
Adventurer Lara Croft has been hired to recover the pieces of an ancient artifact known as the Scion. With her fearless acrobatic style she runs, jumps, swims and climbs her way towards the truth of its origin and powers - leaving only a trail of empty tombs and gun-cartridges in her wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b] Reseña de Tomb Raider I (1996)[/b][/h1] [h2]Resumen del Juego[/h2] Tomb Raider I (1996) es ese fósil glorioso de Acción/Aventura en tercera persona donde controlas a Lara Croft: una arqueóloga con más valentía que polígonos y con una agenda muy clara: meterse en ruinas imposibles, resolver rompecabezas con mala leche y salir viva mientras el mundo intenta demandarte por invasión de propiedad histórica. La propuesta es simple y cruel: exploración atmosférica, plataformas en 3D de los 90 (o sea, “reza y salta”), disparos cuando la fauna decide que tu existencia es ofensiva, y puzzles que te hacen cuestionar si el verdadero tesoro era tu paciencia. Primera impresión hoy: esto no te lleva de la mano… te suelta en un pozo y te dice “aprende a caer con estilo”. [h2]Reliquias Legendarias vs. Trampas del Templo[/h2] Lo Bueno: Exploración y ambientación noventera con ruinas, misterio y esa vibra de “aquí nadie te va a rescatar” Rompecabezas y plataformas con identidad: cuando lo resuelves te sientes genio; cuando no, te sientes parte del decorado Lara Croft como protagonista femenina icónica: carisma, actitud y cero tiempo para tus excusas Gran banda sonora y momentos atmosféricos que pegan justo cuando el juego decide ser elegante Dinosaurios. Porque sí. Porque 1996 dijo “¿realismo? nunca la conocí” Lo No Tan Bueno: Juego retro de los 90 en tercera persona: si esperas suavidad moderna, aquí vienes a sufrir… con clase Dificultad exigente y poco indulgente: el juego no negocia, no explica y a veces parece orgulloso de eso Sin logros en Steam: cero estrellitas para tu dopamina, solo la satisfacción amarga de sobrevivir Comunidad actual bajita (4 jugadores): básicamente estás explorando tumbas… también en lo social Plataformas en 3D “a la antigua”: medir saltos puede sentirse como hacer cirugía con guantes de box [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Sólida para su época, exigente hoy; si conectas, no sueltas.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Más “prueba y error” que IA brillante, pero te mantiene alerta.[/td][/tr] [tr][td]Contenido[/td][td]7[/td][td]Aventura con puzzles, exploración y acción bien repartidos.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Retro puro: encanto histórico… y aristas por todas partes.[/td][/tr] [tr][td]Historia[/td][td]6[/td][td]Funcional: excusa perfecta para saquear ruinas con estilo.[/td][/tr] [tr][td]Ambientación[/td][td]8[/td][td]Ruinas, tensión y soledad: aquí el “atmosférico” sí se gana el título.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Cumplen sin presumir; el impacto lo pone el diseño, no el brillo.[/td][/tr] [tr][td]Música[/td][td]8[/td][td]Gran banda sonora: aparece cuando debe y eleva momentos clave.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]No es el foco; cumple sin robarse el show.[/td][/tr] [tr][td]Diversidad[/td][td]6[/td][td]Protagonista femenina icónica, pero el resto es muy “clásico de ayer”.[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Experiencia estable para un clásico; el reto es dominarlo, no correrlo.[/td][/tr] [tr][td]Rejugabilidad[/td][td]7[/td][td]Volver por rutas, secretos y dominar saltos: masoquismo opcional.[/td][/tr] [tr][td][b]Total Puntuaciones (Muy Bueno)[/b][/td][td][b]6.8[/b][/td][td]Un clásico duro, atmosférico y exigente que envejeció con dignidad… y con colmillos.[/td][/tr] [/table] [h2]Conclusión (Muy Bueno)[/h2] Tomb Raider I (1996) sigue siendo una pieza clave de la Acción/Aventura: exploración auténtica, rompecabezas con mala intención y una ambientación que te hace sentir pequeño en lugares enormes. Es de esos juegos que no te “entretienen”: te retan, te castigan y, cuando por fin lo entiendes, te respetan. Eso sí: venir en 2026 esperando comodidad moderna es como entrar a una tumba esperando aire acondicionado. Con 4 jugadores activos, esto es una peregrinación de fans y curiosos con carácter, no una fiesta. Aun así, las 3995 recomendaciones no están ahí por nostalgia barata: están porque, cuando te adaptas, el juego demuestra por qué se volvió leyenda. [h3]Recomendación de Compra (Recomendado con Reservas)[/h3] Puntuación Total: 6.8/10 Número de jugadores activos al momento de hacer esta review: 4 Descuento máximo registrado: N/A Veredicto: [i]Si toleras lo retro y te gustan los retos, es una aventura obligatoria; si buscas suavidad moderna, mejor quédate en el lobby del museo.