand reveal, everything mysterious in the game seems like its just kinda ♥♥♥♥♥♥ up for the sake of being kinda ♥♥♥♥♥♥ up. The character creation system is cool and interesting but ultimately the game play ends up being repetitive. There’s not really enough interesting options or synergies to make combat interesting, plus you can’t customize your party members so you can’t really build a team that works well together. The characters and factions are an inch deep. They have cool concepts but don’t really have anything interesting to say. The companions are particularly disappointing, they’re completely static characters who only have one personality trait each. A lot of the quests are just you going back and forth between the same areas and most of the areas aren’t very interesting. The game does have some interesting bits to explore but its overall kinda meh and only really worth it if its on sale and you want to kill a lot of time. Maybe I’m missing something, I may give it another playthrough in the future and adjust my review accordingly.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Look, I am not a big fan of writing negative reviews about a game, especially, since I have spent very little time playing this game, but I will here. I first purchased this game in March of 2022 and, what caught me eye, (like many of those who have given their review previous to mine) was the concept of the game. it sounded compelling. And at first it all seemed great until it came to the actual game play. It was than I realized it was not very good; yet, I also thought it was fixable. Now, I don't need to rehash here what has been said by others before me. However, what I will say here is this. Before you or anyone might want to consider buying this game.....consider this first. This game was publish in Sept 2021 and stopped receiving updates in May of 2022; that's nine months from its release date. This was last updated was over two years ago. Over two years with nothing done in light of review after review of players and their desires to have many aspects of the game they thought should have been fix/corrected, yet, nothing has been done. I stopped playing myself, thinking, that in the future, the Devs would continue put out updates correcting and adding new content. As I mentioned before, not since May 2022 (two months after I purchased this game) have they done any of this. Enough said on all that. I posted this as a negative review mostly because the Devs, whom published this game, gave its players nine months worth of updates--seems to think that in its current state "is good enough"? As far as I am concerned they have abandoned this game..... with its game design flaws and all. I guess they must have suspected this game wasn't worth any further efforts on their part towards improving it; therefore, maybe you or anybody else shouldn't bother buying it either.
Encased starts strong, with an intriguing setting, solid writing, and satisfying RPG mechanics. The early and mid-game offer great exploration and roleplay opportunities. However, the second half quickly loses momentum. The pacing becomes sluggish, content feels repetitive, and it seems like the game was rushed to completion. The ending is especially underwhelming, frustratingly abrupt and lacking emotional or narrative impact. A promising journey that sadly fades out instead of delivering a strong conclusion.
The game was rushed out or abandoned. The prologue and 1st act were pretty good, but the rest of the game is bad. When the world map opens up, I got excited about visiting all the new towns and doing their quests, etc. However, those new towns are barren maps with almost no content beyond talking to their leader for 1-2 quests. The companions are threadbare, with almost no dialogue or interactions. They don't even get a conclusion in the ending slideshow. The "climactic" ending involved clearing a few rooms of regular enemies you've been fighting the entire game, picking your ending, then watching a few slides with extremely brief conclusions for the factions, most of which boiled down to "everything still kinda sucks". The mysteries of the anomalies and the maelstrom that are introduced in the prologue are sidelined in favor of basic faction politics, and none of the mysteries are ever addressed or explored. The game goes on sale for cheap, but isn't really worth the time. I would recommend playing a different cRPG such as Wasteland 3 (or anything else).
