
Build an idyllic 19th century Mediterranean town and help it flourish into a prosperous city. Freely place and customise each element to create the perfect home for your growing population in this cozy city builder from the creators of Station to Station.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Break free of the grid in Town to City: a cozy city builder that invites you to create a beautiful and bustling community.
Freely place houses, shops, and amenities and natural elements to delight your residents and encourage new families to move in. As your population grows, so can your ambitions: create multiple towns that can grow alone or thrive together, helping the whole region develop and prosper.
In story or sandbox mode, you're free to build at your own pace, placing each flower bed with pixel precision, or prioritise growing your economy and developing your town into a thriving city.
Truly grid-less building sets you free to lay out your town however you like. Plan out carefully ordered rows of houses and city districts, or grow outwards organically with residences, amenities, parks and plazas connected by winding streets and alleys. Freely shape the land beneath your feet with terraforming tools for elevation, water, and terrain.
Beautify your settlement to your heart's content with a plethora of customisation options. Set up lighting, plant flowers and wooded parks, and decorate houses and buildings to complement or contrast. With gorgeous voxel graphics as a base and plenty of tools for fine-tuning, it's easy to create something beautiful that you'll want to capture with the in-game photo mode or stroll through in first-person view.
As your town flourishes, you’ll need to meet the needs of your growing population. Provide amenities that will cater for everyone – from workers to artisans and the bourgeoisie – alongside specific requests by individual residents. Get to know each person as they arrive in town, and watch them settle down to form new families in the homes you built for them with pets and livestock by their side.
Assign workers to jobs, research new buildings and decorations, and boost your sleepy settlement into a bustling centre of commerce. As you expand beyond the bounds of your first town, you'll pursue new developments in farming and tourism by building new towns, all connected by trade and travel routes.
Truly grid-less city building
Full campaign and sandbox modes
Land and water terraforming
Rich customisation, with hundreds of decorations and detailed placement tools
Photo and first-person modes
Multiple towns with agriculture and tourism links
Town and citizen management views
Research trees for buildings, technology, and decorations
Pets and livestock
Beautiful voxel art style
Relaxing soundtrack by Paul Aubry
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Impressively complex as the game builds. It's also gorgeous. Some quips/advice to players: - Placement of buildings as they snap to narrower roads is broken 50% of the time. Something will appear "snapped" to the narrow road, and then placing it has it in a different orientation and not connected. Gets moderately annoying in late game once things get dense. - Needs more keyboard shortcuts for common operations and better documentation of shortcuts in the UI. - Terraforming graded ramps into things is possible but tedious with current tools. I have found the best way to be extending the lower ground as leveled and then using the smoothing tool from the upper ground onto the lower ground. With enough passes and tune-ups, it creates a graded slope. - It's hard to see why populations are unhappy. I typically need to drill down to individuals. An aggregate view of missing amenities and environmental factors would help. If this exists, I can't find it. - By mid-game, it's usually easier to pick incoming residents who do have extra preferences because it's like free, bonus happiness (that doesn't directly consume commodities). A resident with an extra, satisfied preferences is 20 pts. happier vs. 10 pts. sadder if they have an unfulfilled preference. I have found that I start rejecting residents who lack preferences by mid-game unless I'm pressed for basic workers. - As a city grows, the decoration mechanic starts feeling too tedious to use in creative ways. So, I start spamming things like ivy on homes (which is a bit exploity, as much as that means something for this game, because of how it doesn't require unique ground tiles). I'd like more very/extremely pretty buildings/things I can use to expensively but quickly make areas satisfy resident preferences. Being expensive would keep some pressure to be creative early game but not encourage decor spam late game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish*languages with full audio support
Hours played at review time, across 961 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eh I there is a lot of good in this is game, but its just a cozy game, that runs out of game play sooner than I would have liked for this price point
Is the publisher using bots to write reviews for this? I see none of the charms and virtues people mention. It lacks the easy interface, precise placement, and visual appeal of a cute city builder, as well as the sophistication and complexity of a serious city builder. I only played it past the refund window because I kept thinking I was going to discover why the reviews are so glowing, but I never did. The worst part is that the built in low frame rate makes the game looks like it is bogging, before it even begins.
Неожиданно приятный симулятор градостроения - возводи, строй, украшай, выполняй просьбы своих горожан, и что самое приятное, манипуляции с возведениями ты воплощаешь исходя из личностных побуждений, домик уровнем какой хочешь, украшения какие хочешь, облагораживание какое хочешь (!), хочешь пруд вокруг домиков - пожалуйста, хочешь домики вокруг пруда - пожалуйста, хочешь отсеять плебеев от элиты - пожалуйста. [i]В общем и целом, игра абсолютно оправдала свои 900 рублей (честно, вернись я назад, взял бы проект и без акции) [/i]
A new family of six arrives at my train station, and now I deciding how many ducks I should add under a cute park bridge I am making for them since they love parks and trees. Suddenly I am 20 hours in and the game decides that progression is no longer about how many families I have, but how happy my "artisans" are. The game is now asking me to stop designing **a community** and start designing **a labor market** that encodes class stratification: - Caste status is permanent and upward-only. - Better housing creates higher-status citizens. - Higher-status citizens demand more amenities. - The economy requires a continuing the need of lower tier caste workers. - Material inequality is visible in the town itself. I know this is a 17th century sim of whatever, but encoding wealth inequality into my cozy town I have been building for the last several hours isn't a fun progression mechanic.
