
Ascend from your shelter. Ruin everything. Escape the wretched island. ⚔️🔨🎣🌱🌵🍰 Explore. Fight. Level up. Survive. Gather. Craft. Harvest. Hunt. Build. Farm. Solve puzzles. Fish. Cook. Live. Enjoy the bittersweet post-apocalypse.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 60 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
There's a lot of game but there's also a lot that annoyed me. In no particular order: 1. Exploring often consists of trying to figure out which direction to go, and alot of times the map isn't helpful. There's a couple of times you'll have to figure out a way to go higher and it's not really obvious. I got tired of the winding paths the game wanted me to take. 2. The sidequests that are basically "go here", "oops actually here", "seriously, go here", etc. got old fast. 3 Turrets. Particularly, the turrets that one-shot you. It's annoying because visibility is already poor because of FOV and perspective as well as trees and other objects. So even if you walk, you might not see the turret or realize it's there. The game's already tedious, so no reason to punish players for running. I recommend tapping the sprint button (shift) in turretland. 4. The ex-mutated Human Hurlers are not balanced well (the enemies that throw explosives). If you're not careful, you'll get hit at point-blank range, likely killing you without good armor and hp boosts. In an open field, sure have at it, but in closed spaces with a bunch of obstacles, it's a headache. 5. DLCs are basically required for the QoL stuff (such as better fast travel). In fact, the game actually becomes quite fun after all of the fast travel and QoL stuff is unlocked. So it's not a good look that these features are locked behind DLC, when some of it really should have been a part of the base game. 6. The bridges that you have to repair with lumber. It's just annoying that you have to go back to a campfire just to retrieve the lumber. 7. The time for crafting lumber/titanium/mana chunks is way too much. The game's repetitive and the combat could be better, but really the above issues keep me from recommending the game.
It's the most "hit things to get materials so you can hit more things to get more materials to hit more things..." game ever. No substance, very repetitive.
Game had a lot more depth than I originally anticipated. Not only that but the world is massive. You don't quite get a feel for how big it really is until you start exploring, wander into one of the DLC maps and realize that it's a whole game in itself size-wise. Do yourself a favor and explore the points of interest on the map as you pass them. It'll save you time later with achievement hunting. Also, make sure to engage with the DLC in tandem with the main storyline. There are a lot of quality-of-life updates exclusive to the DLC maps that will carry over to the main game. Have fun!
真上头
[h1]Volume over substance. Famine without Feast.[/h1] Dysmantle is a game that I've had on my list for quite some time. As a fan of survival games, grinding games, incremental games, etc, it seemed right up my ally. But, every time it fell on sale I was busy playing something else, or had funds committed to other things. The recent summer sale was the first time that was not the case. So, I finally picked it up. And honestly? This is becoming one of the few purchases I've ever made that I regret. Dysmantle follows a simple core formula. Break things to upgrade your tools to break more things. Repeat. Do so to learn the fate of the island you're trapped on, and escape it. The problem is that the game blunders this formula early on. After your first hour or so, you're suddenly going to be locked into a famine state where you're searching for the materials that you need to get the next upgrade you need. And then, when you get that upgrade? You'll realize that you're 5 damage below the threshold that you need to cross to be able to break bigger things. Now you need another upgrade. Except, maybe there ISN'T another upgrade that you can see. Because the upgrade is gatekept behind the most [b]pointless leveling system in a game I've ever seen[/b]. Now you have to grind 4 arbitrary levels while gaining functionally nothing out of the effort but a bunch of filler material you will not ever need. Yes, there are systems to upgrade lower level materials to higher level materials. No, upgrading ANY material below the current "tier" of material you are needing in all your crafting recipes is never cost nor time efficient to craft (because crafting is literally just artificial waiting) instead of just finding it. After a point, you need to find a single recipe located in one zone in one location to have the ability to break through the next tier of damage needed to gather tougher things. How do you get to that location? Traveling aimlessly into new zones until you happen upon it. The crafting stations necessary for the system described above are also found by exploration in zones. But at least those have breadcrumb quests pointing you towards them. The whole game is like this. You will either waste an obscene amount of your own time, or you'll just look up what to do next online. And that's not even touching on the raw filler. The world feels around 44% larger than it has any reason to be other than time sinking. I'm not even kidding that you can get to the point where you need that upgrade that you can only find in one zone in one place before you've even uncovered 33% of the map, and the upgrade in question is more than 50% of the way through the entire game. I know this because [b]I did it[/b]. At the time of writing this review, I'm 21 hours in. I hit the point where I could not go any higher without that one item somewhere around FOUR TO FIVE HOURS. Finally broke and looked it up because I thought I must be missing something to have made ZERO tangible progression towards being able to break anything tougher. So, what's filling the interim of this famine of progression? Combat and quests. And you find out very quickly that both are very, very lacking. The combat is extremely unwieldy, and just doesn't feel good. And the enemy variety is nonexistent for extreme spans of the game. I saw all of the ONLY enemies I would encounter for the first 18 hours of the game, within