Encased starts out well enough. But ultimately it has too many problems. I'm a completionist, I don't like leaving games unfinished, but I really had to force myself with that one. One big thing is that you can really feel that the developers ran out of time and/or money and the game is barely finished. The prologue is polished, interesting and decently paced. Act 1 starts showing some cracks but still holds up well enough. By the time act 2 rolls around though, it starts falling apart. You unlock a bunch of settlements and all of them are big yet almost empty. You move slowly, so it takes a good two minutes to traverse these areas to go talk to the local leader, and then two more to go back to the exit so you can go do the boring fetch quest they just gave you. Repeat two to three times per faction. Everywhere you go, there are a myriad of containers and boxes and lockers and so on that you can check. First, for some reason, sometimes looting a container gives you a progress bar that takes about two seconds to fill before you see what you've found. If anything. Because a lot of containers are empty. Those that aren't, will almost always contain the same worthless junk you've been picking up since the very beginning of the game. Upon realizing that, you might decide to stop looting stuff, but you shouldn't! Because occasionally there are very good items to be found, and they'll be in the exact same containers as the junk. I've found a skillbook for example (permanent +15 to a specific skill, basically a full level worth of points) in a nondescript box just laying on the ground. Not even particularly out of the way or tucked in a corner. Just a box laying there. Also looting a container gives a bit of experience - not much, but it really adds up in the end. Combat is interesting at first, but like the rest of the game becomes progressively more annoying as time goes on. The various weapons are not well balanced, with for example submachine guns being terrible and hand to hand being stupidly overpowered (generally melee is much better than ranged, as ammo is scarce and firearms are not nearly powerful enough to compensate). Another annoying thing is that there are combat skills and utility skills, but enemies you face never invest into utility, which means they increase their combat skills much faster than you. Finally, enemy resistances and health generally increase faster than your damage output, so late game fights are boring slogs against bullet sponge enemies. Companions are one note and boring. They don't really react to things other than the occasional line here or there, they don't have much dialogue when you talk to them, they all have custom weapons they can't unequip that initially are quite good but eventually fall behind pretty hard (you can upgrade weapons, but it's much more efficient to buy or find already upgraded replacements until the later tiers, but companions' personal weapons obviously don't have identical replacements and therefore need to be upgraded from start to finish, which is [i]very[/i] expensive, and of course requires the appropriate skills), and you can't allocate their skillpoints and perks how you wish, so they'll tend to scatter their skill around and progress at a snail pace. The survival elements are a chore. Getting food and drinks is a non issue, so all those system do is force you to rummage through your stash or go to a merchant every now and then. Fatigue is similar, but worse ; it's also quite manageable once you figure out what to do (namely, raid every coffee machine you see and buy lots of soda), but it's omnipresent, as it's also used in combat and exploration. Basically everything raises your fatigue : using a combat ability, getting hit by some combat abilities, using a skill (fun fact : apparently picking a door's lock is just as tiring as bashing it open), using some items, and also it just plain increases over time, and a lot faster than hunger or thirst too. So you're constantly dealing with it, either by chucking coffee and soda or finding a bed and sleeping. Random events are bad. About two third of them are either basic fights in basic locations, or merchants. The rest are feeble, half-assed attempts at worldbuilding. Now, I understand that a story doesn't always have to give answers to everything, especially in that kind of genre. But I do take issue with having to figure out the question as well. When I get a random encounter that takes me to a pile of burning robot kids, and there is [i]nothing[/i] to do with that (can't inspect it, can't scan it, can't talk to other NPCs about it, no references to it are made anywhere, no indications or even [i]suggestions[/i] of what might have happened whatsoever - once you leave the map it's gone forever and it might as well not have existed), I don't think "gee, how mysterious! That made me think about the setting and its world!", I think "wow, they didn't try very hard with that one". Random events can also happen outside of the world map. Notably, it's possible for towns to be attacked, which is a pain because NPCs can and will die when that happens. You can also get events when sleeping. Sometimes, you'll get an event saying you slept badly and regained no fatigue. There are no timed mission outside of the prologue at the very beginning, so nothing is stopping you from just sleeping again. It's just there to waste your time. There are a bunch of other little annoying things too - the game having crafting means you have to pick up everything in case it's useful, the writing sometimes having the narrator speak in places that don't make sense for voiced dialogue (e.g a character talks, immediately followed by the narrator saying something like "she says angrily" - yeah, I heard her, I could tell she was angry, thank you), sometimes the narration doesn't make sense (such as a character "looking at the ceiling" while outdoors or another "crossing their hands on the desk" while standing up in an encampment with no tables), sometimes companions get in the way and you have to manually switch places with them, sometimes they'll walk into traps or anomalies and get hurt for no reason, the interface is obtuse (a soda will tell you it gives you healing and the soda effect. You need to right click and view details to know what the hell that's supposed to mean), etc, etc. TL;DR : it starts as a 6/10 game and quickly drops to a 4/10 or even a 3/10. I don't recommend it.