I haven't delved deep into the game just yet, so this review will change as time goes on! This is similar to many other city building simulators, but there are a few pros and cons in comparison to the niche, some that I REALLY enjoy! - Quests make it fun to do more things and unlock new voxel items! Only downside is many times, it's a restricted pinned area that makes it tough to expand. So you basically have to build all new things again just to destroy them. - It's too easy to clutter up spaces! Diamond rated (Level 3 I believe?) houses get mad when there aren't businesses super close to them, but then they get mad when there's a lot of better houses in the vicinity. - Cute cute cute! Cozy, decoration friendly and sandbox so you can place stuff basically anywhere. - Multiple maps! I love how you can switch between different maps for new experiences, truly changes the game for me. - Dismissing new families has got to be the most wonderful feature for me, most games makes the mood of the whole city go down if you dismiss new arrivals, but I shamelessly dismiss anybody who I can't accommodate at that moment. - The money cap and research cap is understandable, it motivates players to want to upgrade, but towards 2-3 hours in, it does get annoying! I wish they'd automatically upgrade with your city, unless I am missing that option. Overall, a great game so far and I could see myself playing a lot more. Totally worth the price, especially if you're a cozy sim enjoyer!
The game is cute, but perfomance issues are huge. Lowering graphics settings doesn't help to avoid lagging.
✨ Mon avis complétement... subjectif sur le jeu ✨ - Les routes sont super intuitives à poser, même si elles ont parfois un côté un peu étrange ou pas très précis… mais honnêtement, ça fait partie du charme du jeu. Rien n’a besoin d’être parfait ici, et ça colle bien à l’ambiance. - Le jeu est clairement pensé comme un grand bac à sable relaxant. Pas de gros défis stressants : juste des petites quêtes de déco, de construction, et la liberté de faire évoluer sa ville à son rythme. C’est le genre de jeu où tu te poses, tu construis, et tu souffles. - Les trois maps ont chacune leurs mécaniques et leurs petites particularités, ce qui renouvelle bien l’expérience. Et alors les décorations… incroyable. Certaines changent complètement selon que tu les poses au sol, sur un mur ou sur une fenêtre. Le niveau de personnalisation est vraiment au-dessus de ce que j’attendais. - Il y a aussi énormément d’éléments à débloquer, avec des arbres de recherche simples mais super efficaces. Ça donne toujours un petit objectif en plus sans casser le côté chill. Pas besoin de rush 😌 - Visuellement, c’est tout mignon : un style pixel/voxel minimaliste qui fonctionne à merveille. Ça donne une ambiance douce et chaleureuse qui colle parfaitement au gameplay. Et tous les petits habitants vivent leurs vies en interagissant avec les décors ou les bâtiments. - Petit bémol pour l'optimisation, il semblerait que certains ait des difficultés avec des config moins performantes. Et surtout les maps sont limitées à 1000 habitants (possible à desactiver et de continuer au delà) sinon ça devient trop compliqué à faire tourner de manière fluide. - Et coté un peu plus externe, y'a la roadmap et j'espére bien que les developpeurs liront jusqu'au bout mon avis car je vous adore xo xo ! Continuez à developper cette pépite cosy et originale ! [b]Bref : un jeu simple, relaxant, créatif, et étonnamment généreux. Une vraie petite pépite cosy. [/b]
Such a fun game! Everything about this is SOOO good!!! I love playing it but I can't give it a recommendation because of it's performance, it REALLY needs a lot of optimization. I think I'm only mid-game but I can't play it for more than 5 minutes before my computer starts overheating.
花了10个小时把第一座城市打到1000人暂时封档了,总体上是非常唯美且出色的休闲向城市经营游戏。游戏最突出的部分是独树一帜的视觉效果,局内的光影效果和2D,3D像素风模型的美术质量和精细度都达到了很高的水准,也让游戏的造景效果很高且门槛很低,为了凑装饰度随便放几个摆件都能出片。经营上需要根据每个居民的偏好和级别安排住处和工作,前期非常轻松,到了后期因为居民的在各个类别上的需求都变高了,并且需要给更高阶的居民楼叠奢侈度,需要的人口以及人口比例的管理也会变难,其他方面像市政厅里的税收,政策等都很基础,基本只是一个加满意度或者buff的存在。 现在最大的问题还是优化,高画质下对GPU的要求还是很高的,到了七八百人的时候基本已经稳不了60帧了。希望制作组后续也能继续优化,并且能更新更多资产,能开放创意工坊的话就更好了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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