
Discover Lara Croft’s Original Adventures, Lovingly Restored – Now with New Challenge Mode
Modeled estimate, not a reported figure. How we estimate →
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Play the Original Three Tomb Raider Adventures: For the first time ever, play the complete experience with all expansions and secret levels on modern platforms in this definitive collection. Now with more bonus content in the FREE Challenge Mode patch.
Tomb Raider I + Unfinished Business
Tomb Raider II + Golden Mask
Tomb Raider III + The Lost Artifact
NEW Challenge Mode: Replay levels with customized modifiers and complete achievements to unlock 10 New Outfits that enhance Lara’s abilities.
Solve Ancient Mysteries: Uncover treasures of the ancient world by solving puzzles and unraveling mysteries lost to the ravages of time.
Globe-trotting Adventure: Follow Lara Croft around the world and face off against deadly foes and dangerous myths.
Lovingly Restored: Experience the classics boasting upgraded graphics, with the option to switch to the original polygon look at any time.
Photo Mode: Capture Lara with any weapon and unlocked outfit in 21 poses, or look around the level for hidden items and secrets.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 59 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
They are making this game less and less cozy by the day with cheap new game mode additions, instead of adding more levels? "Ignore the new game modes then". Can't do because in the process of adding them they ARE BREAKING the game. Like coming from the Maria Doria levels and when starting Tibet Lara still has the wetsuit. It's an immersion killer. It's been 2/3 months and still no fixes. HelloGames would have solved something like this few hours after releasing the patch that broke the game. This is probably happening because they decided to outsource these updates and game fixes to some studio named Magic Media (instead of Saber) dedicated to AI and mobile phones based on you know what country (please don't redeem).
It pains me to write this review, because this remastered collection got to a really great point after a rocky start, but Aspyr removed the original development team and hired a cheaper outfit to add unnecessary additions which are breaking the game more and more with each patch. As a massive fan of the original classics (which I still played yearly), I bought this on day one as I was excited to experience games I knew well with a fresh look and a different (modern) control scheme. This is how the patch journey has been. Release: New graphics were mostly great, but modern controls were horrendous. So horrendous that there are still players today who stick to the original controls despite improvements. Patches 1-2: Modern controls heavily improvement, to the point where as a long-time player of the classics, I actually prefer to play with the modern controls now. They allow you to move much more quickly through the levels. As a trade off, some serious graphical bugs were introduced, noticeably some weird water which ruined a lot of the experience. Patches 3-4: Graphical bugs fixed. This was the pinnacle of this release as we had great graphics, great modern controls (with the choice to use classic still), plus some nice additions like outfit selection. It could have been left alone in this state and been a great product, but then Aspyr for some bizarre reason removed the original devs and hired some cheap outfit to make completely unnecessary changes. So now we had... Challenge Mode Update: Horrendously designed challenge mode which came with a whole collection of horrendous outfits (which looked to be AI slop, and none of them fitted with the tone of Tomb Raider at all. An american style jogger outfit? A random wetsuit where her breasts are on full show?). Fine, we could ignore them, but this update brought a whole bunch of bugs making this a much worse experience. Challenge Mode Patch 1: No idea what this fixed or even changed. Maybe some spelling mistakes..? Bugs still present. Challenge Mode Patch 2: No idea what this fixed either, except every time I loaded a saved game I instantly died, so had to restart... and as a final nail in the coffin, it completely broke Lara's outfits where the game does not load the correct outfit for the levels. This results in silly things like Lara wearing a wetsuit in Tibetan mountains. The thought of a new player experiencing Tomb Raider for the first time and seeing Lara wearing a bare-footed training tracksuit in snowy Peru, an adventurer's outfit with boots while exploring an underwater shipwreck, or a wetsuit in the mountains of Tibet, is just embarrassing. HOW this got passed any quality checks is beyond me. So in a nutshell: A year or so ago, this was an amazing product that I could easily recommended. But now, it's broken with stuff you can't even just ignore. And it feels like it's going downhill from here. The last patch that completely broke immersion had a note saying "Patch 3 coming soon!". Well, it's been 2 months since that note without any acknowledgment from Aspyr. In addition, a lot of the positive reviews since that horrendous patch have a very different 'voice' to most Steam positive reviews, which reeks of paid reviews. At this point, my tin foil hat feels more trustworthy. It's just not worth risking your money at this point.
