
Dear candidate, we are pleased to invite you to take up the position of manager of Hell. You will punish sinners by using our deck-building computer system to construct hellish towers capable of keeping the endless hordes of the underworld in check. Best of luck!
Modeled estimate, not a reported figure. How we estimate →
About
Thank you for submitting your application for the position of Hell's Manager. We are pleased to offer you the job and extend a warm welcome to our team. As you may know, we have some overpopulation issues that we believe can be resolved with your help.
Your role will involve not only managing the current population but also implementing innovative strategies to streamline our operations. You will be tasked with punishing sinners using our state-of-the-art computer system, HERETIC'S FORK, developed by DeusVult Inc.
We are confident that your skills and expertise will greatly contribute to maintaining order and efficiency in our unique environment. We look forward to having you on board and seeing the positive impact you will bring to our organization.

1. Choose a demon to act as your subordinate who will manage all site operations.
2. Protect the rift between Hell and Earth from escape attempts by dwelling heretics.
3. Punish sinners with monstrous towers that deal Holy, Unholy, and Hellfire damage.
4. Plan strategies and build strength using our deck-building system.
5. Achieve great results to receive more cards for your deck.
6. Work for various departments, each representing a circle of Hell, and cooperate with them.
7. Ensure that sinners do not damage our property by keeping them from passing through.
8. Receive wages for each shift based on the number of sinners punished. Your success depends solely on you.
9. Be an integral part of our fun and delightful team with a shared dark sense of humor.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Simplified Chinese*, Japanese*, Spanish - Spain*, Portuguese - Portugal*, Traditional Chinese*, Russian**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3]Important Tip![/h3] Under the game's settings, make sure to turn [i]off[/i] the Visual FX before beginning play. This will resolve the crippling framerates and crash issues introduced in an update. [h3]Overview[/h3] [i]Heretic's Fork[/i] is a fun tower defense, [i]autobattler[/i] game with a deckbuilding component to it. Tasked with preventing sinners from escaping Hell, players set up defenses to fend off the rushing hordes while listening to some really great music (if they want). The game is not difficult, and there are some fourth wall aspects to the game's lore that is adequate but could have been handled better. [h3]Gameplay[/h3] Most actions are taken between waves when time is paused so the game is immediately less hectic than other tower defense games. Build your deck (from the offered cards through RNG), combine and play cards, and take any other actions between rounds without pressure and with as much time as needed. When the player finishes taking their actions they end their turn and see how their tactics unfolds for the upcoming wave. Win or lose, there is a nice progression system in the game which unlocks more cards for future runs as you play. In addition, there are different characters a player can choose to use that each respectfully provides unique powers that subtly changes how a run progresses between them. [h3]Closing Remarks[/h3] [i]Heretic's Fork[/i] is a decent game, and one I've enjoyed overall. Personally, I play the game on the fastest speed with any "Active" powers set on automatic and then return to do what's needed between rounds whilst I do other things online or in real life. It's a chill game despite the theme. However, that relaxed style of play is not for everyone so please keep that in mind. [b]Final score: 6.5 / 10.[/b]
Однозначно хорошая TD на пару дней. В меру простая, в меру разнообразная, в меру новая чтобы было достаточно интересно в неё залипнуть и поизучать механики. Смесь TD + bullet heaven приправленная отличным роком! С отличной локализацией, кстати, и приколами из айтишки и около ПК-области. Сюжета нет, но вот у каждого героя прописана биография и даже тройка другая размышлений, что добавляет антуражУ! Любителям TD или bullet heaven однозначно рекомендую, остальные...ну не самый плохой представитель ознакомиться с жанрами. 8 из 10.
8/10 The game has a few bugs and one of the Achievements is impossible with a controller as the input on the controller, while labeled the same and performs the same function, does not register progress for the associated "TASK". Simple mechanics, a great soundtrack, easy to multi-task with.
I don't think I've ever played a game in this style, but I loved the atmosphere. The gameplay loop in general felt pretty smooth. My tower defense needs were well pleased.
After having completed the entire game, 100%'ing the achievements as well, I can definitively say that the entire gameplay is repetitive and due to the style of game, you are mostly forced into the same builds with each damage/tower type. Even on the games highest difficulty, the only real challenge was getting through the first stage, after that, it was always smooth sailing to the point that in it's ENDLESS mode, I kept going until my own computer could not handle it.
玩到后期纯靠运气,不刷到关键牌只能重开,打完后没有TD成功的成就感,只有解脱感 ps:核爆这张牌我连续三局都不成功,真背啊我OTL
Cannot get a single achievement because i don't quite understand the game but overall, this game is sick asf
I got multiple points I dislike about the game, and after several hours, I can't excuse it. · The speed: The game max speed is not high enough and you don't have much of way to interact with the enviroment other than with the use of actives and a few cards, which has another problen on it's own. · Interaction: The game has several system to interact with what's on screen but it fails terribly at imprementing them to a functional degree, the actives don't do enough and if you are building for passives you reduce the cooldown between uses which makes it a necesity to turn the auto fire. Alongside this issue there are several cards in the game that deal damage to all units in the screen, problem is, that time this happens is only on the frozen time of the drawn cards, a very limited window that doesn't really contribute enough or can even build around with anything, being able to play them any time during that round would be an interesting route but still irrelevant as the numbers in the cards are nowhere near high enough to be relevant once you are deep enough into the run. · The cards: It's deck building where the deck is surprisingly fluid but the main thing you want are either the max rarity or right below once you combine enough cards, you can get a tower like that first stage and trivialize most of the game. Added to this is the issue of the ammount of cards, the more cards you unlock, the more punishing it feels to look for any, you don't get to increase the odd of any type of cards or orient the deck in any way other than by increasing luck with increases the rarity of cards in certain card rewards, meaning the more you unlock, the harder it is to have what you want. You are getting punished with a bloated selection for unlocking cards with no direction to make ones more likely over others. The naming convention and consistency for certain interactions isn't properly worded on some cards and until you notice the minuscule marks on the top right corner of the cards you don't realize the key information that has, a brief tutorial would help, there is an assistant in the game already but he is not used for that. · The attention: The game calls for repetitive interaction with long waiting times between each part of actual gameplay, the ammount of time spent just waiting makes it feel like the game is an iddle game that needs your atention for a moment every minute, this added with the already long and repetitive runs, it feels like it won't let you play but it also won't let you allow the game to just run on it's own. · The theme and narrative: Overall it was fairly interesting at first, and OS to play as a human to punish sinners, there is a narrative that is revealed rather directly to you on that front but other than that, it feels deeply dull, nothing cohesive and no real meat to the narrative, nothing to dwelve upon with most of the content being jokes referencing bureocracy and unfair treatment, the game treats punishing sinners and yet dwelves nothing on the cosmology it takes the idea from in any significant way making it feel hollow. The music really has nothing to do with the game, it's quite literaly just a playlist, it gets old quick. If you like the music, it's fine but it contributed nothing to the game I couldn't be doing with my own playlist.
play this game you wont regret it. also we need dlc!!!!!!!!!!!!!
Pretty okay, not too much depth.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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