
Discover a vast, haunted kingdom in Hollow Knight: Silksong! Explore, fight and survive as you ascend to the peak of a land ruled by silk and song.
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As the lethal hunter Hornet, adventure through a kingdom ruled by silk and song! Captured and taken to this unfamiliar world, prepare to battle mighty foes and solve ancient mysteries as you ascend on a deadly pilgrimage to the kingdom’s peak.
Hollow Knight: Silksong is the epic sequel to Hollow Knight, the award winning action-adventure. Journey to all-new lands, discover new powers, battle vast hordes of bugs and beasts and uncover secrets tied to your nature and your past.

Discover the fallen insect kingdom of Pharloom! Explore mossy grottos, gilded cities and misted moors as you ascend to the shining citadel at the top of the world.
Engage in lethal acrobatic action! Wield a huge suite of deadly moves as you dance between foes in swift, beautiful combat.
Craft powerful tools! Master an ever-expanding arsenal of weapons, traps, and mechanisms to vanquish your enemies and explore new heights.
Solve shocking quests! Hunt down rare beasts and solve ancient mysteries to grant the wishes of the downtrodden and restore the kingdom’s hope.
Face over 200 ferocious foes! Beasts and hunters, monsters and knights. Defeat them all with bravery and skill!
Vanquish over 40 legendary bosses! Battle fabled heroes and fallen kings in epic combat to decide the kingdom's fate.
Challenge Steel Soul mode! Once you conquer the kingdom, test your skills in a new mode that presents a more formidable challenge.
Experience a stunning orchestral score! Hollow Knight’s award-winning composer, Christopher Larkin, brings melancholy melodies, symphonic strings and heart-thumping, soul strumming boss themes to the adventure.




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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 680 reviews with recorded playtime.
Reviews
Themes across 678 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
第一幕纯粹的傻逼游戏,这个游戏本身就是开发者的恶意集合。和种各样的跳跳乐;跳跳乐上放小怪来干扰;稀少的存档点;遍地走的2伤2判怪(给没玩过的大伙解释一下,这个游戏开局5滴血,挨打就掉一滴。2伤就是挨一下打掉2滴;2判就是一次挨打判定是掉1滴,但他一次攻击会造成两次判定,所以还是掉两滴血。遇上这种怪你挨3下打就去世了);少得可怜的探图奖励——如果你是1代老玩家,你能想象在丝之歌你连探10张地图三个好用的护符和道具,两滴血上限和有明显提升的蓝量变化,这些东西一个都没有吗?这就是第一幕,你连开10张图探完你就能在打第一幕boss的时候凑够6滴血,1级钉(5点伤害提升到7点,小怪15血依旧2刀剩1滴需要砍3刀),但boss所有攻击全是双伤甚至还有双判(一下4滴)。找隐藏的奖励就是更多的怪物和陷阱,打完之后有个钱箱,没有能提升战力的道具。boss更是标配2伤2判,全屏冲刺,大范围aoe,亡语。恶心得简直不能再恶心。地图设计也是大而空,许多无意义得空房间,无意义的间隔,和大量的明明是隐藏房间,但奖励却就只有一点点钱。除了音乐和美术,这个游戏就是一坨纯粹的狗屎,对比一代的丝滑的难度提升(1代开局根本就没几个要3刀才能砍死的怪,哈哈,这样的小怪在我们丝之歌可到处都是哦。甚至3刀砍死都还算好,相当部分的小怪都需要4刀到5刀才能砍死,在一代这种都算小精英了),2代的难度平衡简直就是一坨屎,tc像是在上厕所时把头埋进大粪里作出了这样的平衡。对比1代,小怪像精英,精英像boss,boss更超雄。我不会向任何玩家推荐这款游戏,不要相信网上什么有轮椅流派,能一下回3血,能在空中回血这样的说辞,真的简直可笑。对比他带来大量2伤2判怪的负面体验,这些优点完全无法弥补。是能回3血,但1代3刀就能回一次,而且回血需要的时间更短,丝之歌7刀才能回一次,而且一次回血所需要的时间更长更容易被打断,导致血不仅回不上来还要再多挨一下打;轮椅流派和前期根本不沾边,想要玩轮椅你起码就得到第2章之后了,第1章的狗屎流程里别说轮椅了,就连好用的护符都没有两个,还轮椅,被小怪和boss混合双打抽成只能坐轮椅还差不多;空中回血如果放在1代环境,确实很强,可惜这是2代,丝之歌的空中并不像代一样安全,先不说boss全都有标配的空中远程攻击手段,是个精英怪甚至相当多数量的小怪都有远程攻击。空中回血与其说是降低难度,不如说这是因为打起来地面根本站不了人,所以tc让你能在空中找空隙来回血最后的仁慈罢了。丝之歌糟糕的难度曲线破坏了它所有的优点:音乐、美术、剧情、战斗手感;毕竟一款你玩都很难玩下去的游戏你很难去享受它的这部分内容。如果说他的音乐美术和战斗手感是一道美味的菜肴,那它的难度设计就是裹在这些菜肴外面的狗屎。可惜大部分人看到屎就会离得远远的,而不是好奇这坨屎里面会不会有什么美味
If i could give this game a neutral rating i would, but sadly my opinion is skewed more on the negative side (though temperarely, in which ill change the review to positive if the dlcs outweigh my current opinion). I've thought long and hard about SS since I've had very mixed feeling about it, I've waited the actual 6 years for this game (unlike most people who just wanted to trend hop, larp about being a fan of the games despite never playing the first one, and drop SS after getting to the second boss because its "too hard", then glaze the game like the second coming of Christ just cuz a streamer they watched played it, instead of you know, playing the game for themselves). I remember when SS was first announced, being extremely hyped for it and awaiting every major event they could announce any info about it, and attending different live streams just to catch a *glimpse* of new footage. It was to the point I've had *dreams* of playing SS and meeting the devs at a con, I was that much of a schizo about this game. hell, even watching Daily Silksong news since it's inception every day, I was one of his first viewers. TC has inspired me to create