
Stop the blood rite before something darker than the myth itself comes to live in Bathory: The Bloody Countess, a haunted hidden object adventure game.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Portugal, Russian, Portuguese - Brazil, Spanish - Latin America**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Всем привет! Я могу без вранья назвать себя любителем квестов, поиска предметов и других казуальных утех. Прошел множество малопопулярных игр, попутно заглядывая в сторону Алаваровских приключений. Посему и оценивать Bathory - The Bloody Countess буду с точки зрения корейца, который собаку съел на подобных играх. Меня изначально удивило количество отрицательных обзоров на странице магазина. Обычно такие моменты встречаешь исключительно в тех играх, которые в определенный момент времени прерывают прохождение багом, заставляющим игрока начинать всю игру с самого начала. На моей памяти таких игр было много, но у Bathory - The Bloody Countess совершенно другая история, правда назвать ее менее отвратительной я не могу. Начнем с того, что Bathory - The Bloody Countess представляет из себя классический Point & Click с обилием поиска предметов. Разработчики замахнулись на изобретение велосипеда, попытавшись украсить свое детище новыми механиками, что в конечном итоге их и погубило, а жаль, ибо жанр никак не развивается уже долгие годы и подобные эксперименты необходимы для удержания аудитории. Первым делом разработчики украсили свою игру увеличенным обзором локации. Игроку для осмотра дают малую часть карты, а при взаимодействии с миром мы можем наблюдать закулисные вещи. Звучит отменно, а на деле вышло неудобно и бессмысленно. Лишние телодвижения в данном жанре практически моветон. Затем пресловутые изобретатели решили добавить валюту в неподходящий для этого жанр. Игроку нужно будет зарабатывать монетки для покупки определенных предметов, которые в свою очередь нужны для прохождения сюжетных поворотов. И опять все это звучит здорово и интересно, только вот зарабатывать монетки нас заставят в уже пройденных локациях. Вам покажут уже виденную зону с поиском предметов и попросят найти уже найденные раньше вещи...а затем еще раз, еще, еще...десяток раз! И так с каждой зоной по поиску, представляете? Я к концу игры мог с закрытыми глазами показать месторасположение молотка, гусеницы, яйца короля и всего остального в каждой зоне! Невыносимый гринд, хотя сама по себе идея была интересной. Сюжет выдался вполне сносным, но в реалиях жанра, так что он не претендует на награды. Аналогично можно рассмотреть визуальный стиль, который радует глаз в силу возможности. Да и в целом игра выдалась максимально средней, проходной, что объединяет большую часть всех игр по поиску предметов. Мы за это их и любим, верно? Запустил на один вечер приторную историю, прошел игру и доволен собой, но если игрока заставляют бессмысленно гриндить и в без того скучной игре, то это полный кошмар. Советую обратить свое внимание на другие игры, благо жанр кишит однотипными историями и искать аналоги долго не придется. Хочу поблагодарить всех за отдачу и лайки, берегите нервы и избегайте шлака в магазине. Если понравился обзор, то приглашаю оценить и остальные: https://steamcommunity.com/id/rrombik/recommended/
Your sister invites you to her current excavations, however, she's nowhere to find and it seems that she was kidnapped. Could it be in relation with the castle nearby, owned by the legendary Bathory, a cruel countess? The story is interesting in itself. However, the course of actions is perhaps very disturbing. I mean, I can't see why some actions have to be done. I mean, why would I need milk instead of steam to show an hidden message. You've understood: the translation isn't quite a success, hence the confusion that can reign if you're not playing in English. However, the major failure of the game is the gameplay: while it's the standard one (find items, use them, clear hidden objects scenes, solve puzzles), I was mainly thrown into a game where I only managed to understand that the town place can be moved on the side after a long time (when you're stuck and searching for a mechant... that's when I accidentally discovered the trick). Sometimes, you have also arrows on the side. And if you want to go back? Well, you have a return arrow next to your inventory (functionning also for the puzzles or hidden objects scenes). As I've already said for Ghost Encounters: Deadwood, it's not possible to have that kind of gameplay now as people are used to see arrows on the middle of their screens. And it was also a pain in the ass to make the inventory appears. But like I've said, the actions to take are sometimes hard to guess. As I was already pissed with the gameplay, I was finishing a scene and clicked on a pen that was near the arrow for backing out. Guess what? I'm not sure my pen was counted or not, but I got a message saying that if I go back, I'll loose the progress in the scene. Do I want to get out? Nope but I was still booted out. I don't know if it's because I assume that Yes = exit and No = stay and that I've misread the question or if it's a translation problem but it was really frustrating. And the frustration was already at a high level as I was stuck, realized that the translation was badly done and that clicking on the right object wasn't always counting (I remember the glasses on the sister's desk: I was clicking on them but it has only counted when I clicked on the left glass - not even the right was working). And that ammount of frustration couldn't be lowered with the nice idea of buying hints or objects at the famous mechant with money you can find by completing hidden objects scenes with a gold coin on them. It is a nice idea. But I prefer to hunt for hints that play hidden objects scenes and get frustrated by the clicking, the translation and the arrow back. I loved the graphics, in a cartoon style. I really liked the mystery behind, the flashy colors when needed and the soundtrack was ok. But Bathory: The Bloody Countess is a bloody mess. Even Deadwood was less frustrating but there... I'm under the impression that the game was made for just having a Bathory tale, without any consideration for the player. Bad gameplay killed the game. It could have been an ok one but there.... Avoid it (unless you're into trading cards but in that case, buy it at a low price or in a bundle).
