
Enter the world of cinematic stealth action with Splinter Cell, the game that propelled the genre to cult status. You are Sam Fisher, an elite covert agent in the NSA's top-secret division: Third Echelon.
Modeled estimate, not a reported figure. How we estimate →
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About
WORLD OF ESPIONAGE
Infiltrate secure locations without leaving a trace, gather critical intelligence, uncover a conspiracy, and avert a global catastrophe. The balance of the world is in your hands as cyberterrorism and international tensions threaten to erupt into full-scale conflict.
STEALTH ACTION, REDEFINED
Experience highly interactive environments that offer more gameplay options and strategic flexibility. Choose between lethal and non-lethal approaches to suit your playstyle.
UNPARALLELED IMMERSION
Explore stunning environments powered by the Unreal™ Engine. Dynamic lighting and sound effects mirror reality, immersing you in the world of military espionage set within the grounded Tom Clancy universe.
PULSE-POUNDING TENSION
Dive into over 12 hours of stealth action across the globe. Diverse mission objectives can be completed in multiple ways, enhancing replayability. Suit up with the Mk V tactical suit and high-tech prototype gear. Climb, mantle, interrogate, and sneak your way through the game that won E3 2002’s Best Action/Adventure Game Award and the Game Developers Choice Award for Excellence in Writing.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
eu sou muito ruim, mas gostei bastante do level e game design, além do som que é bem maneiro na marcação de passos sobre diferentes estruturas.
Y'all got me ♥♥♥♥♥♥ up with the save system, but I do like the game
Almost S*** Myself
linear but fun stealth game
Still holds up very well.
Plays exactly how i expected a dated ubisoft-made metal gear solid knockoff to play
questo gioco è molto bello (apparte quando scorreggio mi sentono nel gioco e ho tutta la mappa che mi punta la pistola in faccia) e non è molto bella la missione della cia (ho cittato per superarla) ma nonostante sia per ps2 ha molte cose che mancano ai giochi di oggi come la meccanica di usare le gambe per sollevarsi in corridoi stretti ma non la ho mai usata e penso che quasta sia la miglior saga stealth alla faccia di Snake
Recommended but wanted to use this space to complain. It's a stealth game so you're going to constantly get punished for trying to explore the area to figure out what to do next only to find a guard or security camera in your blind spot leading to an alarm or half your health gone in a couple seconds. You figure out how to navigate the area and then go to the next section, which leads to rinse and repeat. The tutorial does a poor job of explaining the point of the game/your main tool, which is you are basically invisible if you're in the shadows - killing the light, keeping quiet are your most important tools vs other stealth games which are based more on staying out of view and aggressively moving around to not be caught. There is a clunkiness to getting close enough to knock out enemies and very sensitive windows in which you're able to do so and their sensitivity to noticing you is mostly reasonable, but not perfect and there are moments of being halfway across the room and you dip your foot out and immediately the enemy raises the alarms. It took me about two hours to get understand the foundations of the game design despite having played a decent number of stealth series including Metal Gear Solid (one of my fav series of all time), Hitman, and Dishonored and I'm sure the poor transition from the beginning will lead to a lot of players quitting early. I very much appreciate that it handles its action better than the recent hitman series. I remember playing them awhile ago and realizing that those games were more sandbox puzzle games with interesting atmospheres - in Splinter Cell, each section that you do is a focused set piece and it does a great job of creating variety. One moment I'm climbing through vents, another I'm shooting out the lights to a street so I can sneak past the guards, next I'm chasing a guy around an exploding oil rig. This is stealth action vs hitman's stealth puzzle. Again, I do recommend it, but this is something that you should start only if you are really feeling like playing a stealth game or have patience because it does take time to acclimate to its design.
O primeiro jogo da franquia de fato tem seus aspectos que mostram o quanto envelheceu, mas isso de maneira alguma desonera a experiência e o que foi feito aqui. Gosto desse jogo, apesar de suas sequencias terem um maior apreço da minha parte, esse é um jogo que eu com certeza me recordo com carinho!
Le tout premier Splinter Cell était l'un des derniers épisodes de la série qu'il me restait à découvrir. J'avais très envie de le faire, notamment parce que j'avais regardé, il y a des années, un speedrun sur une chaîne YouTube française qui m'avait complètement fasciné. C'est ce qui m'avait donné envie de découvrir enfin ce classique. J'ai été agréablement surpris par le jeu. Même en 2025, il reste visuellement convaincant, surtout après quelques ajustements pour le faire tourner correctement sur un PC moderne. En revanche, il faut reconnaître que le portage PC a vieilli : il est nécessaire de modifier le format d'image et d'effectuer quelques réglages pour obtenir une expérience confortable. Ce n'est clairement pas du « plug and play », ce qui est un peu dommage. Côté gameplay, j'ai adoré retrouver les célèbres wall jumps. Cette mécanique est aussi amusante qu'efficace et je trouve dommage qu'elle ait pratiquement disparu des épisodes suivants. L'infiltration fonctionne toujours très bien et on retrouve déjà tout ce qui fera le succès de la série. Là où le jeu m'a davantage frustré, c'est sur sa difficulté. J'avais choisi de jouer directement en difficile et, pendant la majeure partie de l'aventure, le défi était exigeant mais agréable. En revanche, la dernière mission m'a complètement sorti de l'expérience. Certains ennemis semblent repérer le joueur avec une précision irréaliste, même dans l'obscurité, ce qui transforme plusieurs passages en véritable épreuve de patience. Cette frustration a été telle que, malgré tout le plaisir que j'avais pris jusque-là, j'ai fini par abandonner le jeu lors de la dernière mission. C'est d'ailleurs le seul Splinter Cell que je n'ai jamais terminé, ce qui est assez frustrant tant j'avais apprécié le reste de l'aventure. Malgré cette fin décevante, je garde un excellent souvenir de ce premier épisode. Il pose des bases solides, propose une infiltration toujours aussi plaisante et montre à quel point la licence était déjà en avance sur son temps. Avec une difficulté un peu mieux équilibrée sur la fin et une meilleure compatibilité avec les machines actuelles, il serait encore plus facile à recommander aujourd'hui.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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