
The indoor park management simulator where you can create your rides and coasters from scratch and freely design your halls. Manage, expand and develop your own park to inspire your guests. Satisfy your visitors' needs by unlocking and researching new buildings, rides, transportation and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English, German, French, Simplified Chinese, Korean, Italian, Spanish - Spain, Dutch
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
confusing, broken, and disappointingly good looking
Sandbox is not sandbox mode you still need to research and how do you make the park land bigger?
The problem is that this game is RCT2 with walls around each thing you put down. I don't think the devs have ever been to an indoor amusement park, because they're not built like this.
No matter what I did, no matter how much money I played with, with the best rides and decor and all the utilities to keep things running, the happiness rating dwindled to zero immediately. Even on the tutorial. The UI is really fiddly and unpleasant to use, with object previews not showing up on the decor menu unless you hover over them, rotation bugged out, stuff spontaneously deleting itself. I don't know whether this doesn't agree with my computer specs or I'm just too stupid to work it out. Not for me, anyway.
I get a game breaking bug at the very beginning of gameplay. The game hasn't seen any updates since 2023. Don't waste your money on an abandoned game.
if theres a food place, people are going to get it. so my tip is make 50 mile long maze. with a food place at the end.
Indoorlands, developed and published by Pixelsplit, brings a fresh and inventive approach to the theme park simulation genre by focusing entirely on indoor amusement parks. Unlike traditional park builders that center on sprawling outdoor environments, this game challenges players to craft immersive, vibrant indoor spaces where creativity and strategic planning must coexist within enclosed walls. From the moment you begin designing your park, it’s clear that Indoorlands aims to offer a unique twist, giving players the freedom to experiment with ride placement, architecture, and theming in ways that feel both familiar and novel. The heart of Indoorlands lies in its customization options. Players are granted an impressive toolkit to build their parks from scratch, choosing from a diverse collection of modular building components, decorations, and ride elements. Whether you want to construct a sprawling roller coaster weaving through themed halls or design cozy, intricate spaces that encourage guest exploration, the intuitive interface makes it easy to realize your vision. This freedom fosters a deep sense of ownership over the park’s layout, encouraging creativity and thoughtful design. Additionally, the game offers multiple themed environments—ranging from desert landscapes to icy arctic zones and post-apocalyptic wastelands—each bringing distinct aesthetic and gameplay challenges that inspire unique park designs. Behind the surface of this creative sandbox lies a robust management system that requires careful attention to detail. Running a successful indoor park means balancing finances, staff management, maintenance, and guest satisfaction. Players must carefully allocate resources to keep rides operational, maintain cleanliness, and ensure that visitors remain entertained and happy. The research and development mechanics add further depth, allowing players to unlock new rides, facilities, and upgrades over time. This progression system incentivizes strategic long-term planning, making it just as important to build a functional park as it is to create one that dazzles visually. The indoor setting introduces both limitations and exciting opportunities. Unlike outdoor parks where natural terrain and weather play significant roles, Indoorlands creates a controlled environment where lighting, atmosphere, and space design become paramount. This focus lets players delve into detailed thematic customization without worrying about external elements like weather conditions or terrain constraints. The ability to manipulate lighting and space in tight quarters encourages innovative designs and adds a layer of immersion that feels particularly satisfying. However, this also means that careful spatial management is critical, as overcrowding or poor layout can easily disrupt visitor flow and reduce overall park efficiency. Visually, Indoorlands employs a colorful and stylized art style that matches its whimsical, fun theme. The vibrant palettes and detailed textures breathe life into the park, making every ride and decoration pop. This charm is bolstered by smooth animations and clear visual cues, which help players quickly assess their park’s status and make informed management decisions. The user interface complements this by being clean and accessible, allowing players to focus on creativity and strategic choices without getting bogged down in complexity. The audio design further elevates the experience, with a dynamic soundtrack that adapts to the park’s atmosphere and player actions. Upbeat, energetic tracks play during bustling moments, while quieter, more ambient music fills calmer sections of the park. Sound effects, from the hum of rides to the chatter of visitors, add an authentic layer that enhances immersion and helps make the park world feel alive. While Indoorlands is a well-crafted and engaging simulation, it’s not without its challenges. Performance can sometimes struggle when managing larger parks with numerous active attractions, which may hinder the experience for players aiming to build sprawling indoor worlds. Additionally, some players have encountered occasional bugs or minor glitches, though the developers actively work on patches and improvements. Some users also hope for an expanded roster of ride types and deeper management systems to add complexity and variety to the gameplay over time. Overall, Indoorlands offers a compelling and distinctive theme park simulation experience. By focusing on indoor environments, it presents a fresh challenge that combines creative freedom with strategic resource management in a unique setting. Its charming visuals, dynamic audio, and customizable gameplay make it accessible yet rewarding for both casual players and simulation enthusiasts. With ongoing support from the developers and a dedicated community, Indoorlands has strong potential to grow into a beloved title that stands out in the crowded park management genre. Rating: 7/10
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☐ Old Fashioned ☑ Workable ☐ Big ☐ Will eat 15% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☑ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☑ Never heard of ☐ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 ---{ Author }--- ☑ https://vojtastruhar.github.io/steam-review-template
There's an audience for this game. I just don't know who that audience is, given where this game stumbles. Those who are into amusement park creators (like Rollercoaster Tycoon) might be turned off by how limiting this game feels. You don't get a whole lot of say on how unique your attractions can be; when the options are there, you'll run into some jank and having to wrap your head around controls that make sense to the developers but aren't exactly explained, or intuitive, to the player. Those who are into management games (like SimCity) might be turned off by this game's bottleneck. Once you squeeze past it then your time maintaining your park hits that enjoyable stride... but, by that point, you've already burned a little too much time appeasing dev-imposed gatekeeping; your focus is, for too long, hitting metered KPIs and your park never really feels like it's [i]yours[/i]. Those who just want some space to decorate (like, I guess, The Sims) don't get enough space to do this and [i]must[/i] invest attention into other aspects of the game that they might not be into. All of these camps are going to notice that the control scheme is not consistent. At all. This sorta hints that some element of this game was the initial focus and everything else was wrapped around it to say there's a fully fledged game here. True, the controls for viewing/altering the park will not make sense as the controls for creating/altering a rollercoaster... but they'd work great while decorating the coaster's ride room. Somehow, this was completely missed or overlooked, and you have to work with an all-new set of controls that do not exactly work they way you'd like.
Waste of money, buy Planet Coaster instead.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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