the first two. None of them are fun to fight, because fighting itself isn't fun. And when you do finally get new enemy variants, they're just the ones you've been fighting already, but with a gimmick attached. Even the "new" stuff doesn't feel new. You could cut combat entirely from the game and frankly it might be better for it. The quests that don't involve pointing you towards an upgrade, are 99% filler that amounts to one of the following: - Kill things in this area. - Find a cache of resources by investigating a clue, which will lead to another clue, which will lead to another clue, which will lead to another clue, which will lead to the cache. Every single time. - Unlock a door, either by repairing a console or by finding a key. A key that you'll be pointed to by investing a clue, which will lead to another clue, which will lead to another clue, which will lead to another clue, which will lead to the key. Notice the problem? That is the Dysmantle experience. Being blockaded from X new area because you need Y new upgrade, but you can't get Y new upgrade without gathering Z material, and you either can't gather Z material yet because you NEED Y upgrade for it, or you've found a grand total of like, ONE thing that drops Z material that you can break. So you're forced to scour the landscape for points of interest in the hopes that they will include one or two more Z materials. while you need 14 to get the upgrade. And when this formula finally concludes because you gained access to crafting, replace it with... you sit on your ass for 10-20 minutes while the amount of material you need crafts. in full. Yes, you can go out and explore in the interim. But there's so often so little to actually find aside from more filler quests, more of the same material you already have an abundance of to gather, or just vapid grinding for levels that aside from artificially gatekeeping your access to new tools, will grant you such extravagant benefits like +5 more health or deal 5% more melee damage to enemies that you're already going to naturally oneshot by upping your damage anyway. The sad thing is, there's a lot to like about Dysmantle. It oozes indie charm, has some fun visuals, and has a foundational loop that SHOULD be satisfying. It has just been broken in every sense of the word by its botched balancing. A game like this should be feast, with small bouts of famine as you get deeper into progression and unlocking upgrades takes longer. You should be constantly getting incremental increases to your tools and feel that dopamine when you figure out how to get the next upgrade and IMMEDIATELY see yourself working towards the one after. Not spending hours upon hours trying to figure out how the ♥♥♥♥ the game even wants you to progress further because the next level of thing you need to break requires 60 damage and your current tool with no visible successor to work towards that you can see capped at 55. I'm not gonna say Dysmantle is a genuinely bad game, because it isn't. But, if you're coming into it looking for the enjoyment you usually get from survival-esk games of working towards tangible goals to unlock new thresholds of breaking and feel rewarded for your time doing so, you're SoL. Dysmantle is pure open world quantity over quality. It is a game that feels like it exists solely to burn away your time. Maybe you grab a drink and just vibe as you break things for hours upon hours upon hours. If all your looking for is value of time to dollar, you can guarantee this game will bleed as much of that time out of you as it possibly can. If that sounds appealing, go for it. But man, I really should've just gone back to Enshrouded or something. The sad thing is that I'll probably still play some more of it. I've been stuck in that loop of "It might get really good just around the corner" for the past like, six hours. There's ENOUGH here that is decent that it makes me WANT to like it. But, at least as of now, that eureka moment where it suddenly becomes genuinely satisfying just, hasn't appeared. And I've started catching myself having thoughts like "I wish this game would just end", which is the last thing I should be thinking in a long progression game.
I would say it's a solid game. The first hour or so felt awkward but once you get past it the game starts to open up and provides lots of challenges, upgrades and items to find, areas to explore and a story to follow. I finished the main story in about 38 hours and going through missed/optional content now and soon the DLCs! Some aspects of the game do have problems in my opinion: - The item pickup system is tedious. - [spoiler]Tombs[/spoiler] feel underwhelming, rarely did they feel like a challenge. - The game can be very grindy. You need a lot of resources. There's also a shared splitscreen co-op mode but in my opinion it's not that great. I gave it a try with someone but you can tell the game was made for singleplayer. Don't buy the game for co-op. But the overall experience has been great. Definitely recommend getting the game if it looks interesting!
好玩
É tipo Diablo, só que você luta principalmente contra cômodas, geladeiras e postes de luz.
You can destroy everything provided you have the right tool. By the end of the game, i have flattened entires towns and cleared jungles. The map is huge. Its not fully open world, you need to follow story to get the next zones. Smooth gameplay, no lags. Games saves and loads very fast even if it has many items lying on the ground.
O jogo é excelente! Recomendo 100% a compra deste produto, o jogo é imersivo na proposta, a liberdade de exploração e a quantidade de missões é impressionante, o gerenciamento e distribuição de itens é muito bom, também é muito bem otimizado com gráficos excelentes. Estou jogando a campanha com minha mulher em local coop e foram mais de 8 horas na primeira gameplay. As fotos e videos apresentados na página oficial cumpre o que promete, parabéns a equipe de desenvolvedores, jogo top!
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Languages: English*, Simplified Chinese, German, Russian, Turkish, French, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Italian, Traditional Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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