my own stories too, I cannot write into words how much i love anything TC makes, and excited I was when this game released, and how devoted I about the series in general. HK has been my favorite game, and still is ever since i got to City of tears. I was there before the major boom in popularity this game had as well, which if you knew me personally you would instantly be able to tell that, with my feats in the first game (which ill mention later), the amount of merch I have (3 plushes, 4 copies + collectors ed. bought of HK, 2 vinyls, 9 pins, 6 keychains, 1 book, 2 hoodies, 2 shirts) and just general knowledge Ive had about the game before the wiki was really ever a thing (the first song i ever learned on piano WAS the HK theme, I feel like I love HK more then most people, and modern SS fans ever could. My entire personality *was* influenced around HK for years, as well as A LOT of other things, though back to the review). With that out of the way and you know my extremely positive view of team cherry and HK (so you understand why I'm conflicted and feel bad in even writing this review) lets get into it. SIlksong is at it's best, a worser version of HK. Which feels like a complete insult to really vocalize, since I want to give the team as much praise as they can possibly get. First I'll start out with the bosses, they feel very watered down, not fleshed out at all and most can be beaten very easily unlike the first game where you could spend actual hours trying to get past their first phase. With SS I just had no real issue getting through the game anywhere, even biome wise (deep docks and bilewater was a cake walk). Second was the story, I really enjoyed what HK did with telling it's lore through the atmosphere and indirectly telling you information (the devs themselves even said there was no lore iirc back in the day, despite there clearly being a story), while with SS they just blatantly tell you everything that happens. IMO it should be show, don't tell, as thats what makes *good* story writing and gets you invested in the story, which i wasn't at all, i felt the same to the characters in SS too, which is what made HK so good as you got attached to any peaceful npc you saw. Third, this game's charm system is a more simplified version of the first game, which kinda ruined the fun of testing new charms/items. After getting wanderer's crest I felt no real need to change any of my loadout at all, most things just died extremely easily with a few simple dodges. Fourth, we have the bosses/enemy's moveset. I'm not sure if its just because of my skill in HK transferring over (I beat anyrad 1.0 back in the day/did P5 Hitless/used to speedrun, all for my own personal interest and not even for clout, purely because I loved HK so fking much and just wanted to consume more content even if it was modden or insanely challenging to try), but most, if not all the enemies in SS we're *extremely* easy to avoid and predict, only a few things actually challenged me (Groal, Karmelita, Gargant Gloom) but only for a few tries, I died *minimally* in this game, probably less then 10, while in HK it was in the hundreds which *was* why HK was so fun. I expected SS to actually be a challenge, but it fell short on even that. Next we had the music, I absolutely loved the first game's OST, been listening to it ever since i first played the game back in 2018 (different platform btw, which is why my hours are low on steam, its roughly 1.5k hours on other platforms), but silksongs... Just don't hit at all with the exception of cogwork core and Karmelita, I can recall a total of 0 other songs in SS that actual stuck with me. Which fking sucks since i love Christopher Larken's work, and it feels insulting to say I cant even remember any music in Silksong. I can recall almost all the songs in HK with just a few notes, thats how different the two games are to me. Fifth, baiting og fans with the shade lord only to do jacksh*t with it, felt really scummy. that was the only time in the game where I actually pogged and pointed at my screen, but it was so short lived. sixith, act 3 was so underwhelming, don't get me wrong I love the void, its my favorite lore aspect of the first game, but this game's rendition of it wasn't all that good, let alone act 3's final boss wasn't the best either. It didnt have that same impact and weight seeing radiance appear