
Arms Trade Tycoon: Tanks is a unique combination of tank design and tycoon game. It puts you in charge of an arms trading company specialized in tanks from WWI to the modern era. Research, design, sell and follow your tanks in battle to make your own history!
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About
“Arms Trade Tycoon: Tanks” is a tycoon simulation game that puts you in charge of a small and young arms trading company, specializing in constructing and selling tanks all around the world. Shape the history of tank warfare as you research, design, produce and sell the ultimate fighting machines from the dawn of tank warfare to modern times. Every design decision you make will be tested on the battlefield starting from small skirmishes to world wars. Every business you engage in will affect your company and change the world history. Grow your arms trade empire, monopolize the markets and prove yourself worthy to be called a true Arms Tycoon and Tank Designer!
The items on the Roadmap are the ones closest to the post EA release period and are of course subject to change depending on player feedback, new priorities or unforeseen situations, but we will commit to it as best as we can!

Recreate world-famous tank models or design your own unique fighting vehicles from a multitude of tank components. Adapt your tanks to new challenges and environments with the help of various improvements. Extend the life of your tank models by introducing new powerful upgrade packages and modernisations!

Test your designs directly by being in the driver seat of your own tank! Put your vehicle through its paces by navigating obstacles, shooting its armament and controlling it through an entire trial range or simply have fun trying out your steel beasts

Fine tune every single tank component with the help of modifications to match upcoming challenges. Acquire your opponent’s tank models and reverse-engineer them to gain access to rare tank components. Use cutting-edge technologies from various tank schools to create decisive instruments of war that the world has never seen!

Embark on a journey as a renowned worldwide tank designer, selling your cutting-edge tanks to diverse countries. Each nation presents unique tank demands, military doctrines, political systems, and resource accessibility. Guide your company to success through the turbulence of conflicts and world wars!

Control various aspects of your corporation including raw resource procurement, logistics and staff management. Gain access to different corporate advances ranging from building upgrades to new trade deals. Attract and hire tank visionaries to help you lead different parts of your company!

Scout for the most lucrative tank tenders. Grow you companies reputation to gain leverage over your competition. Engage in complex trade negotiations to get the most exclusive deals and become the most powerful company in the world!

Observe your tanks performance in all major historical conflicts and world wars. See them succeed or fail and make your design decisions based on the provided battle reports. Make a general-purpose fighting vehicle or adapt your tank models to specific theaters of war!

