
INDUSTRIA 2 is a narrative FPS adventure about a woman stranded in a parallel dimension. Explore, scavenge and fight your way through a mysterious boreal landscape consumed by an ever-hungry artificial intelligence to find a way home.
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About

Years after the events of the prequel INDUSTRIA, Nora is stuck in a parallel dimension, far away from home. Trapped between machine-built walls, she survives alone in an abandoned chapel near the coast.
Just before she can evade the hostile parallel dimension and return home to 1989 East-Berlin, a chain of unforeseen consequences pull her back into the pulsating heart of the artificial intelligence ATLAS.
Nora soon comes to the realization that she cannot evade her past and must face the haunting responsibility that lies within it – her involvement in the creation of the uncontrollable A.I.

Immersive, slow paced gameplay: Physics-based interaction, crafting and a diegetic inventory ground the gameplay in the game environments
A hero's journey: A narrative FPS to its core, where you'll meet memorable characters and progress through a touching story
Unique setting: Industrial decay in a vast boreal nature meets otherworldly sprawling machine structures
Upgradable weapons: Upgrade five weapons with various attachments like silencers, extended magazines or special attacks
Robot body horror: Vivid machine oil spilling and body dismemberment lead to intense firefights
Compact Indie Experience: A 4-6 hour long filler free journey made by a passionate small indie team
Cinematic audio: Full voiceover, dynamic music and detailed sound design are merged together by real-time audio reflection through Wwise
Next-gen visuals: Carefully crafted assets are empowered by Unreal Engine 5's fully dynamic lighting engine Lumen
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Ukrainian, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When I played industria 1, I was pulled into the game by the mystery and the weirdness of what was happening, I remember being in a grey library of sorts, I remember enthousiastically exploring and soaking in several sceneries. This game for some reason threw all that away, and now I am playing some kind of survival horror game that wants to be resident evil, I don't like horror games, I don't play them. I wasted my money on this game because they decided to genre hop. I want to explore with glee, not crouch every second of every minute,I don't want to play tetris with my inventory, and craft ammo. I want to soak in the scenery, and learn more about the world. Such a shame.
The game is pretty much unfinished. The ending to Industria 1 felt incredibly rushed and I was really hoping that Industria 2 would be better, but it's the exact same pacing. Not to mention the fact that on my last playthrough, there are missing textures and certain areas of the game that are just cubes/empty space. The last section is missing audio files and animations, and was incredibly disatisfying for a storyline with so much potential. I feel the exact same about 2 as I did 1: Interesting plot, beautiful atmosphere, huge potential - all completely wasted on a hurried storyline. Assuming that the devs will continue building the game that I already paid for, I can't recommend it until there's at least a finished game, whether or not the story is any good. Music is still a 10/10 this time though.
Its not too bad of a game but its nothing like the first one. What is there has serious potential tho. The new mechanics are fun and i enjoy the more serious survival aspect of it. But you can tell its very unfinished and needs a lot of work still which is the only real reason i cant recommend it. It also does need a lot of optimization work too it runs well and then it just doesnt and I dont know why.
I had this on my Wishlist for a couple of years after playing Industria (1) - I was so looking forward to it ! Having been stuck on the Dishonored franchise since Covid, Industria (1) was actually good enough to wean me off Dishonored. I have never been so disappointed by a follow up game. If I had played this first I would never bother with Industria (1) which would be unfair as it is excellent. This game has very clunky controls, most of it is fighting off large robots in darkness (very boring and repetitive). You have a companion (personally I don't need a companion, I think it takes away the immersion of an FPS game). The save mechanisms (tapes instead of typewriters) seem to be spaced further apart game-wise - I prefer to choose when I save ideally but this was worse than Industria (1). As you can probably guess (from the Dishonored mention) I prefer games with a bit of stealth and choice and this is pretty linear and very little stealth! The first game was so good.... I now feel so disappointed and have decided I am not going to finish it, I am tired of wandering round in the dark shooting robots!!!!
