
Defy the god of the dead as you hack and slash out of the Underworld in this rogue-like dungeon crawler from the creators of Bastion, Transistor, and Pyre.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 695 reviews with recorded playtime.
Reviews
Themes across 693 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hades is one of those games where losing doesn't feel like losing. Every run unlocks something new, every build feels different and before you know it you've been playing for hours. The combat is smooth, the soundtrack is fantastic and the characters are some of the best I've seen in a roguelike. Absolutely loved it.
I won't go into every detail, but I have to mention the amount of content packed into this game. It's honestly ridiculous how it refuses to become repetitive. Every run seems to bring new dialogue, new interactions, or some small surprise I haven't seen before. And when you finally think you've beaten the game, it feels like Hades shows up with a wheelbarrow full of new content and says, "Did you really think you were done? You still have a lot left to discover."
[h3] Нельзя просто взять и сбежать… [/h3] Как и со многими другими во истину клевыми играми, с Hades у меня получилось точно также, в плане того, что сразу влиться было тяжело. Пришлось аж начать игру полностью заново, хотя отыграла часов 10-15… как говорится «выйди и зайди нормально». И только отыграв стабильно, без долгих перерывов часов 20, уже ближе к моей первой победе над Аидом я осознала, что пропала… забег за забегом, остановиться сложно. Еще одна Игра с большой буквы! Не переставала удивляться тому, какая она [b]большая[/b], сколько тут сюжета и насколько серьезно он проработан. Абсолютно каждый аспект игры переплетается и дополняет друг друга. Настолько [b]качественно, что просто челюсть отпадает![/b] Я играла на обычном уровне сложности, но это не значит, что было «просто» или даже «нормально»(есть божественный режим, где должно быть чуть полегче кстати). Это самый, что ни на есть [b]рогалик во всей красе![/b] Главный герой, точно также как и игрок, [b]обязан стать лучше, чтобы добиться цели.[/b] Я не знаю как так разработчики создали этот баланс, но ты действительно должен научиться играть в эту игру. В этом пути ты изучаешь свои возможности, изучаешь встречающие тебя преграды, знакомишься с теми, кто протягивает тебе руку помощи… и все для того, чтобы получить то, что ты хочешь и найти ответы на желанные вопросы… В игре [b]невероятный визуальный стиль.[/b] А тот факт, что всё рисовала одна девушка просто дар речи отнимает. Сюда же добавляем [b]крутейший саунтрек и аудиодизайн[/b]: в некоторых сегментах супер драйвово, а в некоторых крайне трогательно. На данный момент я уже прошла эпилог, но осталось еще добить немного достижений, и всё это время я слышу все новые и новые диалоги... [b]Всё озвучено на высшем уровне[/b], голоса актеров просто "муа", в титрах при этом видишь, что многие актеры озвучивают сразу несколько ролей и ты такой "ШТО?! ЭТО ВСЕ ОДИН ГОЛОС?!". Я глубоко впечатлена мастерством актеров, способных так филигранно воплотить своих персонажей. Хотя тут явно заслуга еще и сценаристов, которые смогли этих самых [b]персонажей тщательно прописать.[/b] Это кстати доказывает еще и [b]юмор[/b], потому что хихиканье от меня исходило регулярно, особенно когда Дионис раскрывал свой рот. А вишенкой на торте становится сюжет, который обосновывает абсолютно каждый твой чих, рассказывает обо всех и всём, что тебя окружает. Обойдусь на всякий случай без спойлеров, но короче говоря, [b]продвижение по истории было одним из основных мотиваторов для меня дойти до самого конца. И получила много-много удовольствия и от финала и от самого пути.[/b] [b]В конечном итоге, если дать себе время, чтобы немного освоиться в этой прекрасной игре, то пройдет не так уж и много времени, прежде чем ты поймешь, что[/b] [i]отсюда не сбежать...[/i]
Roguelikes/roguelites: "Yeah man we got you fam with 50h of content." "How much of that is unique and handcrafted?" "About 20% man why?" I'm exaggerating here, but this kind of padding is why I don't like this genre; it's a way of slapping the content label on something that doesn't even deserve it. And it gets repetitive. Only 2h in and I'm already feeling it.
