
Adventurer Lara Croft has been hired to recover the pieces of an ancient artifact known as the Scion. With her fearless acrobatic style she runs, jumps, swims and climbs her way towards the truth of its origin and powers - leaving only a trail of empty tombs and gun-cartridges in her wake.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 24 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A classic in the puzzle genre
Realistic graphics
Nice game. Kinda tricky sometimes but overall a great adventure game.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not good
Play this with TR1X source port
Great game if you view it from a standpoint of nostalgia - but the controls are clunky compared to modern games.
Tomb raiding is the icing, and Lara... Lara is the cake.
Tomb Raider impressiona muito pela forma como transforma exploração em parte central da experiência. Mesmo com as limitações gráficas da época, o jogo consegue passar muito bem a sensação de estar atravessando lugares desconhecidos, antigos e perigosos. O level design é criativo, e as armadilhas ajudam bastante a dar tensão ao avanço, fazendo com que cada corredor exija cuidado. O ritmo do jogo também funciona muito bem. Ele equilibra combate, exploração e puzzles de forma consistente, sem deixar nenhuma dessas partes tomar conta demais da experiência. O aspecto mais solitário da aventura ajuda na imersão, e o combate, apesar de não ser o foco, funciona bem dentro desse conjunto. As acrobacias da Lara também ajudam muito no charme do jogo, porque passam uma sensação quase cinematográfica para a época. Os controles claramente envelheceram mal, e hoje não é tão fácil se adaptar a eles. Ainda assim, dá para entender por que funcionavam bem naquele contexto, principalmente quando o jogo exige precisão nos pulos e nas escaladas, que são muito bem construídas. Os puzzles também se destacam por estarem bem ligados à exploração e por respeitarem a inteligência do jogador, sem parecerem artificiais ou deslocados do resto da experiência. O que mais chama atenção é como a variedade de cenários, perigos e situações sustenta a campanha do começo ao fim. Isso reforça o quanto o jogo estava à frente do seu tempo e como ainda existe muito valor no seu design. Talvez não seja um título tão fácil de recomendar para qualquer pessoa hoje, justamente por causa dos controles, mas ele continua sendo muito impressionante para a sua época. [b]Nota: 8/10[/b]
I bought this version due to how bad the reviews on the remakes were. That being said, I'm glad I got this at 90% off, as it is just as bad as I remembered in regards to platforming and combat. I played the PS1 demo for this waaaay back in the day, and found it overly cumbersome and maddening. Revisiting it now, it is still very much that. Now, this did come out in a time of early 3D platforming, and this sort of mechanical jank was the norm, but as ambitious as this tries to be with Lara's physicality, it just makes it worse. I should love this, as I am a massive Indiana Jones fan and love similar stories, but the basic game mechanics of these early Tomb Raider games just ruin the experience. 30+ years later, that hasn't changed for me. But I am working my way through all of these and I hope I eventually land on one that hits the right sort of sweet spot for me.
Classic Just install and play
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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