Before I bought the game, I’ve read the reviews. Plenty of negatives, but I thought to myself, it can’t be that bad… I was wrong. It can. I’ll start from positives: pretty graphic and very pleasant music. The plot could have been very interesting if somebody actually cared to elaborate and since nobody did, well, great idea ruined. On the negative side: annoying gameplay, not intuitive and frustrating to the point that I almost gave up after 10 minutes into the game. But if that was all I would probably still recommend it. The reason I cannot is a “brilliant” idea of buying items necessary for finishing the game at the merchant. In order to collect enough coins we have to repeat hidden objects scenes again and again and again and again and again…. So even if the plot intrigued you, the whole atmosphere is ruined with clicking for 50th time the same pitchfork. Arrghh… Whoever came up with this should lock himself in the basement for 14 days and rethink his life choices. I do not recommend the game.
I’m unsure how [i]Bathory - The Bloody Countess[/i] landed in my inventory but as a fan of hidden object games I knew I would play it at some point. I enjoy games that dip into history for inspiration, this one plays with the tale of Elizabeth Bathory who was accused and found guilty of torturing and murdering many young women. You would think with such a spooky theme this would be a slam dunk but it was not. The game is short, the story is rather boring and the gameplay mechanics aren’t fun; the one thing in its favor is very lovely artwork. However, good visuals can’t save a game if the story and gameplay fall short in my opinion. Your sister has summoned you to Slovakia to aid her in her work as an archaeologist, however, once you arrive you sense something is amiss. Her mail hasn’t been checked in days and her house is empty. After some snooping you realize that your sister Rose has been kidnapped. As you look into the matter you learn other girls have also met the same fate and that the disappearances are linked to the legend of Elizabeth Bathory. The game offers a slightly alternate version of history for the countess, mixing in magic and ghosts. The story tries to paint Bathory in a better light and doesn’t do the best job of it, failing to fully capitalize on the historic horror story. Most of the supporting characters are rather useless and have no personality and the main character is never even given a name. There was one plot twist in the story and even that wasn’t enough to keep me fully entertained, for a story about a bloody countess things were overall very tame. A weak story I can tolerate but bad gameplay is hard to look past. This is a hidden object adventure game. As you walk around you’ll be met with hidden object scenes where you’re given a list of items to find in a jumbled mess. First issue, there aren’t enough scenes. Second, a personal peeve of mine, the list only shows four items at a time not all at once. Third, you’ll be playing the few amount of scenes repeatedly to find important items but also to collect gold. Why gold? To buy hints of course! Or to instantly charge your skip button during a mini game. While I find these veiled microtransactions annoying they’re not game breaking, what is though is the merchant shop. In the game there is a nice merchant you have to talk to during the story, later on he starts selling goods you can buy with gold. You can’t avoid this, you [b]have[/b] to buy his items to progress in the story meaning you have to grind hidden object scenes over and over again to collect gold to do so. This gets boring but thankfully, and unfortunately, the scenes are rudimentary as are the very few puzzles in the game. The game offers no map, though you’re only given a small area to move around in anyway, though the arrows don’t make this very easy. A quick note, any object in the hidden item scenes that is hidden, like behind a curtain, isn’t pointed out so you won’t know that it is behind an extra step unless you click aimlessly. The one area the game does excel in are visuals, the artwork is beautiful. The game boasts hand-drawn artwork, a lovely thing to see in the digital age. The colors are bright when need be but the game still manages to look unsettling as well. The characters are well-drawn and while the animation is limited it doesn’t hurt the game, I was actually relieved that there wasn’t much animation when characters spoke because it often makes them look lifeless. However, I found that certain items in the hidden object scenes weren’t always easy to find due to their colors blending in too well with the background. While rare, it was annoying nonetheless. There is no voice acting in the game at all and while there is music, it’s basic and uninspired. Having read previous reviews I knew not to get my hopes up for [i]Bathory - The Bloody Countess[/i], but what I ended up playing was worse than expected. I beat the game in under two hours and there is no bonus content at all. The game has good ideas but they’re not implemented well. Collecting gold could have been done in a fun way instead of being repetitive in nature, items bought with gold could have been bonuses in the game or even bonus content but this didn’t happen either. There aren’t many puzzles and they’re very easy so there is little to help break up the monotony of this title. While this title has Steam trading cards there are no achievements and overall what you get is a promising idea that falls short of what it could have been. Grab on sale or avoid, this is too easy for veterans of the genre, nor something I’d recommend to new players. [h1]Usagi’s Rating[/h1] [list] [*]Must buy. [*]A good game to buy. [*][b]Only buy if on sale.[/b] [*][b]Mediocre.[/b] [*]Avoid at all costs. [/list] [url=http://lunarproduction.com/]Lunar Productions[/url]
-Requires grinding (replaying same hidden object scenes many times) to finish the game. -Had an annoying bug (a bridge lever did not disappear from inventory when it should have, and Hints forever got stuck at related hint as result). Other than that, it's OK.
