
Meet new friends and foes, visit strange lands, and outfit yourself on a quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in this standalone Shovel Knight adventure.
Modeled estimate, not a reported figure. How we estimate →
Media
About
When Drill Knight and his dastardly digging crew blast apart Shovel Knight’s peaceful campsite and steal his loot, he grabs his trusty Shovel Blade and starts tunneling after them!
Meet new friends and foes, visit strange lands, and outfit yourself on a quest to keep the entire land from collapsing underfoot! Jump, slash, and dig your way down an ever-changing chasm of mystery in this standalone Shovel Knight adventure.
Shovel Knight Dig also includes two free expansions, Wicked Wishes and Fate and Fortune, adding new quests, challenges, characters, bosses, Relics, secrets, and more!
Step into Hoofman’s Guild Hall, a secret hideout where elite adventurers and their illustrious patrons gather! Take on new quests, climb the guild ranks, collect powerful Relics and buffs, encounter new bosses and enemies, and uncover the mysteries surrounding Hoofman and the Guildarch.
But be careful what you wish for. Wicked consequences await deep within the well!
Something truly evil is brewing underground! After completing the main adventure, take on the challenging Knightmare Mode, earn Mementos to display in the hub, and enjoy a wide range of quality-of-life improvements throughout your journey.
An all-new Shovel Knight story! When Drill Knight and his dastardly digging crew steal Shovel Knight’s loot, he grabs his trusty Shovel Blade and starts tunneling after them!
The first Shovel Knight adventure in glorious high-color pixel graphics and sound. Fluid animation, scaling, rotation, and parallax create the most convincing Shovel Knight world yet!
Every adventure is different! Shovel Knight Dig levels have been meticulously crafted, then stitched together using proprietary generation techniques for endless replayability.
Jump, slash, and dig your way in an all-new direction: down! Rely on your trusty Shovel Drop, then dig through huge swaths of dirt using the all-new Speed Shovel mechanics.
Grow in power and wealth as you descend into the depths of the earth. Emerge with untold riches, unlock permanent items and upgrades, and outfit Shovel Knight for the journey ahead.
Take on additional quests, challenges, mini-games, bosses, enemies, Relics, secrets, and more across the Wicked Wishes and Fate and Fortune expansions.
New Knights, characters, and enemies abound, but fear not! Shovel Knight Dig features the series’ signature storytelling, humor, action, and maybe even some familiar faces.
Another pulse-pounding soundtrack in a new style by astonishing virtuoso Jake Kaufman!
The first collaboration between Yacht Club Games and Nitrome, pixel masters!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Arabic +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No matter how many times I try to casually play this game from time to time it never gives anything but frustration after very few runs. It's painfully repetitive, to compensate for being incredibly short. Runs barely ever feel different and it just doesn't feel good as a roguelike at all. It's just a bunch of Shovel Knight's design sensibilities put out of context into RNG roguelike design and cramped vertical level design, the relics and modifiers are incredibly trivial and offer no interesting synergies or random value to each run. They're as shallow as "do you want to throw something diagonally or directly down?" and percs are "jump a little farther" or "dig quicker". There's no real strategy and you can only have one relic anyway, making it feel completely pointless. There are very specific set things you can do on any given run and doing them over and over after dying and going back to the beginning just amounts to insane tedium and exhaustion at having to do said things again. All around it feels like the Shovel Knight pieces that are there are fun, but completely at odds with the randomization and it just results in bogging both down. A lot of the quests and objectives from the hub world also feel like very boring busy work for the sake of replayability. Not to mention the multi step true ending quest of the game being ridiculously convoluted I never even bothered to do it. Even trying to ignore all the side content and focusing solely on going down as far as possible in an arcade fashion the game is still just so frustrating I usually don't go beyond like 20 minutes playing. Usually runs ending at the very annoying boss fights. Bosses which feel designed very similarly to original Shovel Knight (I don't like them there at all either) but since it's a roguelike said bosses send you back to the beginning, which is way more frustrating. All around I just wish this didn't have to be a roguelike. Or at least had some less padding to it. Because the basis of the control (which is Shovel Knight's controls) is fairly fun. Visuals are also very appealing and the music is incredible. I just wish it was a game I had fun playing.