INDUSTRIA 2 - это идеальный сиквел, шутер-выживач, в котором разработчики откинули всё ненужное и оставили только самые главные механики, выкрутили графику на максимум. Разработчики проделали огромную работу над ошибками первой части. Сюжет стал понятнее и наконец отвечает на многие вопросы оригинала (например, стало понятно что такое библиотека), появились запоминающиеся персонажи и полноценный антагонист, перестрелки ощущаются лучше, оружие можно улучшать, а многие шероховатости первой игры просто исчезли. Многое, что перегружало первую часть - выкинули напрочь, ради плавного геймплея и это точно пошло на руку игре. Прохождение стало в 2 раза длиннее (что всё-таки мало), при этом не появляются моменты из-за которых начинаешь тупить. Геймплейно Industria 2 стала приятнее, с лучшим импактом, новыми головоломками, боссами, которые дают просраться. И я однозначно советую в нее сыграть, но только после первой части. Так вы сможете полностью погрузиться в мир, лор, понять некоторые отсылки и важные моменты. И, если честно, сиквел конечно идеальная Industria, но из-за некоей своей шероховатости, именно первая часть мне и зашла гораздо больше, о чем я даже сделал видео, попытаясь углубиться и понять причину. https://www.youtube.com/watch?v=BH-Oi68OG8g
TL:DR here cos this is gonna be long. I like the idea of this game, and chapter 1 had me hoping it would be better. I cant recommend it though. this game is completely unfinished and should have a big WORK IN PROGRESS sign over it and be in early access. This is not a complete game and needs a lot of work before you should get it unless you already have it and want to help with playtesting. below will be a list of the issues I came across. there are probably some more issues and I plan to add to them here because despite the problems, I do like this game. There are a lot of similarities between Industria 2 and games such as Metro: Exodus and Half life, but it does mostly feel distinct. I love the vibe and aesthetic, and this game can be genuinely terrifying, Theres one specific jump-scare early on that feels great, and initially i thought it was earned because it was a mistake on my part because i knocked a now-obvious glass. It feels like a shame that things like that arent used later when you come across blind enemies with incredible hearing. Nearing the end of chapter 1, everything goes downhill very quickly and it becomes frustrating and aggrevating instead of "good idea but you need to do that again". 1) If you save during dialogue and reload that save, the dialogue does not continue and you cannot access that. 2) several pieces of scenery clip through each other. 3) you have to 'ready' your weapons with right click before you can attack with left click, and the zoom from the first game, where you could use the weapon's sights has been replaced with something less effective. 4) you now open doors and containers by dragging with left click, which is difficult because you don't know which door you are opening for closets with two, and both move in opposite directions so must of the time you are just closing an already closed door. Also that feels clunky and uncomfortable. 5) the torch does not work when using boltcutters 6) there isnt an animation for when you are crawling though several gaps a scene, meaning that your hands just 'pop' out of nowhere 7) some of the dialogue just stops so it feels like sections have been cut out or are missing. 8) NPCs clip through the wall quite often 9) weapon ammo textures look unfinished and out of place. 10) Items like glass bottles do not automatically stack 11) Industria 2 crashes when i Alt+Tab to write this 12) Petrichor being spent is saved but the items and blueprints you buy with them isnt saved when reloading saves 13) there is a door after you see the brute through the floor in the papermill with a wooden bar across it but after destroying the bar, you still cannot open the door 14) the brute bossfight was incredibly underwhelming 15) the FPS tracker remains open after leaving the game 16) the scope for the rifle doesnt do anything 17) NPC mouth doesnt move when talking sometimes. And thats chapter 1 finished. for chapter 2) 1) the torch doesnt work very well 2) at this point I maxed out on electrical components and there wasnt much I could use them for 3) there are a lot of random and seemingly pointless dead ends 4) Marlene doesnt follow you after completing the puzzle with the raising floor tiles 5) the alarm after the wave of enemies just disappears and the lift coming down feels disappointing instead of relieving. 6) weapons in the upgrade area cannot be changed by clicking on the arrows or using the arrow keys. 7) Modulator B was invisible after being used. 8) the game swaps between english and german, sometimes in the same sentence. it was better in the first game where the signs were in german but had english translations when you hover over them. As an english speaker with very little knowledge of german, having no idea what it is but slowly learning throughout the game or guessing when words are similar really added to it. 9) some of the text in Nordman's hideout is completely out of place and jarring 10) the pipes after nordman's hideout are completely unfinished and have things clipping through them. 11) the layout in the wall makes no sense. not in a "this machine is completely incomprehensible" but in a "why the hell is the only way to get to this section of floor a pipe with no other function? why arent there lifts or at least ramps?" kinda way. 12) drawers clip through themselves 13) I have what i think is a better-than-standard computer, and it takes my GPU from 0% to 97%. 