WOW what a ride this has been. Personally this is one hell of a collection and i will say that grinding any game for 50 hours straight nonstop will most likely get you attached to it, and this was absolutely one of those cases for me. After finishing the survivor trilogy i got curious about the classic tomb raider franchise specifically because of its reputation as one of the hardest platformer games of all time and oh my god now i fully understand why. I genuinely had no idea a platformer could go this hard until i actually sat down and experienced it firsthand. Alright lets start with the good stuff and there is plenty to talk about. The challenge and difficulty of tackling every level was honestly a blast for me even though i completely get why a lot of people found it frustrating because these controls are no joke. What really kept me hooked though was the atmosphere, it is an absolute banger and the way the setting constantly shifts felt so refreshing that i just could not stop playing. Another thing worth pointing out is how genuinely unsettling the endings to all three games were, i loved every single one. Each game carries a solid story and the further you get the more the atmosphere starts creeping up on you in the best way possible. Going into classic tomb raider expecting a rainbows and sunshine parkour experience and then getting THIS is honestly part of what makes it so interesting. Lastly the variety in how you can approach levels is great too. You can speedrun it, find shortcuts, pull off one perfectly placed jump that completely bypasses an entire death trap hallway, or just go through the normal path and suffer through said death trap hallway. It all comes down to how comfortable you are with the controls. Now for the negatives, and honestly there are not many for me but a few obvious ones are worth mentioning. First and most obvious are the controls. Certain levels like the Temple of Xian and Floating Islands in Tomb Raider 2, which were easily the hardest parts of the whole collection for me, can get genuinely frustrating because of how perfectly timed every jump and ledge grab needs to be. And sometimes it is not even the jumps, it is the enemy encounters. Tomb Raider 2 in particular was the most brutal in this because getting rushed by six tanky guys all carrying smgs who proceed to absolutely gape you leaving your butt spread wide open is not a fun time, and what makes it even worse is when you forgot to save before all of that and OH MY GOD especially right after nailing a hard jump sequence. Speaking of saves, the game runs on manual saves only which is honestly both a positive and a negative. It is a positive because the original PS1 games did not even let you save whenever you wanted and that sounds like actual hell, so at least we have that here. But it is also a negative because there are zero auto saves, and humans forget things, and the bare minimum any remaster could add. But outside of all that this was a painfully fun experience and yes that absolutely makes sense. CANT WAIT FOR THE LEGACY OF ATLANTIS REMAKE!!
En muchos sentidos, el trabajo de un crítico es sencillo. Arriesgamos poco y tenemos poder sobre aquellos que someten su trabajo y su persona a nuestro juicio. Prosperamos con la crítica negativa, que es divertida de escribir y de leer. Pero la triste verdad que debemos afrontar es que, en el gran orden de las cosas, cualquier obra mediocre tiene más sentido que la crítica que la condena. Sin embargo, hay momentos en los que un crítico realmente arriesga algo, y eso es cuando descubre y defiende algo nuevo... o, en este caso, algo magníficamente antiguo. La industria del videojuego nos ha bombardeado durante años con una insistente mentira: que lo nuevo es inherentemente mejor. Nos han entregado una Lara Croft despojada de su esencia, una superviviente que llora en el barro, atrapada en una modernidad genérica que confunde el realismo con la grandeza. Qué delicia, qué absoluta epifanía ha sido sentarse ante Tomb Raider I-III Remastered en Steam y recordar lo que es el cine absoluto. Esta colección no es un simple lavado de cara; es un acto de preservación histórica ejecutado con una reverencia que me conmueve. Visualmente, el juego es un triunfo. Los desarrolladores no intentaron recrear el mundo como era, sino como nuestra memoria infantil juraba que era. Los gráficos nuevos son, simplemente, hermosos. La iluminación baila sobre las texturas pixeladas del pasado con una sofisticación moderna, respetando