Just kind of boring, there's rarely any variety in runs and I see no reason to get anything more than health upgrades and cogs while zooming to the end of the stage. It doesn't have anything super engaging in its levels, more often than not they feel like gimmicks rather than a fun new thing to play around! same goes for the bosses: they are so dumbed down compared to the original game (I assume to not make them a huge roadblock) depending on the layout you get against them it's viable to spam your shovel and win, facetanking them until they're down. If it's too difficult for you, you will find it frustrating, if it's too easy, you'll get bored after one run
this is a good nitrome game but pretty boring in comparison to other roguelikes. the core gameplay loop is fun enough, but my baby brain needs more flashing colors and synergy shenanigans. overall, it's an okay buy on sale
apart from the price, the game itself is actually pretty good
very good
Are you not entertained yet ? !! Jokes aside its a great game :)
我们需要更多铲子骑士
[h1]The linked video includes reviews of 10 indie games. The segment on [i]Shovel Knight Dig[/i] recommends the game, and discusses a subtle mechanical change from classic Shovel Knight.[/h1] [. . .] I want to talk about [i]Dig[/i]’s mechanical adaptation of the preexisting mechanics of its title character. Specifically I want to talk about what’s called the ‘shovel drop.’ [. . .] [url=https://www.youtube.com/watch?v=7eRtv28O-Pc][Click here to see the entire review on YouTube][/url]
PANEL 1: Yacht Club Games is breaking new ground by attempting to do the impossible and make a roguelite that's actually fun! Will they succeed?! PANEL 2: NO.
The most damning thing I can say about this game is that it's a roguelike with a [i]tiny[/i] item pool. Even after unlocking everything, there's a very good chance you'll have the opportunity to get almost if not every item in the game on a given run at least once. And despite that, there's [i]huge[/i] variance in the usefulness of any given item—you could get complete and total immunity to any and all floor spikes...or you could get conditional immunity to one attack, done by one enemy, in one region of the well you might not even go to. Or you may have already passed by the time the item's being offered! Despite that, it's still [i]Shovel Knight[/i], and all the reasons you loved the original [i]Shovel Knight[/i] are also true of this game. The way they're structured, the procedurally generated levels still offer finely crafted platforming challenges that, with the hidden side rooms and optional (but strongly recommended) Cog collectibles, still reward keen eyes and mastery of the fundamentals handsomely. The new centerpiece digging mechanic is thoughtfully iterated upon, with most every region of the well offering a new iteration of terrain that you have to approach a [i]little[/i] bit differently. And between the Knightmares and the different armors available, you can still squeeze enough variety out of it to keep yourself busy for more than just a few hours (My playtime should be indication enough of that). It's a great pickup for any die-hard Shovel Knight fan.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Other Side | $658.9K | 1.3K | 94% | $13.99 |
| Cook, Serve, Delicious! | $658.8K | 5.7K | 94% | $3.24 |
| Dead Effect 2 | $658.5K | 2.3K | 73% | $11.99 |
| Exit the Gungeon | $658.5K | 3.7K | 74% | $9.99 |
| Vampire Hunters | $658.4K | 2K | 90% | $14.99 |
| Ziggurat 2 | $658.3K | 1.5K | 90% | $24.99 |
Related
| G.O.P.O.T.A | $1.8M | 1.5K | 82% | $29.99 |
| Just Move:Clean City Messy Battle | $561.7K | 983 | 25% | $15.99 |
| ★ Fallalypse ★ | $459.5K | 63 | 24% | $199.99 |
| ❂ Hexaluga ❂ Weapon and Shield ☯ | $318.7K | 43 | 28% | $199.99 |
| 3D PUZZLE - Modern House | $314.8K | 46 | 52% | $199.99 |
| Scream or Die - Virtual Circus | $314.8K | 46 | 76% | $199.99 |