14) one of the savepoints in vevelstad is floating 15) the SMG scope upgrade does nothing I'll be honest at this point i gave up. up to the end of chapter 1 was pretty good but thats not enough to convince you to play the rest. I'm excited to see updates but right now id steer clear, best not to ruin the experience for you Chapter 2 has far less thorough testing than chapter 1, the section before getting to the wall seems completely empty and forgotten about. Once youve entered the wall, it seems far too similar to the citadel in half-life 2, but if someone had shot out all of the lights. a subtle reference can be fun if it makes sense but that just feels like i should stop and play half-life 2 again. The heart monitor flatline sound when you die is a fun reference but is jarring and doesnt make sense. Chapter 1 was an exceptional idea with some ideas needing to be ironed out. Chapter 2 was more of a "I forgot to do my homework on the bus to school, ill just copy down my smart sibling's work but do it wrong". honestly, incredibly disappointing. There is a lot to say about this game that is good, though. 1) The monster design is exceptional, and each has a distinct 'screech' they give out when they spot you. Early on, hearing that is terrifying 2) while readying weapons feels weird usually, it actually works for things like the axe. 3) The locations do feel distinct, like you're going somewhere new instead of repeating the same three corridors. 4) the developers are actually trying to fix the issues raised, at least last time i checked. 5) The horror and fear feels earned. jumpscares are avoidable and usually because you didnt pay attention to an enemy who snuck up on you. there is also a persistant tension thanks to the sound design that has you always a little on edge 6) THE NPC YOU HAVE TO WALK WITH DOESNT GO FASTER THAN YOUR WALK SPEED BUT SLOWER THAN YOUR RUN SPEED. i know its minor but if i had to deal with that again id cry Again, thats all in chapter 1 I like this game. I love the story and the vibe enough to be able to overlook the issues i came across. I have a fair bit of hope that it'll improve. In the end, though, this game feels like it should be in early access. I can't recommend a game that feels completely unfinished, no matter how much i love it. TL:DR don't buy it yet unless you wanna hop on discord and help them find faults
Не ранний доступ, но игра недоделана очень сильно. Тонна багов, пустые комнаты и локации. Финальная битва вообще непонятно как проходит, но у игры есть шикарная атмосфера. Местами атмосфера напоминала мне халф-лайф, жаль что так бездарно запороли(
Нарешті я пройшов цю гру. Запускається дуже погано, сидиш чекаєш по 10хв з чорним екраном, а не пощастить, то через 10хв ще раз сидиш чекаєш xd. Стосовно гри, то гра сира і дуже коридорна. Локації з лісом прям дужу мильні хоч і графіка на макс, у місті гарно. Поставив би грі 5/10.
[h1]Если и брать, то только по скидке[/h1] Я очень ждал релиз INDUSTRIA 2, так как первая часть оставила хорошее впечатление да и трейлер новой части был неплох. Однако на релизе игра схватила много негативных отзывов, многие из которых упоминали софтлоки и пустой мир, поэтому игру я не взял. Через некоторое время разработчики выпустили несколько патчей, и я решил таки дать игре второй шанс. И, вероятно, зря... Много чего сделано плохо: [olist] [*] Геймдизайн локаций и пустота. Локации пустые, буквально пустые: во многих комнатах и коридорах нет ничего, просто голые стены; в домах нет ничего или иногда встречаются 1 стол или 1 шкаф, многие двери ведут в пустые помещения. Детализация локаций нулевая! Это буквально набор текстур из стен и потолков без какой-либо истории. Логика расположения помещений и многих других объектов напрочь отсутствует. Во многих местах, где горит свет, нет ламп или иных источников света, их просто не добавили! [*] Сюжет. Ну, он слабоват. А ближе к концу – кринж. [*] Напарница. Я не понимаю, зачем она тут нужна. Единственная её функция – диалоги (сюжет). Она практически не помогает, она просто бегает до контрольных точек и выдаёт ГГ задачу что-то починить, всё. [*] Финальный босс. Это самая тупая перестрелка за всю игру. Уж лучше б катсцену сделали... В процессе прямо на арену падают ящики с патронами. Гениально! И это не единственная перестрелка, где патроны просто тупо спавнятся! Справедливости ради, это происходит только на босс-файтах. [*] Ближний бой крайне неудобный, нормально им пользоваться можно только для добивания. [*] ИИ противников: они слишком тупые. [/olist] Что разработчикам таки сделать удалось: [olist] [*] Исправить критические баги, ломающие прохождение игры (софтлоки). Игра проходима. [*] Стрельба и оружие. Импакт от выстрела, импакт от попадания, звуки выстрелов – всё достойно. Враги реагируют на каждое попадание. [*] Звуки и музыка. Звёзд с неба не хватает, но сделано нормально. [*] Дальние планы. Если в игре дают посмотреть на что-то вдали, то часто картинка красивая. [/olist] Общий итог – разочарование. К сожалению, это сделано настолько халтурно, что сложно игнорировать. Своих денег однозначно не стоит. Рекомендую пропустить – ничего не потеряете. Если уж и брать, то только по очень большой скидке. [u][b]5 out of 10[/b][/u]
Just finished the game. Overall id still say this was a pretty big step up in craft over the first one, vibes are still good, and combat has satisfying heft, and i did enjoy the increased amount of character interaction. They took thier ideas from thier first game and expanded and improved on them on exspected and unexspected ways! I will say, just like the first one, you can really feel them run out of time and resources in the back half of the game. The further you go the more you suffer from lack of environment variety, bugs, and a general lack of polish. I will say in particular I really wish we got more time to explore and fight in the city proper. Felt like I only got one or two fights on the streets before it was straight back into dark industrial cooridors. I understand some folks might really dislike some of the combat changes in the second half as well, but I honestly quite liked the mix up in gameplay and they didnt overstay their welcome. In conclusion, im still really impressed with what Bleakmill was able to occomplish and I hope they stick with it for another game. Even if its not Industria 3
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