It’s been a while since I played it, but playing Hades 2 right now, I realized this deserved an overdue review! I really like mythology and therefore this game was already something to pique my interest and in the end the characters really made me like this game a lot. Talking to gods and other famous people from mythology in such a casual manner was so much fun, especially the way they are portrayed. Not only are they all so beautifully designed, they have their own personality making them fit, because I love games where not every ally is always nice or every enemy just plain evil. Anger, ego, quirkiness and even foes partially being funny enhances the immersion for me so much more. The cast really pulls out the frustration if you fail a run or are annoyed by certain enemies. It’s also amazing how the dialogs don’t get repetitive after a while like in many other games where you exhaust them rather fast if you play a couple hours. It was such a joy with all these details to explore and getting to know these characters!
I went into this not really knowing what it was, just that it was very well rated, those ratings are well deserved this is a very fun game. Love the art style, love the voice acting, love the game play. Works fine on my Debian 12 install as far as I can tell
Hades is easily one of the best roguelike / hack and slash games I’ve ever played. What pulled me in first was the setting. I’ve always been interested in mythology, gods, divine powers, and stories built around them, so this game immediately caught my attention. The way it uses Greek mythology feels stylish, creative, and full of personality. Every god, every character, and every interaction adds something meaningful to the world, making each run feel like more than just another attempt to escape the Underworld. The gameplay is absolutely fantastic. Fast, smooth, satisfying, and addictive in the best way possible. Every weapon feels different, every boon can change your build, and every failed run still feels like progress. That’s one of the things I love most about Hades: even when you lose, the game still rewards you with story, upgrades, dialogue, and motivation to try again. But what really makes the game special for me is Zagreus and the way he interacts with everyone around him. He isn’t just a silent protagonist trying to escape. He has personality, emotion, humor, frustration, and a real connection with the people in the House of Hades and beyond. His relationship with Hades is tense and complicated, but also one of the most interesting parts of the story. You can feel the conflict between them, not just as enemies, but as father and son. At the same time, his interactions with characters like Nyx, Achilles, Thanatos, Meg, Cerberus, and the Olympian gods make the world feel alive. Every conversation slowly builds relationships, reveals more about the characters, and makes the Underworld feel less like a simple dungeon and more like a place full of history, emotions, and unresolved drama. The story also surprised me with how captivating it is. It’s not just background lore thrown on top of gameplay — it’s deeply connected to every escape attempt. The relationships, the gods, the family drama, and Zagreus’ journey all make the game feel personal and meaningful. The art style, voice acting, and soundtrack also deserve a lot of praise. The game has such a strong visual identity, with character designs that feel both mythological and modern at the same time. The voice acting gives every character even more personality, and the soundtrack keeps every fight intense while still matching the darker, mythological atmosphere of the Underworld perfectly. In my opinion, Hades is one of the best roguelikes ever made and one of the best hack and slash experiences I’ve played. It’s stylish, addictive, beautifully written, and insanely fun. A masterpiece that absolutely deserves its reputation.
Story and gameplay are amazing, some gods are drawn "interestingly" xd especially in Hades 2
Very fun roguelite, nice art, very good OST and gameplay mechanics. The only downside is the Heat mechanic, which is fun until you start to reach 28+ or so and everything is punishing you unless you're perfect.
I played Hades back when it was in early access, and while it was fun, it didn’t fully hook me. Came back to it a couple of years later and honestly… it’s kind of crazy how much better it got. There’s so much more content now, Everything was good from the voice acting, characters, visuals, to the gameplay. I don’t really have a lot of complaints except the true ending path was annoying.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Japanese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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