
Blast your way through an abandoned 1950s theme park crawling with fairy-tale mascots, twisted puzzles, and deadly traps. Uncover the dark secrets of your past as you race to the top to win back the love of your life.
Modeled estimate, not a reported figure. How we estimate →
About
Step right up to the Twisted Tower! Careful though! Our silly mascots may be looking for a hug, and our carnival rides might need some screws tightened…
So what do you say, chap? Are you tough enough to make it to the top of the tower and save the love of your life?
Here’s what your ticket will get you upon entering the magical resort:
Explore an abandoned 1950’s resort reminiscent of BioShock and Disney World
Get lost in 5 hauntingly beautiful levels: the hotel, the waterpark, the clown casino, the carnival forest, and the space station
Punchy, bloody gunplay with corrupted fairy-tale mascots
Immerse yourself in a mysterious and emotional story
Choose from a variety of unique paths per playthrough, ensuring the world feels like a fresh new experience
Upgrade your toyish arsenal, including: a whack-a mole mallet, rubber-band pistol, dart throwin’ Tommy Gun, fartin’ shotgun, bubblegum spittin’ chain-gun, sniper slingshot, skull-poppin’ ray gun, and more
Collect bizarre toys to assist you in jumping, dashing, and grappling your way up the tower
Genres
Stats
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
best game I have played in a while. the sounds of your enemies going squish i super satisfying.. and the hammer!! you get a really good hammer!!
Just finished the game and I enjoyed it. I know a lot of people are comparing it to Bioshock, and I know the creator of the game was inspired by Bioshock. Still, for what it was (mostly a one-man or two-man job for quite some time, for 5 years, I guess), it was quite a good game. Combat was solid, the story was pretty good, and the overall quality, I think, was very good.
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Languages: English**languages with full audio support
Hours played at review time, across 973 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful
AAA studios are remaking their games. Smaller studios are being contracted to remake and remaster games. And small dev teams are make retro games. Everybody wants to go back, I guess. So we have the 10,000th entry in the retro shooter category. Not fair to call it a boomer shooter, because it's more in line with an Xbox / 360 game than something like Doom or Quake. It's fairly straightforward, simple gameplay, basic mechanics, intuitive and fun guns. The combat encounters are less organic than a boomer shooter, instead it's largely getting trapped in an area while enemies spawn in waves. It works well enough. There's a story here, though I can't imagine anyone getting excited over it. A final boss that's kind of lame. Low enemy variety and some movement tech that often feels unnecessary. It's missing something, some kind of secret sauce, some final touch, something that would really elevate it to a higher level. But despite that, despite the repetitive combat encounter, despite the uninspired level design, it manages to be fun. It's very short, and it offers some replayability, but I would probably still list this in the C tier of retro shooters. But, you gotta pass the time somehow.
i love the game..good game to play on the side if you are playing a really long rpg that you spend 80 percent of the time grinding i will say the plot was easy to predict
Pretty fun shooter. At some points enemies would spawn in unfair spots and those moments were annoying, but overall I enjoyed it. Worth the price I'd say.
I think the main thing that stood out to me about Twisted Tower is getting to have 10 guns - one for each number key (plus grenades!). A lot of multiplatform releases gave up on that trend because of console D-pads having only 4 slots. But I always liked resource managing between many ammo types to best deal with enemies near, far, and around corners. There's a good variety of enemy types, and I felt an appropriate level of challenge on Hard difficulty. You might run into arenas where you feel worn down without many health items, but often you can clear rooms with little damage if you know what's coming and can prep with some heavy ordnance. The story was at first pretty interesting, I wouldn't say it stands out well upon finishing it. Supposedly, the game does develop some NG+ / rerouting features on a second go, but don't expect a Nier Automata second-run twist. It's also a bit limited in playtime, but I enjoyed my time with it; didn't even realize I'd finished it so quickly.
tres sympa
A whacky fun ride with a bonus trip included. And have to mention how optimized the game is.
Excellent
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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