So it's 343 hours spent on this game and i guess i am ready to write my review. If there exisited "Strong but medicore" score i would put it on this game. Encased is game between two contrasts - at first it seems like your classic Fallout adventure with strong elements of Roadside Picnic or STALKEr but in depth there bit...different picture. Story and Quests - Some quests sounds really cool! Some secondary quests have nice vibe and feel but in end they feel like unrewarding enough. I mean - my PC just passed some death-row labyrinth, witnessed horrors and rewarded with some medicore artifact. Feel bit unfair but well reward is reward and this is just one spoilerless example. Main story feel nice but yet not very branching and somehow cut on edges. Factions ain't feel so alive cause they have one or two side quests and no unique rewards. But still story feel good and somehow complete. Companions and Items-weapons-armors-relics-crafts - Companions are very nice edge between "Weird" and "Unique" - there just few people who will follow you in Dome and barren-lands - They are typical archetype of "Ranger", "Melee" and "mage" but in some mixes and matches. They look cool, they feel unique yet somehow they are dull and lack of "personal quests" yet they feel like they SHOULD have some but been cut that idea on release. There lot of things that can Player use - from drinks, foods, stims to some cool gadgets and weapons but some of weapons and relics feel somehow useless or too repetive to use. I haven't find my "favorite" type of weapon or item in Encased yet i feel most of them have potential that haven't been released. Psionics feel very situational and mostly awesome but impractical at some moments (Like onehit kill but only when your opponent is tired enough), some guns and melee feel like "magikarp power" - they start to be useful after good dedication of upgrades and resources on them. Relics are bit dull - they sound like their artifact analogues from STALKER - giving some benfits with some negative effects , and some unique quest rewards give benefits only but...I didn't found anything cool and most of relics been sold or salvaged except some few for my psionic-melee build. Yet they still feel like something - i wish there could be more relics, maybe some should be "weaponized" more, or give more abilities but well we have what we have now. World and Gameplay - World feel unique. There some nice feel between Gothic's 1 Prison dome and strong sense of "Roadside Picnic" in a world of "Atompunk" of Fallout 2 vibe. Shame that only few unqiue random-encouters and after 1/4 of game random encouters became very repetive and lose their vibe between "Horror" and "Science wonder of exploration". Also as small cherry on top there craft system - it's nice. I reallt like it. but some objects feel very "uncrfaty" - for example you can craft pistol, rifle and machinegun bullets but shotgun shots are buy-only and can't be crafted from same polymetal ore. There few items that seem to be must be useful but ended up in my endless stash and never came out. But on 90% craft system is nice Atmosphere and Gameplay - Yes we came to moment WHAT saves it all and why i played 300+ hours in Encased :D. It's awesome and unique world and atmosphere build-up. I am finishing my 2nd playthrough and beside all dull and questionable moments i still like this game. Verdict? - It's a solid good rpg that have lot of potential in form of DLC OR...Sequel. Yes. Sequel with all reworks and mistakes fixing would be great. Cheers!
I have now reached Act 2 and completely agree with the other reviews - the game was rushed and abandoned. There's just nothing here. Act 1 had loads of explorable areas and side quests, then in Act 2 it's the opposite. Hardly any locations on the map, a handful of quests, a "city" with 3-4 NPCs in the entire area. I really enjoyed Act 1 but given how lacklustre Act 2 is I can't recommend the game. Play Fallout 1/2, or Wasteland 2/3 instead. What a shame.
The games not terrible and its the perfect kind of game for me in theory, but the core game play loop is just looting every trashcan you see for crafting gear with a lot of waiting for loading screens in between as you backtrack a lot. When its good its good but their is a lot of filler in between that. I'm mostly kinda disappointed because there is a really great game buried in here its just not quite right. If you really really like Isometric rpgs it might be worth your time but for most people I would say you should pass.
I like a lot of things about this game, but the simple truth is it's not really a finished game. The first half feels complete, the second half is just entirely cobbled together in a rush. They clearly don't intend to correct that. There are also some very real problems with certain aspects of the game, particularly in the second half that make it clear they didn't spend enough time play testing it. There are even typos in the final lines of dialogue, the VERY limited final lines, come on man. It feels TERRIBLE to finish this game, the ending is the biggest disappointment of all. It's so shoddily thrown together it's inexcusable. But, it's only so frustrating because the first half of the game is well done. This game had so much promise, the setting and story are really engaging. It only amplifies the disappointment and frustration by the time it ends. Maybe their next game will be better, can't recommend this one though.
This is a russian game, made by russians, who are rapists, killers and terrorists. I haven't noticed it beforehand and now cannot refund it. I strongly DO NOT recommend purchasing it to anyone.
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Where this game's players are, estimated from review languages.
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