
Balrum is an old-school, turn-based, open world RPG with deep tactical combat. Explore a huge living fantasy world with dozens of side quests next to an epic main quest. Grow your own crops, build your home, and craft your own custom items.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 728reviews | 79% | — | $302.4K |
| $3.75−75% | 212ratings | 76% | #163 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
feels like Ultima Online... but offline
6,5/10 An interesting RPG but too long for its own good. My first impression was really good. While the gameplay is very different, it reminded me of Baldur's Gate 1. You play as a young boy raised by a old man, you have some strange and cryptic nightmares, your identity is more than what it seems. And you are mostly free to explore a fantasy world in the order you want. Of course Baldur's Gate has a better story, and is better in all aspects, but I was nevertheless hooked by this nostalgia feeling. The first part of the game is split in four big map representing a forest, with two villages inside. Exploring can be rewarding, there is a mix of dungeon and puzzles which can reward you with better equipment or even unique item, and you can find lore notes along the way which I enjoyed. Villagers NPC have some simple side quest at the beginning until you find the truth behind your own existence with the main quest. And here is part 2. Same recipe: four big map with a town, more dungeons, etc... It's more or less the same thing, yet at this point I was beginning to have enough. This game suffers from several problems. The first one is the lack of progression. You start off weak and you end the game not much stronger. But the "good' news is that the ennemies aren't progressing much either. For example, at the very beginning of the game the first things you kill have around 1000-2000 HP, at the very end of the game (50 hours later) the common ennemies have around 4000 HP and the last boss to conclude the adventure has around 6000 HP... Only 1 stat by level and you finish the game at maximum level 11. 1 strength = something close to + 1 melee damage... And to underline the uselessness of stats, the fights also depends of level. If the character has a lower level than his enemy, it will augment his probability of missing his attacks... There are many side professions/skills (archery, cooking, farming, smelting, etc...) to learn but you can't learn all of them, because there is a limited amount of learning point gained each level. And each profession has several levels of expertise. But for most of them spending all the points to upgrade it to the max level isn't really worthwhile, even if it's the main fighting professions. To summarize, every choice to improve your character have too little impact... Another problem is that this game development was probably finished a bit too early. Some events would remain unexplained even after the game is finished (the apparitions of the woman in black). Some quest endings are very sudden and without consequence. The writing was better at the beginning of the game. And It was only in the epilogue that the game tried to explain in a clumsy way the nightmares made at the very beginning of the game...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
if you like open world full of trees and nothing to do but run into a black wall and nothing but trees have fun. 6 hours playing trying to remember peoples names for small task like collecting wood or nails. most of the time running for 30 min through trees with nothing going on.
Balrum is a very difficult game. I have to restart it more than three times because I selected wrong character abilities. Finally, I got all of achievements after 295+ hours playing. Pros: +Very huge maps. The Balrum map also connects to other big areas. +Many exploration points and quests. There are tons of enemies and dungeons. +Build your own house and depot in the safe place. +Farming, crafting and hunting. +Steal items from other people. +With a Mass Poison potion, you can kill everyone in the village. Cons: -All map locations are fixed. The number of enemies is limited. -There is no method to remove grass and fruit trees on the other maps beside safe place. -Adds learning points to unnecessary abilities will result in game failed. -Some quests might be stuck if you do things in the wrong order. -Don't use a Mass Poison potion on "Woman in black". Because you can't attack her, the game will be crashed after she touches you.
I will have to put a thumb down on this for the simple reason that the color of the pointer is always green. It should be red if you are about to steal. I have had several occasion where I was travelling and inadvertently click on someone else stuff. Which turned into a fight. I died and lost time of play.
Fun oldschool feel ,Stardew valley meets diablo 1998
Character is always starving, always thirsty. This is not fun. Game kept printing "Auto Saved" in chat. Went to Load the game, no saves shown. Wasted an hour.
Terrible UI. Terrible Guiding. Don't let the "Wannabe" hardcore gamer reviews fool you. This game is ass.
Balrum is certainly an unforgettable experience. It has everything you'd ever want in a game, RPG, building your own house, farming, taming creatures, magic, etc. But where it really exceeds is at exploration, the world is HUGE, it took me this many hours to finish a run, I've went and gathered almost everything there was to get, I've explored every single cave, corner and more yet I feel like there's still hidden secrets and walls I haven't breached yet, quests that I haven't really fully completed because from what I understand the game sadly has some loose ends. I could praise it all day for it's quests, for the fact that it doesn't hold your hand at all which for the yellow paint players might scare them away but the game rewards you constantly for the amount of exploration you're doing, amazing loot is basically thrown at you constantly if you manage to complete the challenges and dungeons. Now we only need Balrum 2 to improve everything to perfection
Cozy and lovely classic CRPG, it's easy to lose yourself in farming, logging, fighting, anything. It's a clear homage to the Book of Eschelon series, and improves upon them in many ways. Exploring is really easy because you can just right click a tile to auto-path a la RuneScape, or you can use WASD. The game is a pseudo turn based when you're exploring, and becomes turn based once in combat. And no annoying party member micromanaging here! It's just you, and your pet, who you can have automatically join combat with you, or you can control on your own. It's too good!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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