cada bloque, cada arista, elevando la atmósfera de aislamiento y maravilla a alta definición sin perder un ápice de su mística original. Y para aquellos que, como yo, encuentran un placer casi religioso en capturar la belleza de la desolación, el Modo Cámara es una maravilla absoluta. Como devoto del arte de la fotografía, pasar horas congelando la perfecta simetría de un salto mortal o el peligro acechante de un depredador poligonal es un banquete para los sentidos. La propuesta de los nuevos controles modernos es... curiosa. No me malentiendan: funcionan. Para las nuevas generaciones, criadas en la gratificación instantánea del movimiento libre, serán un puente necesario. Pero para el paladar educado, resultan extraños. No por un fallo de diseño en sí mismo, sino porque chocan frontalmente con el alma del juego. El universo original de Tomb Raider es un ballet matemático. Es un sistema cuadricular perfecto, rígido, implacable. Intentar recorrerlo sin los controles "tanque" es como intentar bailar un vals con pasos de breakdance. Mi "yo pequeño", aquel que memorizó la distancia exacta de tres pasos antes de un salto al vacío, rechaza esta modernización. Los controles tanque no eran un defecto de los noventa; eran las reglas de un juego de ajedrez mortal. Al final, la costumbre y la precisión del diseño original se imponen. Es en la figura de su protagonista donde este remaster nos da una bofetada de realidad. Esta Lara Croft, la original, es infinitamente superior a sus encarnaciones contemporáneas. No necesita justificaciones, ni traumas paternos sobreexplicados, ni una falsa vulnerabilidad para ganarse nuestro respeto. Es una fuerza de la naturaleza: elegante, letal, aristocrática y movida por una pura e insaciable sed de aventura. Verla de nuevo en su gloria original, con su trenza al viento y sus dos pistolas rompiendo el silencio de las tumbas, no es solo nostalgia. Es, repito, cine. Sin embargo, un gran banquete puede ser arruinado por un pésimo digestivo. Debo detenerme en la actualización del "Modo Reto". Es, por usar un término desprovisto de toda elegancia pero rebosante de verdad, una porquería. Es un intento perezoso de añadir una dificultad artificial copiando un sistema horrible que jamás debieron replicar. Si la intención era innovar, han fracasado estrepitosamente al implementar exactamente la misma estructura insufrible de antaño. Es un plato rancio que empaña la experiencia y que, sinceramente, espero que no vuelvan a cocinar jamás en futuras entregas. A pesar de ese trago amargo, el veredicto es indiscutible. No cualquiera puede convertirse en un gran arqueólogo, pero un gran clásico puede venir de cualquier parte, incluso del fondo del baúl de los recuerdos de 32 bits. Aspyr y Crystal Dynamics han demostrado que el pasado no estaba muerto, solo esperaba ser tratado con el respeto que merece. Para el mundo, una reliquia del pasado. Para mí, el regreso de la reina.
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I really wanted to play this series. As a women seeing a stong and independent women like Lara Croft in a video game is very exiting to me. However when I finally got my hands on this series, it was not as exiting as I expected it to be. I tried both modern and, tank controls, it was no use. I spent nearly 2 hours going back and forth trying jumpimg, climbing etc. I'm not complaining about the story, I think it started beautiful. If they are going to make a remasterded edition to a series like Tomb Raider, they should focus on the controls more. It does not work for me and I saw that a lot of people have been complaining about it too. I dont want to buy a remake. Game is beautiful. Please make it more comfortable to play.
These games aged worse than Mickey Rourke.
I really want to like this like I did as kid, but the controls are too clunky and even when switching back n forth between control sets and multiple attempts over several months, I cannot get to any pillars smoothly.
What can I say.. this is my childhood's game! I grew up on this franchise and this remastered is wonderful.. I love it! and It's so satisfying completing the achievements.. <3
Game is buggy ruining the experience, do not buy until it gets fixed!!! Lazy devs -_-)
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French*, German*, Russian*, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Polish, Portuguese - Brazil +8 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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