
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Fight, Farm, Build and Explore Together in the standalone multiplayer expansion to the uncompromising wilderness survival game, Don't Starve.
Enter a strange and unexplored world full of odd creatures, hidden dangers, and ancient secrets. Gather resources to craft items and build structures that match your survival style. Play your way as you unravel the mysteries of "The Constant".
Cooperate with your friends in a private game, or find new friends online. Work with other players to survive the harsh environment, or strike out on your own.
Do whatever it takes, but most importantly, Don't Starve.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I bought this because everyone said it was a fun co-op survival game. Five hours later I'm starving, freezing, insane, and learning that a winter hat somehow requires more resources than building a house. Fine. I'll join a public server instead. There are 200 servers, 180 of them are in Chinese, half have 60 mods installed, everyone is on day 4000, and they're speaking in abbreviations I've never seen before while I'm still trying to figure out why my berries keep rotting. Winter arrives. Our campfire is barely alive. One friend is hallucinating shadow creatures, another is freezing to death, our food is gone, and then Deerclops decides it's his turn. The fire goes out. Everyone dies in the dumbest way imaginable. We spend the next hour trying to recover our backpacks only to die again. People will tell you the game gets easier. It doesn't. It just changes from "How do I survive tonight?" to "How do I spend the next 600 days collecting twigs, grass, manure, and berries again?" Every boss is solved by watching the same 25-minute YouTube guide with a thumbnail full of red arrows and circles, every public lobby somehow has one guy telling everyone they're playing wrong, and somehow the community has turned "survived 10,000 days" into a personality trait. If you're thinking about buying this game, don't. Save yourself while you still can. Or don't. We'll see you starving around the campfire in a few days anyway.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $168.6M | 378.6K | 93% | $19.99 | |
| $160.1M | 175.4K | 57% | $49.99 | |
| $157.1M | 146.9K | 96% | $39.99 | |
| $156.4M | 418.8K | 85% | $23.99 | |
| $178.7M | 148.6K | 72% | $59.99 | |
| $149.1M | 140.6K | 80% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 8.1K | 68% | $24.99 | |
| $209 | 1 | 100% | $9.99 | |
| $58.8M | 123.8K | 89% | $19.99 | |
| $38.1M | 66.5K | 93% | $19.99 | |
| $10.4M | 16.2K | 90% | $17.99 | |
| $2.7M | 20.6K | 77% | $5.99 |
Latest in each market: best KR #96, worst CN #100 · 6 markets collected
Reviews, worldwide (the counter carries no country): 55.29/day in the week to Sep 1 → 57.57/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French*, Italian*, German*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Traditional Chinese**languages with full audio support
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
refunded it because i wasn't into these genres, not because it was bad
Honestly, I do not like this game because you do not have 1 minute in this game where you can chill. Chilling and careless exploration equals death in this game. I give it a positive review because, even tho this is not a game I enjoy, the game it self is well made and interesting for people who love those type of games.
Don’t Starve Together is technically built for co-op, but somehow I still lost hours playing it by myself. There is something weirdly addictive about being dropped into the wilderness with nothing, then slowly running around collecting resources, crafting tools, building a base, and trying not to die because you made one terrible decision at sunset. The art style is such a big part of the charm. It is creepy, cute, strange, and a little storybook-nightmare in the best way. Everything feels slightly hostile, even when it looks adorable. You are not just surviving nature. You are surviving nature if nature had a sketchy little grin and absolutely wanted you humbled. I liked the loop of gathering, building, exploring, and slowly figuring things out. Even solo, it was easy to sink into. One minute I was just collecting sticks and grass, and the next minute I had a whole little setup going and was suddenly emotionally attached to not losing it. It can be punishing, and the game absolutely does not care if you are having a peaceful time. Hunger, darkness, monsters, weather, sanity, bad planning, all of it can ruin your life very quickly. But that is also what makes it fun. Don’t Starve Together is charming, stressful, weird, and surprisingly easy to lose hours in, even without anyone else there to help cause problems. Sometimes the best co-op game is still just me, alone in the woods, building stuff and pretending I know what I am doing.
A try-to-survive-the-night, barely-make-it-through, die-by-morning, rinse-and-repeat survival simulator. Played with a bunch of friends, and the number of times we died and had to restart the run is beyond what words can describe. The learning curve, inventory management, and multitasking required are extremely steep, but this never ruins the experience. You’re constantly juggling hunger, sanity, and health while trying to figure out how to survive just one more night. One moment you’re confidently setting up a campfire, and the next you’re being chased by something you absolutely were not prepared for. Visually, its iconic Tim Burton-inspired art style stands out immediately, while the sound design masterfully makes the world feel both hauntingly eerie and strangely alive at the same time.
Ive struggled with insomnia for years, then i found dont sleep together now i sleep like a baby within 5 mins of launching the game 10/10 better than melatonin
I grinded my solo world for hours, but once when I had to rollback, instead of clicking "rollback world" button, I miss-clicked the option below "regenerate world", and a few seconds later my entire world with 350 days was completely deleted, the game doesn't offer any backups, i couldnt get it back, even tho I tried everything (recova etc), the best part is that there is no warning after pressing the "regenerate world" button. Its one of the coolest survival games I've ever played and today it ruined my entire day that it was supposed to improve.
玩是不可能玩的,从来没玩懂过。但不碍事,每天打开一下薅个系统礼物。出好看的皮肤就给小人们换衣服,重复的则拆成线团。刚才突然好奇自己的薅力,于是去Klei网站查了查,结果发现它只能记录365条薅史但也还好,回忆着总共大概不到两年的量,无端留念一下。 目前线团3800,Klei点数36000,无兑换或消耗,可能有少量早些年领的点数和多平台账号合并的收益; 这两年基本每天登陆,重复的物品直接拆,不赌合成; 一点不玩,不进局内打每周箱子,只给小人换衣服; 领Klei活动的点数和线团。 合一个付费角色需要2700线团,Klei点数兑换线团则是1500线团/4000点数。这么看为了解锁全角色的话薅两年差不多。 但到现在也没动Klei点数,也没合成角色。感觉不急,而且鱼人有点丑我又没抽到鱼头皮肤。而且留个念想,每天薅一下,正能量,to infinity and beyond。
Just lost a 43 day world because i forgot to pause the game when i went to eat. I hate this game so much and can't wait to start another run.
Actually it's one of the best game you can play with your friends and have fun ; it has lots of challenges that makes the game never boring ; I strongly recommend you to buy this game specially when it gives you a second version so you can play it with your friends.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.