
Enter the unforgiving Tross program and fly through a digital world in order to prevent the next Cyberplague.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the worst games I own. The controls are terrible the game just throws you into the deep end at the start. The game is extremely trippy and I feel seasick after playing just a few minutes.
Upon first launch, I was enjoying the game despite some small issues I had with the controls. I thought the game would be easier to play if I inverted the y axis. Rather than changing which direction of my thumbstick corresponds to which direction in the game, it switched some controls to the other thumbstick making the game literally unplayable. Turning off the invert y axis option did not fix the issue and I'm no longer able to play the game. It was a cool idea, and I love the graphics, but the controls need a lot of work.
Received as a part of the Yogscast Jingle Jam 2018 bundle. Love the overall idea, very interesting design wise. The game is super flashy and colourfull, sometimes it's overhelming but usually you just need some time to get used to it. Fun artstyle really makes you feel like you're inside some sort of computer or wahtever. On max settings runs stable 60 fps on gtx660. But.. The game is buggy, I couldn't set the controls to WSAD from the Mouse input, game was bugging out and didn't read the mouse correctly. Left was UP and so on, restarting / reseting controls didn't work. Some game mechanics are not polished, there's no difficulty level, with current state of the game and controls it's just not fun to play at all. I really wanted to give this game a try but I gave up on the 3rd level because the mouse is spazzing out and I can't remap it.. Looking forward to an update in the future.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its a challenging game that requires some precision. Some of the later levels are a bit rage inducing, and have some elements of bad level design, as in for example hazards that appear very suddenly that are hard to avoid if you don't know that they're there. One thing i would like to see is some sort of tutorial, because right now it just gives you a short description that probably will be missed or ignored by a lot of players. Also, tell the controls to the player, don't just tell them to look in the options. I would say difficulty scales very well, and i recommend enabling madman mode in the settings once you've beaten the game normally. The feeling you get when you beat a level is something along the lines of the feeling you get when you beat a boss in Dark Souls. Overall, this is a good game. I think the low price makes up for the flaws, and i would recommend picking up this game and playing through it in its entirety.
Eh. Its ok.
頭好暈 操作難懂
그래픽 구린것도 이해하고 다좋다 이거야 근대 컨트롤이 너무 더럽자 개속 휙휙 돌아가는대 재대로 컨트롤못하갯다
Until the controls are improved, this game is basically unplayable for me lol. At first I thought, "oh i'll just play it like an airplane game" and nothing helped haha.
Too difficult for me. Great soundtrack.
Enjoyable but really difficult. Takes some time to learn/get used to controls but the feeling of masterful shooting down baddies while narrowly dodging obstacles feels rewarding. The game is a little bit buggy and hitbox of the ship feels bigger than it should be.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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