and fighting her for the first time did. rather LL just felt like a chore to get out of the way and get an achievement out of. Also why did the devs *have* to nerf the already very easy intro bosses, just make it a toggle so not *everyone* is affected. Also I forgot to mention that most of the enemies are damage sponges, that doesnt make something *hard*, it makes it annoying. personally I think if most bosses went to x3 or even x4 damage instead of x2 damage, my opinion would be different in a lot of places and that would actually be pretty fun. This game did have some pluses though, the way you "unlock" your save again after act 2 was amazing to behold, the platforming sections (not the difficulty) were stellar. the art was phenomenal, Verdania being my favorite biome and Red memory was my favorite part in the entire game, but thats because it tied into the original game's lore. There were other things as well that TC did very well. I just really hope they cook with the dlcs, I want my negative opinion in this game to change, i want to love silksong like i do with hollow knight but i just cant. Im not hating on SS *just* to hate on it, im giving criticism *because* its just so close to being perfect, but falls flat in a lot of areas i just cannot overlook. All in all, this game is a solid 9 for most other players but for me, its at most a 7/10. (for reference I gave HK a 10/10), I *want* to like silksong but i guess my exceptions were too high for it, in almost every way it disappointed me, from the easiness of the bosses, to the music, to even the lore, though I suppose you cannot catch lightening in a bottle twice like TC did with HK, which fking sucks to even think that way. If the pros outweigh the cons in a future update and my disappointment changes into amazement, ill gladly change it to a positive review, but for now, ill await the dlc so it can hopefully change my mind one day. Keep it up TC, even despite my opinion on SS, you left such a lasting impression on me with HK in feelings i cannot even put into words. Even though currently I am disappointed in the current state of silksong, thank you team cherry for making it, and for bringing a light into my life with HK all those years ago. Please continue to make even more stuff, I'll gladly stick around for any other adventures you may make.
[h1]Otherwise a Masterpiece Undermined By Weird and Boring Metroidvania Elements[/h1] The combat, gameplay pace and difficulty are great for the most part, and the build crafting options are okay too thanks to different stances and items. On top of that, the atmosphere, art style and sound design are incredible. The strongest aspects are easily the boss fights, core combat, art style, atmosphere, music and vibes. Unfortunately, traversing the map gets boring fast. New movement options are introduced way too slowly in my opinion, and the biggest issue by far is the fast travel system and the metroidvania structure of the game. A metroidvania should be fun to revisit locations and traverse through the map multiple times, but Silksong fails at that and it weakens its strongest aspects in the process. Going from point A to B really feels like a chore, and I want to reiterate this, it shouldn't feel like this, especially in a metroidvania. Most of the game feels like filler between set pieces such as central levels and boss fights, and the gameplay loop boils down to a checklist tracking where to go next, what to do next type of thing. One of the biggest negatives is that some secret paths lead to pretty much nothing or very small things, so the sense of discovery is never a strong suit of the game even though genre wise, it should be. Some encounters are not hard on paper, but just go on for way too long to create some artificial difficulty. I found those sections extremely boring because they were basically a battle of attrition against basic enemies. So even though the encounter design is good overall, there are some very sharp exceptions. In the end, Silksong feels like "you've had your fun for this session, you need to earn your next share so go do some busy work until you can have some more fun" and that's just sad. I had dropped the original Hollow Knight after the 20-hour mark and I dropped Silksong after 17 hours. I am disappointed in Team Cherry that pretty much all of the negatives carried over to the sequel.