Game got stuck before even getting as far as the welcome screen - I could hear the audio for the intro playing normally, but the actual screen was frozen on a white background with a black loading circle. Had to hit alt+tab a few times before the screen displayed the welcome screen, but there it froze once again - no fuctioning cursor, no ability to click anything, just a frozen image of the welcome screen. Had to let it run stuck there so that Steam would actually let me leave a review, otherwise my count on the game would have probably been at less than a minute. Would love to play, if this bug could be fixed somehow. I've tried uninstalling & reinstalling the game several times, and every single time I try to open it, it just does the exact same thing.
Alors là comme ça de prime abord, je comprends les retours négatifs, d’autant que le mien était clairement parti pour en être. Disons que dans le genre simplet il se pose là. Le mythe de la Comtesse de Bathory a de quoi faire saliver alors que…aux prémices de ce jeu d’objets cachés, on aurait plutôt tendance à avoir la bouche sèche voire pâteuse. Le marqueur de déplacement pour commencer : les flèches directionnelles sont vraiment discrètes et rien que sur la place de départ il m’a fallu un temps avant de trouver mon chemin sur le côté gauche de l’écran pour rejoindre l’échoppe plus qu’utile de notre bon vieux marchand. De plus, rien que pour reculer c’est une galère…on nous propose un bouton « retour ». Alors même si là comme ça ça ne parait pas bien grave, autant vous dire que ce n’est pas instinctif du tout ! Fichtre ! Bon, après disons qu’il faut y aller à tâtons et laisser parler notre côté aventurier hein. Les zones interactives ne sont pas clairement identifiées, vous allez devoir cliquer un peu partout…! Et c’est là que le bouton « aide » intervient. Même si les indications sont assez présentes et que les idées tiennent la route, parfois vous allez vous sentir embrumés voir clairement perdus. Il tient alors bien son rôle et va être sollicité un paquet de fois. Pour les plus courageux qui s’y refusent…have fun, je suis admirative mes braves ! Synopsis maintenant : Votre chère sœur, Rose, archéologue, vous écrit pour vous dire qu’elle a fait une découverte et qu’il faut que je vous vous joignez à elle pour estimer la valeur d’une pierre précieuse. Mais à votre arrivée, personne ! Et au loin, un château maudit… ! Pour résumé, ce jeu sort de l’ordinaire puisqu’il propose un système de monnaie pour acheter du matériel à l’échoppe afin de vous décoincer à plusieurs reprises. Pour se faire vous devrez rejouer les SOC (elles se présentent sous la forme de listes de quatre objets qui défilent au fur et à mesure que vous les trouvez). Autant vous dire qu’à coup de cinq scènes en tout et pour tout, vous avez rapidement fait le tour. Pourtant, entre les décors, l’ambiance et le visuel qui m’a séduite, j’ai envie de lui mettre un petit plus pour son audace. C’est une aventure de courte durée (2h) qui demande à maintes reprises de revenir sur vos pas. Mais comme la carte est petite et les scènes peu nombreuses finalement ce n’est pas bien pénible. Les puzzles ne sont pas durs mais originaux, les SOC sont vite prises en main et pourtant ce jeu ne m’a pas déplu. A ne pas payer plein tarif cela dit...