[/i] Si quieres entender de dónde salió el ADN de la aventura en tercera persona con exploración, puzzles y ruinas memorables, este es el viaje. Solo entra sabiendo que aquí Lara no te acompaña: te examina. Y el templo no perdona.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is where it all began. Tomb Raider is a magnificient game. I'm not discovering much. I will talk about the levels without spoiling more than the basic plot and areas you visit. Lara Croft starts her debut contacted by a woman called Natla, to find a rare artifact called the scion. A very Indiana Jones premise. The first levels are set in Peru, you raid old temples and hidden valleys. It's starts with tutorialized simple levels until the 3rd one, where the first big surprise of the saga awaits. The adventure continues in Greece, Egypt, and even Atlantis, for a grand total of 15 levels. Most of them are huge and it takes quite a good amount of time to find the required items, solve puzzles and find the exit. There's also secrets in the form of hidden caches of weapons and ammo. Finding a couple of them per level is not that hard, but some are just way too obscure to find without any guide. There's no reward for finding all secrets though, so they only act as a fun challenge or an earlier way to get a specific weapon. Talking of weapons, Lara has access to four, with the classic dual pistols being the only one that has unlimited bullets. Combat is generally regarded as the weakest aspect in the classic series. Lara just autoaims to the closest enemy and you only have to keep shooting while dodging. Almost every enemy has only melee attacks, with a few humans wielding actual guns in later stages. Lara's great power though, is her versatility. You can jump in any direction, grab onto ledges to shimmy left or right, roll to face your back and swim for long periods of time. It's generally an easy game in terms of action and enemies, expect to finish the game with a ton of unused medikits. The real difficulty comes from the exploration, mazey maps and just getting lost or missing a specific key that is required to progress. Around half of the levels are iconic, while others are not that beloved by the community. There's also no help, hints, yellow paint, nor any kind of non-diegetic clue on what to do. You find a locked door, just go and explore the whole level to find the key. There's also no fast travel of any kind. Luckily, there's a good number of save slots and you can save at anytime. Now, with everything said, don't get this version. Just get the incredible superior remastered trilogy. It includes the first games with all their official expansions, apart from a ton of enhancements and achievements. I'm tempted to just thumbs down this game, but it's just too good.
nah. too old.. graphics are really bad.. and the controls are horrid. cant even use the mouse!!
Incredibly unforgiving action game where you dodge traps and fight off creatures. It's good. A classic in the genre.
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There will never be anything like this game. Tomb Raider is an all time classic that will never get old so long as there are people out there who still enjoy art and exploration. This game was a masterclass of 3D exploration combined with Nathan McCree, one of the greatest composers in the industry. Tomb Raider starts with our adventurer-explorer Lara Croft, who gets approached by a mercenary known as Larson to find the Scion artefact buried in the tomb of Qualopec. The one who actually hires Lara for this job is the businesswoman Jacqueline Natla. Lara will travel through Vilcabamba, Greece and Egypt to find all three pieces of the Scion while fighting against Larson and Pierre DuPont. Near the very end, when we find ourselves in Egypt, Lara is ambushed by Natla and her henchmen. We find out that Natla is actually the traitor from the long lost Atlantis, her objective is to create a breed of monsters to push human evolution, as she believes both Atlantis and humans to be "too soft" to handle what's coming. Lara ends up destroying the Scion, causing the pyramid to crumble apart, and successfully kills Natla. Forgive me if I don't remember a lot of the details, it's been a very long time. What separates Tomb Raider from other IPs is the pixel perfect jumps, you are essentially playing chess with the level design that perfectly compliments this kind of gameplay. That's the secret of true mastery behind the OG Tomb Raider games, something the new ones will never be able to replicate.
⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠘⠹⣶⣿⠷⢃⡆⠻⢈⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢉⣴⣿⣷⢱⢠⡘⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣴⣿⠿⣫⣾⢈⣸⣷⠹⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⣀⣤⣶⣾⣿⣿⣿⣷⣶⣶⣬⡩⣵⣿⣿⣿⡘⢹⣿⢠⣄ ⠄⠄⠄⠄⠄⠄⠄⣠⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣮⢻⣿⣿⣞⡄⢿⣜⣿ ⠄⠄⠄⠄⠄⢀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣇⣿⣿⣋⠄⠙⠉⠛ ⠄⠄⠄⠄⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣷⠇⠄⠄⠄⠄ ⠄⠄⠄⠄⣼⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠄⣿⡄⠄⠄⠄⠄ ⡀⠄⠄⢠⣿⣿⣿⡿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠄⠄⠘⠇⠄⠄⠄⠄ ⣶⣾⣿⣷⡹⣿⣿⣿⣎⢿⣿⣿⣿⣿⣿⣿⣿⡿⠿⣛⣵⣿⣷⣶⣤⡀⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣮⣿⡿⠿⣛⣢⢩⣭⣭⣭⣭⣶⣿⣿⣿⣿⣿⣿⣿⣿⣷⠄⠄⠄⠄ ⣿⣿⣿⠿⣫⣾⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠄⠄⠄⠄ ⠿⢟⣭⣾⣿⣿⣿⣿⣿⣿⣿⣮⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠄⠄⠄⠄ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢛⣁⣀⣀⣀⣀⣀
很古早的游戏,古墓丽影系列的开山之作。这款游戏的设计和理念在当时是史无前例的,能够算是开创了一种新的游戏种类。游戏以革命般的理念打破了当时游戏主角大多为男性的隔阂,一位女性角色闯入了男性玩家的世界,劳拉在“古墓丽影”的道路上一路畅通,成为了世界首屈一指的女性角色。 可惜游戏的操控现在来看已经落伍了很多,手感很差,画面也有些难以接受。但游戏内容还是很耐玩,支线也有很多,谜题设计都很出色。 情怀分真的很高。
Tomb Raider impressiona muito pela forma como transforma exploração em parte central da experiência. Mesmo com as limitações gráficas da época, o jogo consegue passar muito bem a sensação de estar atravessando lugares desconhecidos, antigos e perigosos. O level design é criativo, e as armadilhas ajudam bastante a dar tensão ao avanço, fazendo com que cada corredor exija cuidado. O ritmo do jogo também funciona muito bem. Ele equilibra combate, exploração e puzzles de forma consistente, sem deixar nenhuma dessas partes tomar conta demais da experiência. O aspecto mais solitário da aventura ajuda na imersão, e o combate, apesar de não ser o foco, funciona bem dentro desse conjunto. As acrobacias da Lara também ajudam muito no charme do jogo, porque passam uma sensação quase cinematográfica para a época. Os controles claramente envelheceram mal, e hoje não é tão fácil se adaptar a eles. Ainda assim, dá para entender por que funcionavam bem naquele contexto, principalmente quando o jogo exige precisão nos pulos e nas escaladas, que são muito bem construídas. Os puzzles também se destacam por estarem bem ligados à exploração e por respeitarem a inteligência do jogador, sem parecerem artificiais ou deslocados do resto da experiência. O que mais chama atenção é como a variedade de cenários, perigos e situações sustenta a campanha do começo ao fim. Isso reforça o quanto o jogo estava à frente do seu tempo e como ainda existe muito valor no seu design. Talvez não seja um título tão fácil de recomendar para qualquer pessoa hoje, justamente por causa dos controles, mas ele continua sendo muito impressionante para a sua época. [b]Nota: 8/10[/b]
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