
Porcupine's Fate is an atmospheric first-person sci-fi horror shooter with puzzles, mysteries, and melancholic undertones. This is Chapter 1 in a six-chapter game.
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Languages: English**languages with full audio support
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Porcupine's Fate is an atmospheric first-person sci-fi horror shooter with puzzles, mysteries, and melancholic undertones. This is Chapter 1 in a six-chapter game. One day, every employee of Marsh Industries seemingly vanished. Unable to penetrate the state-of-the-art security system, police have asked The Agency for help. You're called in on a one-man mission to rescue any survivors, neutralize any threats, and retrieve the experimental AI brain Marsh has developed. What happened to the employees? Who is responsible? And what madness has this company created?
Saved multiple times, died and got sent back to the menu. Progress was deleted. Other than that seems like a interesting and poorly optimized indie game.
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Hours played at review time, across 24 reviews with recorded playtime.
What the hell stupid invincible enemies I dont know that they are there and then they pile up on me and I cant move and die The game does not tell you where to go and when you pass the invincible guys its just a dead end with more of them
Spoopy game, the mechanics are very clunky. It has a lot of heart. I don't normally like horror games, but it's such a charming diamond in the rough that I'll probably try to complete this installment. I give this game a very iffy "yes."
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Porcupine's Fate, bulmacalar, gizemler ve melankolik tonlar içeren atmosferik birinci şahıs bilim kurgu korku nişancı oyunudur. Bu, altı bölümlük bir oyunun 1. Bölümüdür.
10% controls 20% game 70% porcs
生化危鸡。虽然不知道那是什么生物,但是我隐约感受到了哥哥的气息。
Got a rare chance to play a game over the weekend, so decided to give Porcupines Fate a go after seeing Rhinostar on twitter (seems like a decent guy). The game definitely has potential, and I can see homages to games like half-life in it's style and game play. I recommend giving it a go. The game itself needs a good QA though, with most notable issues being the colliders on the porcs. More than a few times they blocked me in and I wasn't able to get away (I'm guessing they have box colliders, but maybe cylinders would be better?). More frustrating than exhilarating. The story itself is interesting enough, yet I would recommend adding some more guidance for the player, perhaps a journal feature where a player can review notes without having to travel back to location to check the hint. Other subliminal cues would also be good, like cables on the ground/roof indicating where power is or markers to guide where the player can use the spray bottle, etc. The sneak areas also need improvement, again mostly related to rigid body/collider issues on objects preventing smooth navigation. Would I be interested in playing chapter 2? absolutely, if the dev can get some QA in and improve a few points.
Pretty decent horror atmospheric game with flaws that other devs can learn from. The devs created a somewhat believeable atmosphere, pretty cool cutscenes and intro scene. The goals are not very well defined for the player, though. The player and camera movement still need work. A darkness slider would be useful because sometimes in shower areas with A LOT of vapour/fog, you can barely see where you're moving towards. The UI needs work as well, the buttons not really responsive for me. Also when you pick up ammo or health packs, you need to open your inventory to use them because there is no input set up to do it just during the gameplay. (ex: R for Reload, T for Manual Healing, just as tips) The save system could be improved (you have to go back to the main menu to load a save game). Enemy AI would need some work as well, because it can get annoying constantly getting trappedinto level furniture that you can't jump over, by 5-6 porcupines that just rush at you. One lasr porcupine shot at me through a door that I closed, so the mechanic where you try to block them in a room, sometimes doesn't work properly. Scores: Graphics: 6/10 Game Mood: 7/10 Sound: 6/10 User Interface: 3/10 Controls: 6/10 Level design: 6/10 Gameplay: 5.5/10
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.