[h1]스팀의 부정적 평가에 속지마라!! 전체적으로 괜찮은 HOG다!![/h1] 본게임은 모바일로 먼저 출시가 되었으며 모바일 당시에 플레이를 했었던 게임이다. PC로 나와서 게다가 세일기간이라 할인 받아서 구입을 했었는데 스팀의 평가가 하도 이상해서 플레이를 하고 리뷰를 작성하게 되었다. 본게임을 처음 접하는 유저들은 스팀의 부정적인 평가를 보고 평가절하 할수도 있으나, 막상 해보면 괜찮은 게임이다. 스팀의 평가만 놓고보면 스팀의 시스템상 문제가 있는거같다. 총 46명의 유저가 본게임을 플레이하고 리뷰를 남겼는데 그 중에 42명이 긍정적인 평가를 했다면 당연히 '대체적으로 긍정적'인 평가가 내려져야 맞는것인데 최근에 스팀을 통해서 구입한 6명 중 4명이 부정적인 평을 내렸다고 그것만 반영해버려 전체적인 평이 하락했고 부정적인 게임이 되어버렸다. 스팀의 이런점은 개선을 해야 하는데 왜 안하는지 도저히 이해가 안간다. 본게임은 역사적으로 최고의 악녀인 바토리를 소재한 HOG이고 게임내의 숨은그림찾기와 미니게임들은 평이한 수준이라 가볍게 즐기기에 좋은 게임이다. 빅피쉬게임이나 아티펙스 먼디의 게임들보다는 질적으로는 다소 떨어지는 감이 있지만 대신에 가격적으로는 저렴하고 그래픽이나 음악 등의 게임 요소는 괜찮아 보인다. 본게임이 다른 HOG와 다른점은 게임내에 돈개념(골드)이 있는데 골드가 있어야 상점에서 게임 진행과 관련된 아이템을 구입 할수가 있다. 골드는 숨은그림찾기를 하면 주어지게 되고 힌트의 경우 한번 사용하면 재사용하기 위해서 기다려야 하는건 여타 HOG와 같은데 본게임에서는 골드로 힌트를 여러개 구입할수 있는게 특이한 점이다. 그럼 힌트를 연속적으로 사용이 가능하다. 그런데 힌트를 골드를 사용해서 구입해도 사실 별 필요는 없다. 괜히 골드 낭비 안하는게 좋다. 골드로 힌트를 구입하게 되면 나중에 게임진행과 관련된 아이템을 돈부족으로 구입하지 못하게 되는 사태가 벌어지는데 마침 그런 문제점을 해결하기 위해서 이전에 플레이했던 숨은그림찾기를 하게 되면 또 골드를 얻도록 해놓았다. 그리고 본게임이 한글화가 안된 영문게임임에도 게임내의 영어문장들이 짧고 간결해서 게임 진행에 큰 어려움은 없는 수준이다. 게임의 플레이타임은 평균 2~2.5시간 정도로 다소 짧은 편이다. 하지만 가격대 비해서는 괜찮은 게임이라고 생각하고 본 게임의 트레이딩 카드도 상당히 싼 편이다. 배지제작하시는 분들은 참고하시기 바라고, 다만 아쉬운 점이 있다면 모바일버전에서는 있었던 도전과제가 PC로 컨버전되면서 도전과제를 넣지않았다는 점이다. 이 점은 상당히 아쉬운 점으로 남는다. 제작사측에서 이런 점을 더 신경을 썼더라면 더 좋은 게임이 되었을텐데... 대신에 도전과제가 없어서 도전과제 달성에 대한 압박은 덜하다. 가볍게 게임을 엔딩보면 끝이니까... 전체적으로 70점 정도의 HOG.
Puf, pesadísimo. No lo he terminado aún, pero lo he jugado más de una hora (la más larga de mi vida), y tendré que hacer un esfuerzo para terminarlo porque no me gusta dejar los juegos sin terminar, parece un juego para niños. La historia es normalita, más o menos lo de siempre. Las EOO son siempre la misma, se repiten los escenarios constantemente y LOS OBJETOS A BUSCAR también son siempre los mismos, vamos que los encuentras con los ojos cerrados. Los puzzles son tontísimos, de colocar cosas por colores y juntar parejas, cosas así. Se nota que está hecho con poco presupuesto, no tiene voces ni mucho despliegue gráfico ni escenas de vídeo, pero ésto no justifica nada, he jugado otros muchos juegos así también que fueron muy buenos, éste no lo es. Por supuesto, no tiene mapa ni nada que se le parezca y la cantidad de vueltas que hay que dar y las idas y venidas por un solo objeto es algo que siempre me ha desquiciado en este tipo de juegos, así lo único que se consigue es prolongar la duración del juego, pero no la diversión. Conclusión, muy aburrido, no lo recomiendo. Ya lo he terminado y no cambio lo escrito anteriormente.
Nice graphics, but subpar gameplay. You get returned to the same handful of overly simple hidden object scenes over and over to grind for money to buy quest items and hints. The lack of a context-sensitive mouse cursor means interactive areas and exits aren't always obvious; the increased difficulty might be a positive for some players, but I found it kind of tedious.
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