ATTT is in Early Access. Here, you can find a list of content that is currently included in the game. This list will of course grow rapidly as we progress along our roadmap and implement more and more features into the game!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Straight up abandonware. Waited over a year and the dev added mod support so players can add minor content and thats it. the trailer isnt accurate to what the game is like since there is exactly zero tank combat, just a popup telling you victory/defeat.
The games just not good enough. Lets start with research. It's on rails, you can't skip much of it, you have to research some items you don't want and it always leads to to researching the same stuff, and the same points of the game. Even if you reverse engineer bolts for example, they won't clear bolts from the research tree and they still have to be researched as they're blocking further research along that tree. And then you still won't use them as the German bolts are better. This also means there's no variation to any playthrough, wouldn't be so much of an issue if there were other nations with their own tech tree. But, there arn't and no sign of them coming. Adding to the weird quirks of the design element. You'll probobly find your tanks will do better with just one sponson and half the weapons it could have, if you've got a late version era 1 MG, and a tank with 3 MG slots, when you install the 3rd there will be a big hit to performance, and you have to install an earlier MG in the third slot to prevent this. Because, reasons. Introduce minor upgrades, there's no re-working existing tanks in storage, even if you just want to add a different fuel, or ammunition type. Through era 1 there's no competition for contracts at all from the AI that put out slop and don't advance far. Test drive! This would be fine if it was an option where you could take a look at your creations, but it's not. The test drive gives the tanks deployment and repair phase bonuses for combat. So, it's a requirement. But, every single design variation needs to be done. It becomes an extreamly boring part of the game. And, introduce a new fuel and you have 4 tanks designs, that means you have to do the test drive 4 times with each new variation of each of the tank designs, same with ammunition, same with new armour, oil etc, etc. So unnecessary, so boring. So monotonous. That's before you get to the other problems with it, the second trench crossing you have to avoid a post as your tank might get stuck on it, the early war light German tanks can't drive in a straight line and can't deal with any incline, which means they simply can't complete the course at all. Tracks behaving more like ice skates than anything else, come to an incline and the tank will just pitch sideways towards the bank and you'll find it impossible to get out of. And, you can't even quit the test drive and go back to the game you were playing, you only have an option to quit to main menu which means you have to wait for the timer to run down to keep playing. (10 mins) You tanks won't win any battles either. Certainly through era 1. The British will generally loose and a big part of that will be the performance of your tanks. Even if the battle is against another tank with only an MG, and you have tanks with cannon and AP shells. It's a guaranteed loss. This somewhat makes the game absurd. Tanks you build 4 years into the game with a decent amound of research kit will go out and loose to earlier MG armed opposition tanks. Aswell as loosing to infanatry and arty.... always. Combine this, including long standing issues that are just not being looked at with the slow down of development. A roadmap that makes no mention of era 4, which should have been coming, no mention of other nations to add to re-playability and only development geared towards modding, which so far means we can add different camouflage patterns..... It honestly looks like the devs winding down development on a game that's still no where near ready. Hope i'm wrong. But it's not looking good at the moment.
Updates are entirely focused towards modding, wouldn't be surprised if it gets abandoned after. Development has also slowed down a lot, and new content isn't being added anymore.
结论: 好游戏,希望尽快更新新内容。 现有问题: 1.过于“精妙”的数值 部件的数值设计相当精巧,但是又过于精巧了。 最大的问题是开发新部件,完全是白费力气。任何新科技带来的新组件都不比老技术的旧组件有明显的性能提升。 当你配置好一套全新的部件设计,完成后想要升级坦克时,会发现新部件的综合性能甚至比不上老部件。这个问题在发动机和行走装置上格外明显。 这就导致了设计坦克时完全只需要用默认解锁的部件来进行排列组合,99.99%你自己新设计的部件都是垃圾。 另一个导致新部件无法适配的问题就是坦克的容积。我能理解T34的悬挂会影响车内空间(现实也是如此),但这不是让我设计任何坦克都要遭受容积限制的难题,从而导致各种令人沮丧的结果。 问题的关键在于,容积占用提高所带来的性能提升并不是正增长,而是负增长。 结果就是,我得出了一个非常离谱的最优解。那就是让部件设计的使用尽量少的乘员。这样就能少量的配置乘员,挤出尽量多的容积。 2.吝啬的管理加成 安排管理人员所带来的加成过于低了,对于1930年后的大订单非常的无力。 很难想象一个30岁的人拥有一个50岁的人相同的管理能力。 建议增加一个随年龄增长提升管理能力的系统。 3.稀少的内容 这个其实不算大问题,只是希望制作组能够尽快充实内容,增加其他国家的坦克种类。 另外,也希望能尽快开放以其他国家为据点的开局选项。 4.mod问题 另外,mod的加载也有问题。只能应用与新游戏,不能应用与已有的存档。这很不合理。 Conclusion: Good game, I hope to update new content as soon as possible. Current issues: 1. Excessively "sophisticated" numerical values The numerical design of the components is quite intricate, but it is also too intricate. The biggest problem is developing new components, which is completely a waste of effort. The new components brought by any new technology do not have a significant performance improvement compared to the old components of the old technology. When you configure a brand new component design and want to upgrade your tank, you will find that the comprehensive performance of the new component is even inferior to the old component. This issue is particularly evident in the engine and walking mechanism. This leads to the fact that when designing tanks, only the default unlocked components need to be arranged and combined, and 99.99% of your newly designed components are garbage. Another issue that prevents new components from adapting is the tank's capacity. I understand that the suspension of the T34 can affect the interior space (which is also the case in reality), but this does not mean that designing any tank has to suffer from volume limitations, resulting in various frustrating outcomes. The key issue is that the performance improvement brought about by the increase in volume occupancy is not positive growth, but negative growth. The result is that I have come up with a very absurd optimal solution. That is to minimize the use of passengers in component design. This way, a small number of passengers can be allocated and as much volume as possible can be squeezed out. 2. Generous management bonus The bonus brought by arranging management personnel is too low, and it is very powerless for large orders after 1930. It's hard to imagine a 30-year-old person having the same management skills as a 50 year old person. Suggest adding a system that enhances management skills with age. 3. Rare content This is actually not a big problem, I just hope the production team can enrich the content as soon as possible and increase the types of tanks from other countries. In addition, we also hope to open up the opening option based in other countries as soon as possible. 4.mods Additionally, there are issues with loading mods. It can only be applied to new games and cannot be applied to existing saves. This is very unreasonable.
game is amazing but at the time of review cant recommend this game. there is some turmoil inside the dev team that is slowing down the development of this game
No meaningful updates in ages. This game is dead in the water. Don't bother.
No. Abandoned by devs. Publisher is also not blameless here. Time to take a step back on EVERY MicroPose project. If you drop the ball here, no telling where you will drop it next.
Let me start out by saying i have had many fun hours in this game. That said 2 years of early access and most of the features on the road map arent even done. But dont worry we have mod support (limited) ........ no other countries yet, no era 4 just mod support, animations and other things have been removed (quoted as performance issues). if the game changes ill update this review but at this time i cant recommend this less then half finished game
This game is fine in its current state, and it is playable, but it's effectively abandoned. They have not had a meaningful update in 6 months. I was expecting a lot more from this game over time, but the developers have not been making meaningful progress towards completing the game. Right now, the game is playable, and I've had some fun with it, but I cannot recommend it in this incomplete state that it may never leave.
游戏打开,然后点开始哪些按钮都没用。玩不了。重启电脑也是一样
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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