I have been grappling with this review, because how could I possibly give a thumbs down to such an amazing game? A better question, is how I could give a "recommended" rating to a game where my prevailing feeling is 'wishing for it to be done so I can play something I actually like'. Hollow Knight: Silksong has a lot of improvements over the original, and some downgrades, but I think at its core, my problem is that its sensibilities are meant to appeal to a very specific type of player of the original and not much else. For me, while I enjoyed the challenges and boss fights in Hollow Knight, they were more like spice on the actual meat of the game: exploring a beautiful and mysterious world. When I got stuck on something, I would simply leave and come back later when I was stronger. In Silksong, it feels very much like the devs saw this kind of over leveling as a problem to be fixed. There is very little meta progression, and every nook and cranny of the world is filled with challenges meant to have you stuck on them for days before you progress. Rarely in Silksong will you find a powerful upgrade just hidden in some room out of the way, or at the end of a little puzzle. Now, for every charm or shard, there is a 5 stage gauntlet with a mini boss at the end, or a boss with a long walk past several difficult enemies. And when all is said and done, said rewards feel much less useful as the progression is much more horizontally focused in Silksong, most of those upgrades enabling different gameplay styles that don't feel much stronger, even situationally. I have not finished the game yet, and I think I will take a break, as I am getting very sour on it. I really hope the devs curb some of these issues in future updates so those of us who are a bit less masochistic can enjoy the game as well. The world is vast and beautiful, but for now it's just not worth all the baggage for me.
Acts 1 and 2 were very fun but Act 3 is such a slog I dont even know if I will bother to complete the game its genuinely so boring and the boss fights are boring and I just want to end the game.
Ever heard of a platformer game where platforming is the worst part of the game? It is Silksong. A huge step-back from the previous installment, made to be unfair and frustrating instead of fun and challenging.
This makes me want to study
Я прошёл Hollow Knight: Silksong и вот что могу сказать (прошёл все 3 акта если что) И сразу хочу сказать, что - это идеальный сиквел. Буквально игра ощущается совершенно по-новому и по-другому в отличие от оригинала. Это не просто Hollow Knight с новым контентом - здесь изменилось практически всё: темп, боевая система, мобильность, структура исследования, подход к прокачке и даже само ощущение от управления персонажем. При этом игра сохраняет дух оригинала, но постоянно заставляет переучиваться и воспринимается как совершенно новое приключение, а не как привычная формула с небольшими улучшениями. Самый огромный плюс - это сюжет и его подача. Если в оригинальном Hollow Knight историю в основном приходилось собирать по кусочкам через описания предметов, окружение и редкие диалоги, то здесь повествование ощущается гораздо более цельным. События развиваются прямо по ходу прохождения, персонажи активнее участвуют в истории, чаще взаимодействуют с Хорнет, а сама игра постоянно поддерживает ощущение, что ты движешься к конкретной цели. При этом фирменная загадочность никуда не исчезла - просто сюжет стал заметно более понятным и эмоциональным, не теряя глубины. Самое интересное и приятное в игре - это исследование и сопровождение саундтрека с крутейшим дизайном локаций…Пожалуй одно из главных достоинств игры. Карта стала ещё более разнообразной, каждый биом ощущается уникальным не только визуально, но и геймплейно. Благодаря новым способностям Хорнет постоянно хочется возвращаться в уже пройденные локации, открывая новые пути и секреты. Исследование практически никогда не становится рутиной - игра регулярно удивляет неожиданными открытиями. Боссы - лучший элемент игры. Они стали заметно динамичнее, агрессивнее и разнообразнее. Из недочётов могу только выделить сайд-квесты: в основном они похожи на друг друга либо же рассчитаны на гринд, но как бы там ни было много времени они не займут и в целом для исследования игры желательно их бы выполнять Также пожалуй моё нескромное и субъективное мнение по поводу GOTY 2025. Силксонг мне принёс эмоций уйма. Даже больше, чем экспедиция 33. Уверен, что она бы тоже заслужила данную награду. Absolute Peak, Absolute Cinema - 9/10. Настоятельно рекомендую к ознакомлению
Best metroidvania i played in recent years. Sadly with some of the worst game design decisions i've also seen in the last years. It is baffling how Team Charry could drop the ball so hard when they already had HK as an example for superb game design.
Симулятор прогревания пуканчика... Причем нормальный такой симулятор, уже до второго акта ваш пукан будет страдать от механик и паркура... НО СИМУЛЯТОР ЗНАТНЫЙ И ПРИКОЛЬНЫЙ- ВСЕМ СОВЕТУЮ!)
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Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
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Audience
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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